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Messages - flyingfisch

Pages: 1 ... 28 29 [30] 31 32 ... 119
436
Casio Calculators / Re: Video player for Casio Prizm
« on: August 21, 2012, 11:56:04 am »
Pc running windows (doesnt work on linux)

Not even with WINE?

437
Other Calc-Related Projects and Ideas / Re: Calc Design
« on: August 21, 2012, 09:22:56 am »
I don't know about everyone else, but I personally prefer Casio's Alpha mode to a separate set of keys for text. It is just as easy to type with once you get used to it and it saves that space for more important buttons. Also, what about putting the trig functions more towards the screen?

438
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80
« on: August 20, 2012, 02:26:09 pm »
On the other hand, now there's lua, although it would be nice to also have something similar to BASIC, like how Axe was back in its early days

Oh, yeah, forgot about that momentarily. That's really exciting too...

439
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80
« on: August 20, 2012, 02:19:47 pm »
Hmm.. That's too bad, it seemed promising.

440
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80
« on: August 20, 2012, 02:12:47 pm »
Yeah. Maybe someone should try to make a faster version of BASIC for prizm or something... I wonder how PRGM2 is coming on...

441
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80
« on: August 20, 2012, 02:08:08 pm »
Yeah, PRIZM has the slowest BASIC speed I've ever seen. Even "HELLO WORLD" is slow.

442
Computer Projects and Ideas / Re: Duke Nukem Mod for Doom
« on: August 19, 2012, 08:45:28 pm »
I wonder if it will work with CGDoom...

443
Casio Calculators / Re: Color Doom clone for CFX-9970G/Graph 80
« on: August 19, 2012, 07:40:58 pm »
Too bad i dont have one. that game is awesome. i wish casio made an sdk for those calcs...

444
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 19, 2012, 07:37:28 pm »
Oh, didn't know it didn't have setmetatable ...
Metatables are a very important thing in Lua ... and without it it's much much less powerful.

Anyway, pretty sure LuaZM will have it :)

Yeah, and I think LuaFX is going to have it eventually too...

445
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 19, 2012, 04:04:45 pm »
I think that classes use setmetatable...
I could be wrong though
Yes, I know, that's why I mentioned it. We can't port classes until it is integrated.

I wonder how they got away with out having to use metatables, as they are used quit a bit.

Veb said he didn't think it was necessary.

446
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: August 19, 2012, 04:04:08 pm »
Muhahahaha

447
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: August 19, 2012, 03:55:14 pm »
Quote
(03:53:28 PM) OmnomIRC: (O)<DJ_O> Also wow, on  Bing, my song title Magic Hardcore returns results such as
(03:53:28 PM) jimbauwen: Muhahahaha

Interesting Bing results.

448
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 19, 2012, 02:24:57 pm »
I think that classes use setmetatable...
I could be wrong though
Yes, I know, that's why I mentioned it. We can't port classes until it is integrated.

449
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 18, 2012, 06:45:38 pm »
Nice project !
If you need any help with implementing the TI-Nspire API just ask me, I've ported it to various platforms before :)

@jwalker, if you implement the Nspire API in Lua FX/ZM there is no need to change your code ;)

But LuaFX does not have support for setmetatable() or classes...

450
Casio PRIZM / Re: [Prizm] Introducing LuaZM
« on: August 18, 2012, 01:47:47 pm »
...
EDIT: now that I thought about it... Im going to write a section into the new documentation that I will release with the new version that will talk about the above and how WZ works...

That would help...

Also, you're right, classes still have to be implemented in LuaFX.

Rewriting drawing code is not hard at all.... Just rewrite it.

I don't know how I would do event handling.

I would not worry about a cursor, personally.


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