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Messages - flyingfisch

Pages: 1 ... 15 16 [17] 18 19 ... 119
241
Web Programming and Design / Re: Snow Storm
« on: March 11, 2013, 04:24:27 pm »
You don't care about midori? :'(

242
Casio PRIZM / Re: [LuaZM] Aspirin
« on: March 11, 2013, 09:34:40 am »
Wait 8x8 sprites are scaled down to 1x1 dots by default? O.O
8x8 are 8 dots by 8 dots. I don't know about you, but too many of those will start straining my eyes...

ONTOPIC:

Casimo has made a port of this in C for fx9860 calculators. It is compatible with the power graphic 2 models. ;)

http://casio.clrhome.org/2013/03/aspirin-for-fx.html

243
Casio Calculators / Re: How to go on Internet on the Casio Prizm
« on: March 10, 2013, 09:53:27 pm »
so i would need to buy a serial jack to do this? I have the arduino, prizm, and vt100 term.

244
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 09, 2013, 09:23:45 pm »
Yup, they do :)

245
Casio PRIZM / Re: [LuaZM] Aspirin
« on: March 09, 2013, 02:31:40 pm »
Well, we have fast sprite support.

But it would be nice to be able to change the sprite's resolution, so an 8x8 doesn't look like a dot. May be I should write a routine for that and put it in a lib.

246
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 09, 2013, 02:24:04 pm »
I sadly have no clue about Lua since I never coded it, but does it feature floating points, the ability to copy a flash program to RAM and delete RAM programs?

Hmm... I think you are thinking about TI calculators.

LuaZM programs are run from the 16MB storage memory.

And yes, lua does support floating points.

247
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 08, 2013, 12:13:20 pm »
OK, people, I have run out of ideas temporarily!

Any features that are missing in lua that you had in BASIC? Please ideas in this thread.  :)

248
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 07, 2013, 07:37:23 pm »
Is printText like Disp on TI calcs (displaying text then moving to next line, scrolling if needed)?


Nope. It displays a page, and waits for a key until the next page is shown.

also...

UPDATE:
Added b2b.inputString()


249
TI 68K / Re: My first 68k project - snake
« on: March 07, 2013, 10:04:12 am »
There are several for linux, what OS are you using?

250
TI 68K / Re: My first 68k project - snake
« on: March 07, 2013, 09:45:48 am »
Just a question: Is there a TI-89 emu out there that allows animated GIF screenies?

TiEmu doesn't (to my knowledge)

You can record the screen with screen capture software. ;)

251
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 07, 2013, 09:25:46 am »
(even if not programming on-calc, people lose stuff due to hard drive failures x.x)

That happened to a friend of mine and I don't really want to learn from experience, so.

Also, about goto, i found that it was already implemented in lua 5, so we're good.

So far, here are all the functions:

- b2b.menu (a prefabricated menu function)
- b2b.printText (like "HELLO" in BASIC, but with LESS-style page breaks)
- b2b.locate (like locate in BASIC)
- b2b.ygraph (graphs a y= graph)


And I plan to make a string input function today, so stay tuned! :)

252
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 06, 2013, 08:00:33 pm »
OK, I made a git repo for this, and added a couple functions (read the readme).

253
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 06, 2013, 02:41:26 pm »
... but some people tend to consider using Goto/Lbl as bad practice.

I know... I don't really like giving people that functionality, but I'll wait and see. If people want it i will implement it.

254
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 06, 2013, 02:04:51 pm »
I am trying to decide whether or not to try to add goto... what do you think?

255
Casio Calculators / Re: [LuaZM] Back2BASIC: a library
« on: March 06, 2013, 01:38:26 pm »
This is interesting. I think that if the syntax is very similar to TI-BASIC or Casio BASIC, it might be popular eventually, because some people tend to dislike having to learn a totally new language. This would also be a great alternative to the insanely slow PRIZM drawing commands.

Well, I suppose I could make the syntax the same, but I sort of like the customizability I have right now.

like in BASIC:
Code: [Select]
menu "TITLE","ENTRY1",1,"ENTRY2",2

with b2b:
Code: [Select]
var = menu(1, 1, 10, 5, "TITLE", {"Entry1", "Entry2"}, zmg.makeColor("blue"), zmg.makeColor("white"))



I guess I could change the syntax to this if there was a demand for it:
Code: [Select]
var = menu("TITLE",{"Entry1", "Entry2"})

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