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Messages - jnesselr

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571
Introduce Yourself! / Re: Hello world
« on: March 24, 2011, 06:36:23 pm »
Quote from: Ashbad
With me as exception, I haven't posted one yet, even after over 2000 posts.
+1  ;D
Just as a reference, if you hit the quote button to the top right of someone's post, it's usually easier and you can actually give them a +1 rating with a thumbs up. :D

572
ASM / Re: How do apps work?
« on: March 24, 2011, 06:33:20 pm »
You know, I have a question. Why is it that the filesize of an App on the computer is always several times bigger that what it will actually be on the calc?
Because there's more stuff on the computer than there is on the calc.  There's header stuff for the app and more.  I don't know why it would be several times bigger, though.

573
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: March 24, 2011, 06:31:40 pm »
I did. My parents banned me from calcs and Omni for 2 months. It helped win Necropost, though. :P
You still didn't win necropost.  It's not the last time you posted, it's the last person who posted.  You never won, sorry.

574
ASM / Re: How do apps work?
« on: March 24, 2011, 06:29:49 pm »
Why does it have to be signed? (I've never understood the whole signing thing with apps)
If they are signed (I have no idea if they are) it would be to control who could make programs.
It has to be signed to make sure it's a "valid" source.  Before, when TI made paid apps, those required a special key.  The free key 0104 was released, and so, we use that to make apps.

Yeesh. So is it possible to sign an app on calc, or does it have to be done on a computer?
It's quite possible to be done on-calc, it would just take forever and ever.  There was a program made to sign axe apps.  It takes like 10 minutes, IIRC.  You're dealing with 256 and 512 bit numbers here, though.

Yeah, I don't see the necessity, either. Is it hardware that does that? I know there is a memory map mode that doesn't do this...
I believe it mostly has to do with how the chip is set up for flash and ram.  In one memory map mode, you have page 0 in 0000-3FFF, some flash page in 4000-7FFF, a ram page (82 I think) in 8000-BFFF, and ram page 0 (81 or 80, I can't remember) in C000-FFFF.

575
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 24, 2011, 06:11:49 pm »
1466: And your parents mistakenly left you two alone in a room together.
And you made the mistake of getting ninja'd and/or using the same number.

576
Casio Calculators / Re: WFRNG 4 teh Prizm
« on: March 24, 2011, 06:09:02 pm »
That's a lot of Disk Space. I've never managed to fill my 70Gb partition for Linux, but then I don't download pirated game DVDs as much as I do on Windows :P Just morrowind.
I always seem to maintain at least 20GB on my 80GB hard drive.  I also have a 320GB one for... wait.  Does the prizm support....  What if we were able to put a hard drive in a prizm?  Do you realize how many games you could do!!!

577
Casio Calculators / Re: WFRNG 4 teh Prizm
« on: March 23, 2011, 11:24:39 pm »
I tend to not clean my trash bin often either. :P I got 3 TB of diskspace after all.
wait, you have 3TB of diskspace? Is this on omnimaga's server or your hard drive?

578
Other Calculators / Re: Difference Between TI-Nspire and TI-Nspire CAS
« on: March 23, 2011, 10:06:16 pm »
So... boot1 might be changeable, boot2 is not. Flashing the NAND with Ndless is very unstable, and the reason has not yet been discovered. Do you think that the low success rate was due to some form of protection? Is it possible to see how the OS re-flashes the NAND, and possibly modify that routine if it checks the OS image signature?

Thanks for all the info! I really enjoy learning about systems like this.
The other way around.  Although boot1 might be erasable, modifiable would be more difficult.  And no, I don't think it's possible to see how the OS does it, or if it is, I don't think it's modifiable.  It might be, though.

579
Axe / Re: Mismade
« on: March 23, 2011, 04:35:50 pm »
I think he's thinking that varC defines C and varW defines W.

580
Axe / Re: Sound loudness?
« on: March 23, 2011, 04:11:29 pm »
Also, when making a google account, It requires a txt message to confirm the account.
It's so silly... I don't know why they need this. I tried sending to both of my cellphones, but the messages never arrived, so I had to send it to my friend's phone instead...
They require texting? That's absurd.

581
Axe / Re: Sound loudness?
« on: March 23, 2011, 04:03:02 pm »
Why not create another Gmail account just for youtube or something?

582
Axe / Re: Sound loudness?
« on: March 23, 2011, 03:36:18 pm »
As youtube has banned me. (their awful services make me have a google email :/  then don't let me make one)
So I have to upload here with aweful quality.  Here is a 500 kb video :P
Wait, why did youtube ban you?

583
Axe / Re: Sound loudness?
« on: March 23, 2011, 01:15:48 pm »
Actually, you can access the link port directly as far as I know (wasn't it the Port token?)

You could probably get some simple WAV playback if you time it correctly (by simple, I mean probably around 4 bits per sample)
You can access it directly, but would it be fast enough?  We are talking about speech. :D

584
Axe / Re: Sound loudness?
« on: March 23, 2011, 12:47:06 pm »
My friends won't believe that my calc speaks to me, so I need to give her a voice <3
Right, well, that's going to be extremely difficult in Axe, if not impossible.

585
Axe / Re: Sound loudness?
« on: March 23, 2011, 12:43:39 pm »
So making a voice would be extremely hard in axe?
Ohhhh yeah.

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