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TI Z80 / Re: Conway's Game of Life
« on: November 30, 2010, 06:35:16 am »
That is amazing Iambian. I'll download it later if I have the time. The maze thing is the best part. How do you do that?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1756
TI Z80 / Re: Conway's Game of Life« on: November 30, 2010, 06:35:16 am »
That is amazing Iambian. I'll download it later if I have the time. The maze thing is the best part. How do you do that?
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KnightOS / Re: Localization« on: November 30, 2010, 06:32:44 am »
So basically, Chinese is out considering the huge number of characters. How many different combinations of 4x6 sprites could you even have? Is it enough to get 13375P34K. Wait, does that have a P in it? Oh, it starts with 1337. What?
Either way, lot's of characters. 1758
ASM / Re: WikiTI« on: November 30, 2010, 06:21:04 am »Well, for TI-BASIC there is already TI-BASIC Developer wiki. For Axe I guess it could be a good idea maybe.There is also z80-heaven, which I assume is no longer being updated. Last update was 171 days ago. 1759
Math and Science / Re: New RSA Algorithm discussion« on: November 30, 2010, 06:16:16 am »Would help, if we had all the factorials stored in a file?Not really. Yeah it would help in some ways, but not completely. For one thing, you would have to find an algorithm to find the factors based on the factorial in case you had both or none of the factors in the factorial. eg. the factors would cancel out in the factorial. Also, for the amount of time it would take, and all the numbers you would have to go through, it would be easier to simply go through each number to the the sqrt(n) and try to find the factor that way. Then there's the disk space involved... 1760
tiDE / Re: tiDE Feature Requests« on: November 29, 2010, 07:09:32 pm »Yep. Actually, some disassemblers will try and figure out what you are doing, and give names based on that or give comments if it sees a value or something.no you'll get the assembly text, for the most part. labels will be named like Label1, Label2 etc. the original source code may have had them as different names. also, no comments. 1761
Art / Re: full color sliding animation« on: November 29, 2010, 05:46:34 pm »
I'm not too good at it. I do wish you luck with your game, though.
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Computer Projects and Ideas / Re: Idea: "Number of days since RAM clear" widget« on: November 29, 2010, 05:45:08 pm »I don't think the clock is intentionally erased. It's probably one of those things that can't help but being erased. I don't fully know, though. But yeah, it would be nice for KOS to keep the time.I never bother either, because it gets reset on resets. Bad design on TI part. I hope that if KnightOS supports the clock on 84+ calcs that it will not reset settings when the calc crashes.No, it's just because I prefer to have the clock set. 1763
Site Feedback and Questions / Re: JavaScript DialogBox Private Messages« on: November 29, 2010, 05:10:52 pm »
I guess they will find some way to circumvent anything. I just don't like the ones that create like 10 windows, and crash my browser, because no matter how many times i visit a site, i'm always the 10,000th visitor.
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KnightOS / Re: KnightOS Transfer Protocol« on: November 28, 2010, 10:19:40 pm »What do you mean by "holding them low?". I thought that both sides read the last value written on either side. If that is true, that is all that really matters, no?My guess is that one calc is going to have to mess with one line, and the other, with the other. So calc A messes with Line A and calc B with line B. 1765
KnightOS / Re: KnightOS Transfer Protocol« on: November 28, 2010, 10:09:53 pm »But, this protocol doesn't work at all because "pulling the lines high" is not possible. You can stop holding the lines low, but you cannot force them high if the other calc is holding them low.Oh, that's because of the pull-up resistors, isn't it. Forgot about that. 1766
KnightOS / Re: KnightOS Transfer Protocol« on: November 28, 2010, 09:53:09 pm »It repeats four times per byte because I can only send two bits at a time.Oh, that's right. That's the whole shifting mess. Okay, I get it. 1767
KnightOS / Re: KnightOS Transfer Protocol« on: November 28, 2010, 09:50:27 pm »
Looks really complicated. I didn't check your math, but it sounds pretty good. Why does this repeat 4 times though? What speeds can you get? When can I discuss usb with you?
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KnightOS / Re: KnightOS« on: November 28, 2010, 09:39:16 pm »
Does this mean that a thread can be made "un-killable"? As in, some rampant thread hogging too many resources or something. In other words, is there a "force-kill" or some kind of shutoff or warning if resources get out of hand?
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KnightOS / Re: Localization« on: November 28, 2010, 08:14:59 pm »
Agreed. I'm afraid none of my languages are insanely great, so no help there from me. Do you have people in mind to help you for each language.
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Axe / Re: How do you write a string to the basic variable Ans?« on: November 28, 2010, 06:39:13 pm »
Actually, anything you do is written in ans. Any function automatically stores it's value into ans. Which means that it can only be used temporarily, because as soon as you do anything that returns a value, the value of ans will change.
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