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Art / Re: 64xXX Humanoid Sprite
« on: December 05, 2010, 01:49:12 pm »
Yeah, I have to say, that Ashbad would win that round. I might try this later.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1711
Art / Re: 64xXX Humanoid Sprite« on: December 05, 2010, 01:49:12 pm »
Yeah, I have to say, that Ashbad would win that round. I might try this later.
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TI Z80 / Re: PapiJump« on: December 05, 2010, 01:44:50 pm »actually i just made my own.Oh, okay. What model accelerometer are you using? 1713
TI Z80 / Re: PapiJump« on: December 05, 2010, 01:43:44 pm »yes, i only need 3.Oh okay. Are you using the pull up resistors? 1714
TI Z80 / Re: PapiJump« on: December 05, 2010, 01:34:41 pm »
yeah, but you can't mess with ground. It's just ground. You do have 4 values, though.
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TI Z80 / Re: PapiJump« on: December 05, 2010, 01:31:42 pm »
How would you use the accelerometer with the link cable? You only get two wires to mess with.
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Axe / Re: [why] is display graph slow?« on: December 04, 2010, 09:07:38 pm »Yeah, I remember that... Good times, good times...The next line, although not applicable to answering your question, is my favorite line in the whole tutorial.Mine too. 1718
Web Programming and Design / Re: [code] CSS« on: December 04, 2010, 09:04:34 pm »
How is it buggy in opera? I could work on it if you want.
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Humour and Jokes / Re: Leeeeeeet« on: December 04, 2010, 09:04:05 pm »
Did you refresh over and over again, or just happen to catch it?
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Computer Programming / Re: How to create an 8xp compiler using VB 2010?« on: December 04, 2010, 01:11:27 pm »
I know quite a lot about the structure. And so can you if you look here. It's more complicated than writing just the data to it, but it is fairly well explained in there. Please ask if you have more questions.
I'm also trying to do one, but just for learning. C#, though.No, it is a computer language, just calc files. It's fine here. 1721
Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 01:08:55 pm »now about square roots?Well, it involves a few different things. I know of newton's recursive algorithm. It would require two four byte numbers. So, essentially, recursively do this formula: (I think. I could be wrong. Just search newton's method for square roots. Note that there are also better methods for a binary system than this.) ((N/X)+X)/2 1722
News / Re: 42 ways to prevent a project from dying due to data losses« on: December 04, 2010, 12:43:59 pm »In other words, for the non-existent ones like 0000, it takes the first two bytes as the address and the next one as the page. On my 2.43 calc, that would mean that it would call address 02DB on page E6 (Which, doesn't exist). Also note that the bcall addresses have to be 3 bytes appart, so b_call(0001) would page address E602, page 80 (I think that on my calc, it only goes to page 7F). So yeah, it's bad.I am confused, you mean it's like using every existing b_calls in a row? 1723
Computer Programming / Re: How to create an 8xp compiler using VB 2010?« on: December 04, 2010, 12:40:08 pm »
well, like this, IIRC:
Code: [Select] '*** Write whatever bytes you want
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Computer Programming / Re: How to create an 8xp compiler using VB 2010?« on: December 04, 2010, 11:28:16 am »
So wait, can you give us a test file to work with or something? I'm not too sure about VB, but I can help with the header for the .8xp and all the stuff you'll need like checksums.
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Web Programming and Design / Re: [code] CSS« on: December 04, 2010, 11:25:20 am »
in http://www.omnimaga.org/Themes/omnimaga4/style.css, search for "code". This is the style for the box. The box is made up of codeaheader and code. Wherever you have the div attribute for code, just do <div class="code"> or <div class="codeheader">
Code: [Select] .code
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