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Introduce Yourself! / Re: Hello!
« on: March 09, 2011, 07:47:11 am »
See, now I can give you peanuts:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 691
Introduce Yourself! / Re: Hello!« on: March 09, 2011, 07:47:11 am »
See, now I can give you peanuts:
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Gaming Discussion / Re: Pockie Ninja closed beta!« on: March 09, 2011, 07:42:42 am »GOT MAH KEY FOOLSAwesome, what did you use? I notice this has been moved to Gaming Discussion. We're gaming! 693
Axe / Re: Establish Link Connection« on: March 09, 2011, 07:42:01 am »
I can't give you a routine, but I can give you a way for the calculators to actually see each other. First of all, pause for a random amount of time (Optional, because as builderboy said, it's highly unlikely they'll be run at the exact same second). Then, check line A of the link port. (Line A and B is just how I'll reference them) if it is set (the other program set it in this case) then just set line B, and then just wait until the first calc resets line A (at which point, reset line B and whoever had calc A is the main calc). If line A is not set when you check it, set it. Wait until the other calc sets B, or abort if it doesn't after a certain amount of time.
Now for actual communication, I would suggest using one line as sort of a clock. When line A toggles, you check line B for the actual data. Also, note, that what you read and what you write are essentially inverses of each other. And when I say set, I mean that the line is pulled low. Reset meaning the normal state. Always write a value of 0 to the port before leaving. 694
Axe / Re: Testing Location and a Menu (that also includes the first thing)« on: March 09, 2011, 07:32:10 am »
It would be easiest to have the tilemap somewhere in ram, and have values that correspond to the sprites (With only 3 sprites, you can fill an entire 12*8 sprite screen in only 24 bytes @ 2 bits per tile), and change them in the stored data, and redraw when needed.
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Gaming Discussion / Re: Pockie Ninja closed beta!« on: March 09, 2011, 12:26:36 am »I did mine on Cemetech.I didn't actually do the add. I formated it so I could do it, but I actually won it b/c the little wheel/form thing. Fill out the survey, and you get to spin the wheel. And after a few days, I finally got one. 696
News / Re: Obliterate Scorched Earth clone released« on: March 08, 2011, 11:07:54 pm »Updated my sig to reflect the new device. 697
Gaming Discussion / Re: Pockie Ninja closed beta!« on: March 08, 2011, 11:07:36 pm »Ohhh, me wantI figured you and FinaleTI would. ;-) 698
News / Re: Obliterate Scorched Earth clone released« on: March 08, 2011, 10:56:40 pm »Well I sure hope it won't have to be through the Nspire CX, because I bet TI will charge a few hundreds of dollars for the wi-fi module.That's absurd DJ_O. This is TI we're talking about here. They'll sell it as a classroom set, charge >$9000 dollars for 3, and only let them connect to the "The Certified TI nSpire Interactive Wireless Communications Administrative Locked Down Teachers Did We Mention It's Certified Thingy". or TCTINSIWCALDTDWMICT for short. 699
Gaming Discussion / Re: Pockie Ninja closed beta!« on: March 08, 2011, 10:51:05 pm »
Sorry for the double post, but just so you know, I got a CB key! Yay, now I can play this awesome game!
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Computer Programming / Re: setting up java applet?« on: March 08, 2011, 10:23:32 pm »
It's not your html at all. You need to read up more on how to do applets. I suggest you look at this. I also like compiling into .jar even if it is one class. It keeps things all neat and tidy to me. Add this to your code: (It's just another method like paint. It initializes the app. It also might be good to call super.paint(g) just in case the super class needs to paint something. This is because the paint method goes all the way back to java.awt.Container. It is explained fairly well here.
Code: [Select] public void init() {
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UberGraphX / Re: Project Paradise - Ubercalculator« on: March 08, 2011, 07:32:12 am »
I would love if you set the deadline around the end of the year, actually. I want one, but the way I raise money and stuff, and because of my inability to spend money online directly at a brick and mortar store, I have to be cautious with it. Also, note this: (Found in Kickstarter's site)
Quote What about technology projects in general? 702
Anime and Manga / Re: Manga Fox« on: March 08, 2011, 07:18:36 am »I'm not much of a manga reader either, but if I read one, I would look for the printed books, just for the lfeeling of having books you have to read from the wrong side (from a westerner view).What's really funny is when someone opens a book, and you know they aren't used to reading backwards, and reads the end! 703
Correlation / Re: Correlation: A New Project Aimed at Ti-Basic Programmers« on: March 08, 2011, 07:10:54 am »
I like being thanked, and think that's a good implementation of it. Also, the page numbers are kinda off. It should say page 37 in the TOC, but it only says 36.
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Math and Science / Re: New RSA Algorithm discussion« on: March 08, 2011, 07:04:08 am »EDIT: Right now this program assumes Q is the smaller of the two primes. Just add '(P>Q)Q+(Q>P)P→L' at the beginning and change 'If X=Q-1:Return' to 'If X=L-1:Return'.usually P is used as the smaller. And if you already know P or Q, why do we need to find it? 705
Anime and Manga / Re: Manga Fox« on: March 07, 2011, 11:09:39 pm »It sucks those sites got shut downFor the record, and yes, necropost, it has already happened and the sites are staying strong. |
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