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Messages - jnesselr
Pages: 1 ... 9 10 [11] 12 13 ... 165
151
« on: June 20, 2011, 01:12:18 pm »
To make a flash application from an intel hex file (.hex is one extension for this) you do in fact, need a key, specifically the 0104.key, which can be found alongside many other keys at <link removed> . Unlike many others, I DO suggest you keep using flash debugger, I found it to be quite easy to use and very functional, unlike wabbitsign or the like.
Please remove your link immediately Ashbad. You can tell him in a pm an email if you need too.
152
« on: June 19, 2011, 10:48:10 pm »
Especially when you realize the Pokémon is basically dogfighting. People carry animals around in tiny cages (Pokéballs), call them out at will to pit them against each other, and collect money for winning.
NOOOOO... My entire childhood ruined with a single metaphor. But yeah, I know what you mean.
153
« on: June 19, 2011, 10:26:30 pm »
That's so funny and so true.
154
« on: June 19, 2011, 10:26:12 pm »
lol
[18:45:53] <@geekboy> lol [18:46:06] <@Juju-kun> lol [18:46:08] <Deep Thought> lol [18:46:12] <@Netham45> lol
lol
155
« on: June 19, 2011, 10:13:49 pm »
This started as an experiment, but I forced out a demo.
To-Do List! v0.1: The cursor does nothing and enemies can't affect you; minor audio volume balancing issues.
After nine years in development, hopefully it will have been worth the weight wait. Retrieve demo here. (EXE; should NOT contain anything harmful).
Screenieeeee!
corrections bolded. That looks nice! Sorry about the grammar issues though. It would have brought harm to my soul if I hadn't corrected.
Maybe he meant effect, as in to accomplish 
That was rather effective then.
156
« on: June 19, 2011, 10:12:06 pm »
Are we sure this is only boot code 1.03 and the BE version? Maybe have code to check for some specific signature of the area in question.
157
« on: June 19, 2011, 10:10:38 pm »
Good job guys! Now to work on TAO so I can become a COT and take over the world! I mean... um... make you lose the game.
Seriously though, good job both of you. A well deserved promotion indeed.
158
« on: June 19, 2011, 10:08:37 pm »
You really don't even have to mess with a displayMode. After you have the graphicsDevice, get a Window (use a blank new frame to create the Window) and do vc.setFullScreenWindow(window) for whatever you named the java.awt.Window object.
You don't need to set it undecorated or any of that other nonsense.
159
« on: June 19, 2011, 10:04:59 pm »
It looks awesome!
160
« on: June 19, 2011, 10:01:43 pm »
Yeah, but it's not THAT big of a deal. Just add a repository and do "sudo apt-get install windows".
161
« on: June 19, 2011, 09:57:14 pm »
Why do you want to convert everything to axe. Axe is not ment for these thing. Axe is a language especially for games.
That's not true at all, actually. Axe excels at games because of it's asm like speed, but it is useful in other applications where speed is crucial, but precise math is not. And I wouldn't suggest converting everything to axe, but yes, basicbuilder is a good choice for basic to app conversion.
162
« on: June 19, 2011, 09:54:10 pm »
Can you add a For() loop that counts down? (Like a 16 bit djnz) Maybe For()r ? That would be very useful.  EDIT: I know there is DS<(), but that is a little bit different.
In extension to this, would it be possible to add a command that allows you to do something like For()r except it would check the two arguments, and if the first was larger than the second, it would count down instead of up.
I'm not sure if I'm right, so please correct me if not:
Isn't that the same thing as For(10,2,-1)? Or this can't be done?
I'm pretty sure that can be done (I know it can in basic, well, assuming you include a variable in there) I was just thinking of having it do it automatically without the negative one. Like if it was For(A,10,2) r it would count down, but For(A,2,10) r would count up.
163
« on: June 19, 2011, 09:50:40 pm »
It's definitely possible to do something like it. In fact, I would enjoy seeing something like it. But you would have to make which number cuts which rope pretty intuitive. The ropes wouldn't be deadly nightmarish to code, but they won't be incredibly easy either.
Remember, they can curve.
164
« on: June 19, 2011, 09:47:28 pm »
Crabcake just made it onto the ticalc news, so I'd better get on that hook bug. Penguin77, if you have a small segment of example code that crashes the calculator, I would be most greatful.
Good job!
165
« on: June 19, 2011, 09:46:29 pm »
This started as an experiment, but I forced out a demo.
To-Do List! v0.1: The cursor does nothing and enemies can't affect you; minor audio volume balancing issues.
After nine years in development, hopefully it will have been worth the weight wait. Retrieve demo here. (EXE; should NOT contain anything harmful).
Screenieeeee!
corrections bolded. That looks nice! Sorry about the grammar issues though. It would have brought harm to my soul if I hadn't corrected.
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