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Casio Calculators / Re: Video player for Casio Prizm
« on: August 21, 2012, 11:56:04 am »Pc running windows (doesnt work on linux)
Not even with WINE?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 436
Casio Calculators / Re: Video player for Casio Prizm« on: August 21, 2012, 11:56:04 am »Pc running windows (doesnt work on linux) Not even with WINE? 437
Other Calc-Related Projects and Ideas / Re: Calc Design« on: August 21, 2012, 09:22:56 am »
I don't know about everyone else, but I personally prefer Casio's Alpha mode to a separate set of keys for text. It is just as easy to type with once you get used to it and it saves that space for more important buttons. Also, what about putting the trig functions more towards the screen?
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Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80« on: August 20, 2012, 02:26:09 pm »On the other hand, now there's lua, although it would be nice to also have something similar to BASIC, like how Axe was back in its early days Oh, yeah, forgot about that momentarily. That's really exciting too... 439
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80« on: August 20, 2012, 02:19:47 pm »
Hmm.. That's too bad, it seemed promising.
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Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80« on: August 20, 2012, 02:12:47 pm »
Yeah. Maybe someone should try to make a faster version of BASIC for prizm or something... I wonder how PRGM2 is coming on...
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Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80« on: August 20, 2012, 02:08:08 pm »
Yeah, PRIZM has the slowest BASIC speed I've ever seen. Even "HELLO WORLD" is slow.
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Computer Projects and Ideas / Re: Duke Nukem Mod for Doom« on: August 19, 2012, 08:45:28 pm »
I wonder if it will work with CGDoom...
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Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80« on: August 19, 2012, 07:40:58 pm »
Too bad i dont have one. that game is awesome. i wish casio made an sdk for those calcs...
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Casio PRIZM / Re: [Prizm] Introducing LuaZM« on: August 19, 2012, 07:37:28 pm »Oh, didn't know it didn't have setmetatable ... Yeah, and I think LuaFX is going to have it eventually too... 445
Casio PRIZM / Re: [Prizm] Introducing LuaZM« on: August 19, 2012, 04:04:45 pm »I think that classes use setmetatable...Yes, I know, that's why I mentioned it. We can't port classes until it is integrated. Veb said he didn't think it was necessary. 446
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: August 19, 2012, 04:04:08 pm »
Muhahahaha
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: August 19, 2012, 03:55:14 pm »Quote (03:53:28 PM) OmnomIRC: (O)<DJ_O> Also wow, on Bing, my song title Magic Hardcore returns results such as Interesting Bing results. 448
Casio PRIZM / Re: [Prizm] Introducing LuaZM« on: August 19, 2012, 02:24:57 pm »I think that classes use setmetatable...Yes, I know, that's why I mentioned it. We can't port classes until it is integrated. 449
Casio PRIZM / Re: [Prizm] Introducing LuaZM« on: August 18, 2012, 06:45:38 pm »Nice project ! But LuaFX does not have support for setmetatable() or classes... 450
Casio PRIZM / Re: [Prizm] Introducing LuaZM« on: August 18, 2012, 01:47:47 pm »... That would help... Also, you're right, classes still have to be implemented in LuaFX. Rewriting drawing code is not hard at all.... Just rewrite it. I don't know how I would do event handling. I would not worry about a cursor, personally. |
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