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Messages - flyingfisch

Pages: 1 ... 26 27 [28] 29 30 ... 119
406
Site Feedback and Questions / Re: Project to stop attacks page
« on: October 30, 2012, 06:47:06 pm »
Huh, well it only just started happening and i have been using linux since 2yr ago, so i dont think i am infected.

how do i get off the blacklist?

407
Site Feedback and Questions / Project to stop attacks page
« on: October 30, 2012, 06:40:45 pm »
Why do I keep getting this when I try to access omni?


http://img.removedfromgame.com/imgs/1-screen.png

408
Casio Calculators / Re: LuaZM chesstimer, need help, not finished
« on: October 30, 2012, 02:16:43 pm »
OK, that turned out to be a problem with luazm, not my code.

Anyway, I released this. :)

Blog post

409
Casio Calculators / Re: LuaZM chesstimer, need help, not finished
« on: October 29, 2012, 05:05:46 pm »
...
Also, I noticed you have

--[[-- and --]]--
If you simply want to uncomment a block of code, just change the --[[ into ---[[. That's all that's required, and you can comment it as easy later :)


What do you mean? I want that section of code commented out.

EDIT:

For some reason this works...

Code: [Select]
print("Chess timer starting...")
--function variables
local drawRectFill = zmg.drawRectFill
local fastCopy = zmg.fastCopy
local makeColor = zmg.makeColor
local drawPoint = zmg.drawPoint
local keyMenuFast = zmg.keyMenuFast
local clear = zmg.clear
local drawText = zmg.drawText
local keyDirectPoll = zmg.keyDirectPoll
local keyDirect = zmg.keyDirect
local floor = math.floor
local random = math.random
local time = zmg.time
local ticks = zmg.ticks

--screen vars
local SCREEN_WIDTH = 384
local SCREEN_HEIGHT = 216
local exit = 0

--game variables
local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47,
Optn=68, Up=28, Down=37, Left=38, Right=27, EXE=31}
local chesstimer = {timerStart=60, add=0, turn="White", turnNum=1}
local color = {bg=makeColor("white"), fg=makeColor("black"), dbfg=makeColor("red"), dbbg=makeColor("black")}
local continue = 0
local intro = 1
local buffer = 0
local timers = {}

local start=0
local timeElapsedSinceTurn = 0

--first poll and first start timer
keyDirectPoll()
local startTime = ticks()

--functions

local function timeElapsed()
return floor((ticks()-startTime)/128)
end

local function convertTime(t, format)
min = floor(t/60)
sec = t-(min*60)
if format=="m" then return min
elseif format=="s" then return sec
end
end

local function wait(timeToWait)
local start = timeElapsed()
while timeElapsed() - start < timeToWait do end
end

local function waitForKey(key)
while keyDirect(key) == 0 do
keyDirectPoll()
end
end

local function toggleTurn()
fastCopy()
timers[chesstimer.turnNum + 2] = (timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn) + chesstimer.add
if chesstimer.turn == "White" then chesstimer.turn = "Black" chesstimer.turnNum = 2
else chesstimer.turn = "White" chesstimer.turnNum = 1
end
start = timeElapsed()
end
--[[--
local function outOfTime(message)
clear()
drawText(floor(SCREEN_WIDTH/2),floor(SCREEN_HEIGHT/2),message,makeColor("black"), makeColor("red"))
fastCopy()
waitForKey(key.Exit)
end
--]]--

local function introScreen()
clear()
continue = 0
drawText(1, 1, "WAIT...", color.fg, color.bg)
fastCopy()
min = 1

wait(1)



while continue==0 do
clear()
keyDirectPoll()
if keyDirect(key.Up)>0 and min<15 then
while keyDirect(key.Up) > 0 do keyDirectPoll() end
min = min+1
elseif keyDirect(key.Down)>0 and min>0 then
while keyDirect(key.Down) > 0 do keyDirectPoll() end
min = min-1
end
if keyDirect(key.EXE)>0 then continue = 1 end

drawText(1, 1, "Press [EXE] to continue", color.fg, color.bg)
drawText(1, 20, "minutes: " .. min, color.fg, color.bg)

fastCopy()
end
chesstimer.timerStart = min*60
timers[1] = chesstimer.timerStart
timers[2] = chesstimer.timerStart
timers[3] = chesstimer.timerStart
timers[4] = chesstimer.timerStart
intro = 0
end

local function chessTimerScreen()
clear()
start = timeElapsed()
while exit ~= 1 do
clear()
if keyDirect(key.Exit) > 0 then exit = 1
elseif keyDirect(key.F1) > 0 then
while keyDirect(key.F1) > 0 do keyDirectPoll() end
toggleTurn()
end

--drawing
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
drawText(1, 1, "Turn: " .. chesstimer.turn, color.fg, color.bg)
drawText(1, 20, "White: " .. convertTime(timers[1],"m") .. ":" .. convertTime(timers[1],"s"), color.fg, color.bg)
drawText(1, 40, "Black: " .. convertTime(timers[2],"m") .. ":" .. convertTime(timers[2],"s"), color.bg, color.fg)

fastCopy()

--math
timeElapsedSinceTurn = timeElapsed() - start
timers[chesstimer.turnNum] = timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn
if timers[chesstimer.turnNum] < 0 then
clear()
drawText(1,1,chesstimer.turn .. " ran out of time!",makeColor("black"), makeColor("red"))
fastCopy()
waitForKey(key.Exit) exit = 1
end

--[[-- debug
drawText(1, 70, "DEBUG: " .. timers[1], color.dbfg, color.dbbg)
--]]--

keyDirectPoll()
end
end


--main loop
while exit~=1 do
clear()

--intro screen
if intro == 1 then fastCopy() introScreen() end

--wait screen
clear()
drawText(1, 1, "Press F1 when ready", color.fg, color.bg)
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
fastCopy()

--wait
waitForKey(key.F1)

--chesstimer screen
chessTimerScreen()

--refresh screen
fastCopy()
--keypoll
keyDirectPoll()
end

print("done.")
print("")

EDIT2:

Now its freezing at "WAIT..."

Code: [Select]
print("Chess timer starting...")
--function variables
local drawRectFill = zmg.drawRectFill
local drawRect = zmg.drawRect
local fastCopy = zmg.fastCopy
local makeColor = zmg.makeColor
local drawPoint = zmg.drawPoint
local keyMenuFast = zmg.keyMenuFast
local clear = zmg.clear
local drawText = zmg.drawText
local keyDirectPoll = zmg.keyDirectPoll
local keyDirect = zmg.keyDirect
local floor = math.floor
local random = math.random
local time = zmg.time
local ticks = zmg.ticks
local copySprite = zmg.copySprite

--screen vars
local SCREEN_WIDTH = 384
local SCREEN_HEIGHT = 216
local exit = 0

--game variables
local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47,
Optn=68, Up=28, Down=37, Left=38, Right=27, EXE=31}
local chesstimer = {timerStart=60, add=0, turn="White", turnNum=1, selected=1}
local color = {bg=makeColor("white"), fg=makeColor("black"), dbfg=makeColor("red"), dbbg=makeColor("black")}
local continue = 0
local intro = 1
local buffer = 0
local timers = {}
local playerColor = {makeColor("white"), makeColor("black")}
local start=0
local timeElapsedSinceTurn = 0
local add = 0

--first poll and first start timer
keyDirectPoll()
local startTime = ticks()

--functions

local function timeElapsed()
return floor((ticks()-startTime)/128)
end

local function convertTime(t, format)
min = floor(t/60)
sec = t-(min*60)
if format=="m" then return min
elseif format=="s" then return sec
end
end

local function wait(timeToWait)
local start = timeElapsed()
while timeElapsed() - start < timeToWait do end
end

local function waitForKey(key)
while keyDirect(key) == 0 do
keyDirectPoll()
end
end

local function toggleTurn()
fastCopy()
timers[chesstimer.turnNum + 2] = (timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn)
if timers[chesstimer.turnNum + 2] < chesstimer.timerStart then
timers[chesstimer.turnNum + 2] = timers[chesstimer.turnNum + 2] + chesstimer.add
end
if chesstimer.turn == "White" then chesstimer.turn = "Black" chesstimer.turnNum = 2 chesstimer.selected = 2
else chesstimer.turn = "White" chesstimer.turnNum = 1 chesstimer.selected = 1
end
start = timeElapsed()
end
--[[--
local function outOfTime(message)
clear()
drawText(floor(SCREEN_WIDTH/2),floor(SCREEN_HEIGHT/2),message,makeColor("black"), makeColor("red"))
fastCopy()
waitForKey(key.Exit)
end
--]]--

local function introScreen()
clear()
continue = 0
drawText(1, 1, "WAIT...", color.fg, color.bg)
fastCopy()
min = 1

wait(1)



while continue==0 do
clear()
drawText(1, 1, "Press [EXE] to continue", color.fg, color.bg)
drawText(1, 20, "Minutes (change with UP/DN): " .. min, color.fg, color.bg)
drawText(1, 20, "Time to add after each turn (change with LT/RT): " .. add, color.fg, color.bg)

fastCopy()

keyDirectPoll()
if keyDirect(key.Up)>0 and min<60 then
while keyDirect(key.Up) > 0 do keyDirectPoll() end
min = min+1
elseif keyDirect(key.Down)>0 and min>1 then
while keyDirect(key.Down) > 0 do keyDirectPoll() end
min = min-1
end

if keyDirect(key.Left)>0 and add<60 then
while keyDirect(key.Left) > 0 do keyDirectPoll() end
add = add+1
elseif keyDirect(key.Right)>0 and add>0 then
while keyDirect(key.Right) > 0 do keyDirectPoll() end
add = add-1
end

if keyDirect(key.EXE)>0 then continue = 1 end


end
chesstimer.timerStart = min*60
timers[1] = chesstimer.timerStart
timers[2] = chesstimer.timerStart
timers[3] = chesstimer.timerStart
timers[4] = chesstimer.timerStart
chesstimer.add = add
intro = 0
end

local function chessTimerScreen()
clear()
start = timeElapsed()
while exit ~= 1 do

if keyDirect(key.Exit) > 0 then exit = 1
elseif keyDirect(key.F1) > 0 then
while keyDirect(key.F1) > 0 do keyDirectPoll() end
toggleTurn()
end

--drawing
clear()
drawRectFill(85, (chesstimer.selected * 20) + 43, 10, 10, makeColor("darkblue"))
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
drawText(1, 1, "Turn: " .. chesstimer.turn, color.fg, color.bg)
drawText(100, 60, "White: " .. convertTime(timers[1],"m") .. ":" .. convertTime(timers[1],"s"), color.fg, color.bg)
drawText(100, 80, "Black: " .. convertTime(timers[2],"m") .. ":" .. convertTime(timers[2],"s"), color.fg, color.bg)
drawRect(1, 115, SCREEN_WIDTH - 3, 30, color.fg)
drawRect(1, 150, SCREEN_WIDTH - 3, 30, color.fg)
drawRect(1, 115, (timers[1]*(SCREEN_WIDTH-3))/chesstimer.timerStart, 30, color.fg)
drawRectFill(1, 151, (timers[2]*(SCREEN_WIDTH-3))/chesstimer.timerStart, 29, color.fg)

fastCopy()

--math
timeElapsedSinceTurn = timeElapsed() - start
timers[chesstimer.turnNum] = timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn
if timers[chesstimer.turnNum] < 0 then
drawText(1,1,chesstimer.turn .. " ran out of time!",makeColor("black"), makeColor("red"))
fastCopy()
waitForKey(key.Exit) exit = 1
end

--[[-- debug
drawText(1, 70, "DEBUG: " .. timers[1], color.dbfg, color.dbbg)
--]]--

keyDirectPoll()
end
end


--main loop
while exit~=1 do
clear()

--intro screen
if intro == 1 then fastCopy() introScreen() end

--wait screen
clear()
drawText(1, 1, "Press F1 when ready", color.fg, color.bg)
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
fastCopy()

--wait
waitForKey(key.F1)

--chesstimer screen
chessTimerScreen()

--refresh screen
fastCopy()
--keypoll
keyDirectPoll()
end

print("done.")
print("")

410
Casio Calculators / Re: LuaZM chesstimer, need help, not finished
« on: October 29, 2012, 04:00:39 pm »
if you put code after "drawText(1, 1, "Press [EXE] to continue", color.fg, color.bg)", like another drawText, does it get executed ?
Also, is line 95 intentional ?
Actually, i forgot to update this thread but I got past that problem and now have another.

when a timer runs out of time the calc freezes instead of showing the out of time message:

Code: [Select]
print("Chess timer starting...")
--function variables
local drawRectFill = zmg.drawRectFill
local fastCopy = zmg.fastCopy
local makeColor = zmg.makeColor
local drawPoint = zmg.drawPoint
local keyMenuFast = zmg.keyMenuFast
local clear = zmg.clear
local drawText = zmg.drawText
local keyDirectPoll = zmg.keyDirectPoll
local keyDirect = zmg.keyDirect
local floor = math.floor
local random = math.random
local time = zmg.time
local ticks = zmg.ticks

--screen vars
local SCREEN_WIDTH = 384
local SCREEN_HEIGHT = 216
local exit = 0

--game variables
local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47,
Optn=68, Up=28, Down=37, Left=38, Right=27, EXE=31}
local chesstimer = {timerStart=60, add=0, turn="White", turnNum=1}
local color = {bg=makeColor("white"), fg=makeColor("black"), dbfg=makeColor("red"), dbbg=makeColor("black")}
local continue = 0
local intro = 1
local buffer = 0
local timers = {}

local start=0
local timeElapsedSinceTurn = 0

--first poll and first start timer
keyDirectPoll()
local startTime = ticks()

--functions

local function timeElapsed()
return floor((ticks()-startTime)/128)
end

local function convertTime(t, format)
min = floor(t/60)
sec = t-(min*60)
if format=="m" then return min
elseif format=="s" then return sec
end
end

local function wait(timeToWait)
local start = timeElapsed()
while timeElapsed() - start < timeToWait do end
end

local function waitForKey(key)
while keyDirect(key) == 0 do
keyDirectPoll()
end
end

local function toggleTurn()
fastCopy()
timers[chesstimer.turnNum + 2] = (timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn) + chesstimer.add
if chesstimer.turn == "White" then chesstimer.turn = "Black" chesstimer.turnNum = 2
else chesstimer.turn = "White" chesstimer.turnNum = 1
end
start = timeElapsed()
end

local function outOfTime(message)
clear()
drawText(floor(SCREEN_WIDTH/2),floor(SCREEN_HEIGHT/2),message,makeColor("black"), makeColor("red"))
fastCopy()
waitForKey(key.Exit)
end

local function introScreen()
clear()
continue = 0
drawText(1, 1, "WAIT...", color.fg, color.bg)
fastCopy()
min = 1

wait(1)



while continue==0 do
clear()
keyDirectPoll()
if keyDirect(key.Up)>0 and min<15 then
while keyDirect(key.Up) > 0 do keyDirectPoll() end
min = min+1
elseif keyDirect(key.Down)>0 and min>0 then
while keyDirect(key.Down) > 0 do keyDirectPoll() end
min = min-1
end
if keyDirect(key.EXE)>0 then continue = 1 end

drawText(1, 1, "Press [EXE] to continue", color.fg, color.bg)
drawText(1, 20, "minutes: " .. min, color.fg, color.bg)

fastCopy()
end
chesstimer.timerStart = min*60
timers[1] = chesstimer.timerStart
timers[2] = chesstimer.timerStart
timers[3] = chesstimer.timerStart
timers[4] = chesstimer.timerStart
intro = 0
end

local function chessTimerScreen()
clear()
start = timeElapsed()
while exit ~= 1 do
clear()
if keyDirect(key.Exit) > 0 then exit = 1
elseif keyDirect(key.F1) > 0 then
while keyDirect(key.F1) > 0 do keyDirectPoll() end
toggleTurn()
end

--drawing
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
drawText(1, 1, "Turn: " .. chesstimer.turn, color.fg, color.bg)
drawText(1, 20, "White: " .. convertTime(timers[1],"m") .. ":" .. convertTime(timers[1],"s"), color.fg, color.bg)
drawText(1, 40, "Black: " .. convertTime(timers[2],"m") .. ":" .. convertTime(timers[2],"s"), color.bg, color.fg)

fastCopy()

--math
timeElapsedSinceTurn = timeElapsed() - start
timers[chesstimer.turnNum] = timers[chesstimer.turnNum + 2] - timeElapsedSinceTurn
if timers[chesstimer.turnNum] < 0 then outOfTime(chesstimer.turn .. " ran out of time!") end

--[[-- debug
drawText(1, 70, "DEBUG: " .. timers[1], color.dbfg, color.dbbg)
--]]--

keyDirectPoll()
end
end


--main loop
while exit~=1 do
clear()

--intro screen
if intro == 1 then fastCopy() introScreen() end

--wait screen
clear()
drawText(1, 1, "Press F1 when ready", color.fg, color.bg)
drawText(1, SCREEN_HEIGHT - 20, "Next Player", color.fg, color.bg)
fastCopy()

--wait
waitForKey(key.F1)

--chesstimer screen
chessTimerScreen()

--refresh screen
fastCopy()
--keypoll
keyDirectPoll()
end

print("done.")
print("")

411
Casio Calculators / LuaZM chesstimer, need help, not finished
« on: October 28, 2012, 07:22:54 pm »
OK, here's my chess timer:

Code: [Select]
print("Chess timer starting...")
--function variables
local drawRectFill = zmg.drawRectFill
local fastCopy = zmg.fastCopy
local makeColor = zmg.makeColor
local drawPoint = zmg.drawPoint
local keyMenuFast = zmg.keyMenuFast
local clear = zmg.clear
local drawText = zmg.drawText
local keyDirectPoll = zmg.keyDirectPoll
local keyDirect = zmg.keyDirect
local floor = math.floor
local random = math.random
local time = zmg.time
local ticks = zmg.ticks

--screen vars
local SCREEN_WIDTH = 384
local SCREEN_HEIGHT = 216
local exit = 0

--game variables
local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47, Optn=68, Up=28, Down=37, Left=38, Right=27, EXE=31}
local chesstimer = {timerStart=60, add=0, turn="White", turnNum=1}
local color = {bg=makeColor("white"), fg=makeColor("black")}
local continue = 0
local intro = 1
local buffer = 0
local timers = {white=chesstimer.timerStart, black=chesstimer.timerStart}
local start=0

--first poll and first start timer
keyDirectPoll()
local startTime = ticks()

--functions

local function timeElapsed()
return floor((ticks()-startTime)/100)
end

local function wait(timeToWait)
local start = timeElapsed()
while timeElapsed() - start < timeToWait do end
end

local function waitForKey(key)
while keyDirect(key) == 0 do
keyDirectPoll()
end
end

local function toggleTurn()
if chesstimer.turn == "White" then chesstimer.turn = "Black" chesstimer.turnNum = 2
else chesstimer.turn = "White" chesstimer.turnNum = 1
end
start = timeElapsed()
end

local function introScreen()
continue = 0
drawText(1, 1, "WAIT...", color.fg, color.bg)
fastCopy()

wait(3)

drawText(1, 1, "Press [EXE] to continue", color.fg, color.bg)
fastCopy()

waitForKey(key.EXE)

intro = 0
end

local function chessTimerScreen()
start = timeElapsed()
while exit ~= 1 do
if keyDirect(key.Exit) > 0 then exit = 1
elseif keyDirect(key.F1) > 0 then toggleTurn()
end

--drawing
drawText(1, SCREEN_HEIGHT - 10, "Next Player", color.fg, color.bg)
drawText(1, 1, "Turn: " .. chesstimer.turn, color.fg, color.bg)
drawText(1, 10, "White: " .. timers.white, color.fg, color.bg)
drawText(1, 20, "Black: " .. timers.black, color.bg, color.fg)

--math
timeElapsedSinceTurn = timeElapsed - start
timers[chesstimer.turnNum] = chesstimer.timerStart - timeElapsedSinceTurn

keyDirectPoll()
end
exit=0
intro=1
end


--main loop
while exit~=1 do
clear()

--intro screen
if intro == 1 then fastCopy() introScreen() end

--wait screen
drawText(1, 1, "Press F1 when ready", color.fg, color.bg)
drawText(1, SCREEN_HEIGHT - 10, "Next Player", color.fg, color.bg)

--wait
waitForKey(key.F1)

--chesstimer screen
chessTimerScreen()

--refresh screen
fastCopy()
--keypoll
keyDirectPoll()
end

print("done.")
print("")

For some reason it freezes at "Press [EXE] to continue". I've been debugging it for a half an hour with no results so maybe someone with a fresh brain can help me see where my problem is?

412
Casio PRIZM / Re: Casio Prizm: Snake Game
« on: October 24, 2012, 04:11:55 pm »
Oh ok I didn't think about that, and wow I didn't realize pixel test would be that slow. On the 83+ it's like the fastest way to do collision detection in BASIC. O.O

Really? It seems to have always been popular wisdom not to use pixeltest in the casio communities.

413
Casio Calculators / Re: [LuaZM] Pong++
« on: October 21, 2012, 02:21:57 pm »
DJ: Well, I have gotten pretty busy lately and I didn't realize this thread was getting attention. I am planning on getting back to it sometime within the next few weeks ;)

414
Miscellaneous / Re: Post your desktop
« on: October 12, 2012, 08:56:41 pm »
* shmibs panics. that movie just did not do the books justice (although i doubt any movie could have)
yay for arch, though!

What icon set do you have? I think I've seen it somewhere but I can't find it.

415
Miscellaneous / Re: Post your desktop
« on: October 07, 2012, 12:36:54 pm »
That's pretty nice flyingfisch. :)

Thanks. I am using guake terminal, and I really like it. It emulates quake's in-game terminal thing, and can be activated with f12. Its awesome. :D

416
Web Programming and Design / Re: Weird
« on: October 06, 2012, 10:01:19 pm »
Wait, so the ones who made the add-on advertises in people code when people inspect it? ???

It reminds me of those forum mods that also adds stuff like Powered by EzPortal at the end of every page when installed, but sneakier.

No, probably you would see the ads normally, but I have adblock installed so you only see it in an element inspector. ;)

417
Humour and Jokes / Re: Anagram of "programmer"
« on: October 06, 2012, 03:04:40 pm »
Yeah, I am pretty bad at anything besides flight sims. Maybe its cuz I don't spend all my time trying to get better at playing games... I spend my time making better games! :D

418
TI-Nspire / Re: [C] SpeedX 3D reach your Nspire !
« on: October 06, 2012, 02:59:30 pm »
How does your 3D routine work?

I thought I would do it like this:

1. draw lines.
2. draw circles.
3. draw obstacles.
4. collision detection

I would not be making it really 3D, it would be pseudo 3D.

419
Web Programming and Design / Re: Weird
« on: October 06, 2012, 01:17:32 pm »
The only addon I have is adblock, so i dont know.

EDIT:

Well of all things... personas interactive was doing it. It was the only thing besides adblock and I didn't even know I had it.

420
Web Programming and Design / Weird
« on: October 06, 2012, 12:33:42 pm »
Hi, I was just using Firefox's built-in inspect element tool and at the bottom of every page it shows this:

Code: [Select]
<iframe style="width: 330px; height: 0px; border: 0px none; position: fixed; bottom: 0px; right: 0px; padding: 0px; line-height: 1em; z-index: 2147483647; margin-right: 10px;" name="prestosavings-ifrm-01" id="prestosavings-ifrm-01" src="https://savecdn.com/addon/coupontool2/iframe.php"></iframe>

That scared me at first because I thought maybe my site was hacked or something but I checked other sites and found the same thing. If I use another browser, or view source, it is not there. So I guess it has to do with the inspector? Just wondering if anyone else had this happen to them.

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