This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - flyingfisch
Pages: 1 ... 22 23 [24] 25 26 ... 119
346
« on: December 09, 2012, 05:44:14 pm »
I used to wear one everyday, but stopped after I got my cellphone. I am annoyed because the watch always get stuck everywhere in narrow places, plus it's annoying when I wear winter clothes
Ah for me, I don't even own a mobile phone.
Thanks all who replied. Man, it is hard to find people who still wear these calculator watches.
Yup. I think the issue, though, is how scientific calcs got cheaper over the years (other than TI ones) and the Casio calc watches did not elvolve at all. So most people would rather get a $5 scientific calc and use that rather than relying on a Casio watch. If Casio watches added more functions, then maybe they would attract more people.
Plus, nowadays you got graphing calcs that most high school students get at one point, and those calcs can play Portal 2D, Doom (or clones of it), Mario, RPGs and plenty of iPhone game clones. Of course graphing calcs are much more expensive, but the fact graphing calcs can play such advanced games kinda make calc watches less attractive to people.
@Keoni I hope you get parts soon so you can make your own watch.
People take their big caclulators everywhere? I only needed a sample calculator, scheduler, alarm, etc.
I dont know about other people, but I carry my prizm with me in my pocket almost everywhere. and it is my calendar, todo list, alarm clock, and calc thanks to gbl08ma's utility addin. [offtopic] I hate how the screen gets covered with lint whenever you keep it in your pocket for a while. I'm thinking of making a new cover for it that keeps sweat, lint and loose change out of it. [/offtopic]
347
« on: December 08, 2012, 04:44:46 pm »
Are you still planning on porting this to prizm?
348
« on: December 07, 2012, 05:40:47 pm »
4. Why are we the only calc forum that has IRC? (that I know of)
(4) Cemetech has one, but it's hidden behind their SAX chat widget. I think it was Omnimaga that followed suit with OmnomIRC. But ours is more obvious because it is more awesome.
Hey! UCF has an awesome IRC widget too!!!
349
« on: December 07, 2012, 04:32:22 pm »
Mine is some userbars I made and a bunch of clrhome/takeflight propaganda
350
« on: December 06, 2012, 12:38:41 pm »
It's a minor one but somewhen ppl started to call me "a bridged one" and it stuck to me for a while
its "THE BRIDGED ONE", not "a bridged one."
351
« on: December 06, 2012, 10:45:44 am »
352
« on: November 30, 2012, 01:49:30 pm »
If any CP300 has a SH3 processor and some add-ins were made without the official SDK, then those add-ins will most likely stop working on newer Classpad 3xx calcs, like what happened with some FX-9860G add-ins.
Exactly. CP300 addins do not work on the CP300+.
353
« on: November 30, 2012, 08:39:56 am »
Any ideas on the processor? Are we looking at another SH4? That would be cool.
My guess is that it is sh-4. this is based on the fact that early classpad's had the sh-3 processor, and just recently, casio released the cp-330+ and fx power graphic 2 series, both of which have sh-4 processors. I think casio is trying to upgrade all their calcs to the new processor. Source
354
« on: November 29, 2012, 10:08:44 am »
Soon rather than later, we'll get all these graphics capabilities for free (!) on cheap android-like systems (<$50). Then the golden egg math business will go down the sewage drain. Here is just the beginning: https://play.google.com/store/apps/details?id=com.algeo.algeo&hl=en .
It'll take a while for those to be allowed on tests though...
355
« on: November 29, 2012, 09:38:50 am »
it seems to have a nicer font than prizm also...
356
« on: November 29, 2012, 09:18:32 am »
Wow. Do you think they'll give these away like they did the prizm's? BTW, I cross-posted this on UCF, and kept a source attribution for you.
357
« on: November 28, 2012, 10:24:11 am »
EDIT: it appears that the code lines sometimes line up and sometimes don't. see below
see this: http://ourl.ca/13758/258535I said the bug was fixed later n in the thread but i dont think it is. this makes the code numbering break so does this this does not
358
« on: November 28, 2012, 08:59:57 am »
test
I am getting the same problem.
Firefox 17.0, Ubuntu 12.04
359
« on: November 28, 2012, 08:37:57 am »
Blue isn't too flashy of a color... EDIT: also, the color scheme survives reboots.
360
« on: November 28, 2012, 08:19:17 am »
OK, I am trying to learn how to do 3D using this guide, and have gotten to the part for rotating around a point. The problem is, all it seems to be doing is skewing my cube. Here is my code: -- base functions local clear = zmg.clear local drawCircle = zmg.drawCircle local drawLine = zmg.drawLine local drawPoint = zmg.drawPoint local drawRectFill = zmg.drawRectFill local drawText = zmg.drawText local fastCopy = zmg.fastCopy local keyMenuFast = zmg.keyMenuFast local keyDirectPoll = zmg.keyDirectPoll local keyDirect = zmg.keyDirect local makeColor = zmg.makeColor local floor = math.floor local sin = math.sin local cos = math.cos local pi = math.pi
-- major vars local key = {f1=79, f2=69, f3=59, f4=49, f5=39, f6=29, alpha=77, exit=47, optn=68, up=28, down=37, left=38, right=27, exe=31, shift=78} local color = {bg=makeColor("white"), fg=makeColor("gray")} local exit=0
-- 3d vars local move = {x=50,y=50} local piv = {x=0, y=0} local angle = {z=0} local roffset = {x=0, y=0} local x = 0 local y = 0 local xd = 0 local yd = 0 local scale = 1
-- 3d arrays local cube = {x,y} cube.x = {-20, 20, -20, 20} cube.y = {-20, -20, 20, 20}
-- functions local function d2r(angle) return angle*(pi/180) end
local function drawCrosshair(x, y, size, color) drawLine(x-size, y, x+size, y, color) drawLine(x, y-size, x, y+size, color) end
-- 3d while exit~=1 do keyDirectPoll() clear() -- SPLAT BEGIN for i=1, 4, 1 do xd = cube.x[i]-piv.x yd = cube.y[i]-piv.y roffset.x = xd*cos(d2r(angle.z)) - yd*sin(d2r(angle.z)) - xd roffset.y = xd*sin(d2r(angle.z)) - yd*cos(d2r(angle.z)) - yd x = (cube.x[i] + roffset.x) / scale + move.x y = (cube.y[i] + roffset.y) / scale + move.y drawCrosshair(x, y, 5/scale, color.fg) end if keyDirect(key.left)>0 then move.x = move.x-2 end if keyDirect(key.right)>0 then move.x = move.x+2 end if keyDirect(key.up)>0 then move.y = move.y-2 end if keyDirect(key.down)>0 then move.y = move.y+2 end if keyDirect(key.f1)>0 then scale = scale*1.02 end if keyDirect(key.f2)>0 then scale = scale/1.02 end if keyDirect(key.f3)>0 then angle.z = angle.z-1 end if keyDirect(key.f4)>0 then angle.z = angle.z+1 end if keyDirect(key.exit)>0 then exit=1 end -- SPLAT END drawText(1, 1, angle.z, color.fg, color.bg) fastCopy() end
Pages: 1 ... 22 23 [24] 25 26 ... 119
|