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Messages - gameblabla

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16
TI-Nspire / Re: SDL ports for Nspire
« on: September 08, 2015, 06:04:32 pm »
Well done again.!
It works on kArmTI, but is just tooo fast, eheh. Can you slow it down a bit please?
Thanks,
is your emulator based on nspire_emu ?
It works just fine on my calc, not too slow or too fast even when overclocked to 264Mhz.
I'm sorry to say this but i'll not add a framelimiter (because it will slow down things, even if a bit)
and your emulator is just not cycle-accurate. (or even close)

17
TI-Nspire / Re: SDL ports for Nspire
« on: September 08, 2015, 04:11:03 pm »
Yo, i ported PicoDrive, a Genesis emulator by notaz, to Ti Nspire CX.

PicoDrive

PicoDrive on TI Nspire runs most games fullspeed with a frameskip of 2 on a non-overclocked calculator.
It's based on version 1.35 and i disabled Sega CD emulation, mostly because it was not working and partly
because of the small NAND size.

Download link : https://tiplanet.org/forum/archives_voir.php?id=304358
Github repo: https://github.com/gameblabla/picodrive-nspire

*This release is sponsored by Winnie*

EDIT: Newer version that works on real hardware.

18
TI-Nspire / Re: SDL ports for Nspire
« on: September 07, 2015, 12:58:56 am »
Did a small update to PocketSNES :
- Added diagnonals on the buttons 7,9,1,3
- Reduced its size from 420kb to 235kb.
- Minor Speedup
- Minor changes to gui

Download it here, in the attachments.

Hi gameblabla! It's fantastic! So many ports! Nice job!
And I'm asking for your permission to translate your posts and post them on a Chinese calculator forum (aka cncalc.org) I will add introduction to the games and game consoles which are emulated.
You have my permission to translate my posts,  just to make sure to credit me please. (and rwill, for the ScummVM port)

Also, don't forget guys :
fri tibit

19
TI-Nspire / Re: SDL ports for Nspire
« on: September 06, 2015, 02:26:36 pm »
As promised, i released my second video.
In this video, you can see me playing Megaman X3 one-handed on my overclocked TI Nspire CX.
https://www.youtube.com/watch?v=v6aFU05YMd4

Congratulations for the PocketSNES port effort. Another bunch of games to the Nspire/ndless world. Good (and hard) work!
Question:  Any chance to change the default key bindings like in the gpSP emulator (via Menu)? I tried to play some games (Megaman X3 and VII) on the kArmTI/Nspiroid emulator and found it a bit hard to play with the default bindings. All the rest appears to work just fine, though. BTW, the last version is way faster but the key bindings are again different. So, yeah.
Thanks !
Configurable controls is on my TODO list, it's just not going to be easy though and could take some time.

20
TI-Nspire / Re: SDL ports for Nspire
« on: September 06, 2015, 12:49:04 am »
I FINALLY found the reason why my emulators were so slow :
Simply linking SDL to your executable, even if you do not use it, will slow it down twice as much !
I almost became crazy when i learned that...

I updated PocketSNES, Potator, Oswan to n2DLib and they are now 20% cooler 200% awesome !

I can finally run all my SNES games fullspeed on my overclocked TI Nspire CX (266 Mhz),
same for Potator emulator and Oswan is much faster. (still not fullspeed though)

I will do a second video about PocketSNES tomorrow but in the meantime,
you can download the new versions below.

And i'll try to work on ScummVM too, it's just a daunting task though...

Oswan: https://tiplanet.org/forum/archives_voir.php?id=219761
Potator : https://tiplanet.org/forum/archives_voir.php?id=239616
PocketSNES : https://tiplanet.org/forum/archives_voir.php?id=302632

21
TI-Nspire / Re: SDL ports for Nspire
« on: September 04, 2015, 07:19:32 pm »
Quote
Hi gameblabla,
try this, please report back.
Hello rwill,
i compiled it again and the fix works just fine.
I could save and load a game in Lure without any trouble, thanks rwill.
I think you deserve all credits.
Anyways, i reuploded ScummVM with the patch inside.
Strangely enough though, i did not have to fix Dragon History for nspire this time.
Weird.

Quote
will Humongous Entertainment games work?
HE games should work actually on Nspire, i checked ScummVM's doc and they apparently only require
the standard ScummVM engine.

Now, i'm currently thinking how we can switch from SDL to n2DLib for the video.
Since rwill already switched timing and input to native, that's the only thing left to do.
It should be a simple matter of pointing the framebuffer to the buffer adress.
That's how i did it with PokéMini.

SDL version:
Code: [Select]
PokeMini_VideoBlit((void *)((uint8_t *)screen->pixels + PMOff), PixPitch);n2DLib version:
Code: [Select]
PokeMini_VideoBlit((void *)((uint8_t *)BUFF_BASE_ADDRESS + PMOff), PixPitch);
The only problem is ScummVM's abtrasction system, probably the reason rwill has not
switched to native yet.
I simply need to look at the other ports to get it though...

22
TI-Nspire / Re: SDL ports for Nspire
« on: September 04, 2015, 01:11:06 pm »
Yeah, please gimme that full patch please,
it's possible i messed up. Sorry
I will start from scratch

23
TI-Nspire / Re: SDL ports for Nspire
« on: September 04, 2015, 07:50:42 am »
Hello guys,
I did a video to show you how well PocketSNES runs on my Ti Nspire CX.
I'm showing you Super Mario Kart here.
https://www.youtube.com/watch?v=w2EGVom3LCo

It runs even better with overclocking actually.

EDIT: Just fixed a huge bug with PocketSNES that prevented it from working on some calc.
Anyways, you should download it again if you had issues with it.

24
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 06:53:51 pm »
Just wonder, since I don't have the capability to load a game this size onto my calculator, but will Humongous Entertainment games work?
EDIT: I know some of the games run on different engines. To be specific I mean later ones like Spy fox or Pajama Sam
No, i don't think i have compiled support for them.

A reminder for everyone who missed this : I have ported PocketSNES, a super nintendo emulator based on Snes9x.
You can download here in the attachments

25
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 05:35:12 pm »
Okay, thanks rwill. ScummVM is a huge mess.
I have updated ScummVM with rwill's patch, so games like day of the tentacles should work now.
Link is still the same, download it here.

I will publish the source code (it's quite big) on github.
Thanks rwill for the help

26
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 03:14:09 pm »
Hmmm, strange.
I guess i should reinstall everything because i installed to flash with nspire_emu.
Edited my post.

Hope you all enjoy PocketSNES

27
TI-Nspire / Re: SDL ports for Nspire
« on: September 03, 2015, 02:39:43 pm »
Yo,
Good news everyone !
I have ported PocketSNES, a snes emulator based based Snes9X 1.43.

PocketSNES

It runs pretty well, thanks to autoframeskipping and it should run even better
with some overclocking.
I tried Megaman 7 and even Megaman X3 with its own special chip and they all work.
Super Mario World should work faster than those games as well.

You can download it in the attachements below.
Source code is on my github repo : https://github.com/gameblabla/pocketsnes-nspire

28
TI-Nspire / Re: SDL ports for Nspire
« on: September 02, 2015, 07:37:41 pm »
Hello,
i'm currently in the process of porting some of my emulators to n2DLib.
I already did so for Oswan and PokeMini.
At this rate, i might consider to change the name of my thread...

Oswan

I have much improved my Wonderswan emulator, so much it's actually the most accurate fork of Oswan.
After i was done with gcw0 port, i decided to do a n2DLib port for TI Nspire and here are the results.
Improved accuracy, more options for controls, the two dpads are supported, more games are supported (somewhat)...
I did not introduced a frameskipper because it was broken in last version and the problem for the slowness is not the drawing...
It's fine for some slow-paced games and the WS Tetris port, i guess.
I can confirm n2DLib makes things faster but not much, especially for buffer-based games and emulators.

Games currently crashing on Nspire are Digimon 02 (B&W) and Dragon Ball.
These games works perfectly fine on my PC port, blame newlib & gcc.

Downloads in the attachments below.
Source can be found in my github repo : https://github.com/gameblabla/oswan

PokeMini

I then ported this emulator to n2DLib.
The speedup here is actually nice, so much it runs fullspeed without overclocking.
Before, it was not even running fullspeed when overclocked to 266Mhz.

Download it here.

Next, i will work on my Vectrex emulator. You remember right ?

29
TI-Nspire / Re: SDL ports for Nspire
« on: August 30, 2015, 05:30:13 pm »
Yo,
i have updated RoQPlayer to fix a bug with that annoying cursor
when a video was playing.
To convert a video to RoQ, you can use ffmpeg.
You can download it below as usual.

Yeah, you may have noticed i'm slower than usual :
that's because i have ported pretty everything i could. (for now)

30
TI-Nspire / Re: SDL ports for Nspire
« on: August 19, 2015, 03:52:21 pm »
Yo, another game ported for ya !

Super Methane Brothers

Super Methane Brothers is an Amiga game by Apache Software Ltd that was recreated by rombust.
You can download it in the attachments below.

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