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KnightOS / Re: KnightOS
« on: February 28, 2011, 09:45:28 pm »
So what is left to implement before the developer's release?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
KnightOS / Re: KnightOS« on: February 28, 2011, 09:45:28 pm »
So what is left to implement before the developer's release?
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Other / Re: TI-Nspire Key Brute Forcer« on: February 28, 2011, 09:24:21 pm »Because that is extremely difficult.That and the networking overhead, server that maintains it, etc. would all slow it down more than our individual efforts. oh.. yeah I didnt think about that aspect of that.. well it is a neat concept nonetheless. Once I build my computer, I will run this thing at ~4.8 GHz at most with 4 cores. BTW you should make this utilize quad core cpu's that would be a nice featureHe could just create a linux live CD. That could work pretty well. 768
KnightOS / Re: KnightOS« on: February 28, 2011, 09:14:24 pm »I'll be going to Arizona State University in August.Yays. So I assume you'll have more time over the summer/spring break? 769
KnightOS / Re: KnightOS« on: February 28, 2011, 09:12:33 pm »
I'm just hoping he gets ungrounded and goes to college soon.
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Other / Re: TI-Nspire Key Brute Forcer« on: February 28, 2011, 08:55:34 pm »@Ruler you can take that one step further, and eliminate roughly 69% of the numbers.Can we just eliminate 70% of the numbers? Or how about 99%? Anything that lowers the numbers to check is a good algorithm to pursue. Let's see, if we stored 2^512 bits in memory (2^509 bytes) for each number 0-2^512, we could then reset each bit when we disregarded that number by some algorithm. Interesting thought memory wise, no? 771
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens« on: February 28, 2011, 08:53:16 pm »Yeah true. At least, given both user's history, I don't think we should see anything like with Bwang's brother, though.*shudders* Hopefully not. <talks like they can't hear/read> They seem like nice kids. I'm curious which is the better programmer. ![]() </talks like they can't hear/read> 772
Miscellaneous / Re: Clever jokes to 1000« on: February 28, 2011, 08:50:19 pm »Nunbering?...And last 773
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: February 28, 2011, 08:49:34 pm »
1382: You're currently emulating watson and deep blue on your calc.
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News / Re: Nspire CX Officially Announced by TI!« on: February 28, 2011, 08:47:04 pm »
First off, congrats on the 1000th post.
And basically, that letter says to me that you shouldn't ask questions, hush now... Oh well, let's try once someone actually gets one. (Any volunteers?) 776
Introduce Yourself! / Re: Hi, I'm Stefan Bauwens« on: February 28, 2011, 08:42:09 pm »I love how the only way you're going to talk is via PM now. But watch out to make sure one of you doesn't use the others account by accident. This should be fun.@Stefan, ever heard of a well deserved rest?I'm afraid that doesnt come for you, my dear brother-that-has-to-study. ![]() 777
You should use Calcnet routines. Also, please make the switching optional, because I hate chess games that do that. It just bugs me. ;-)This looks pretty sweet thepenguin77. I'll give it a look when I have some time. I'm also seconding the two player via link suggestion. 778
News / Re: CGPN: February 2011 newsletter available« on: February 28, 2011, 08:37:58 pm »You should do one on April 1st. I'm curious to see what this year's big day will bring.So if I would make a great game I might get in the list?Indeed. It would also make front page on Omnimaga (and maybe even ticalc.org once they fix their lack of news editor issue). It needs to have a certain level of originality and/or new features, graphics (ASCII art is fine, but not most menu-only RPGs), speed/gameplay/controls and such stuff. 779
Math and Science / Re: New RSA Algorithm discussion« on: February 28, 2011, 05:26:02 pm »
We all know complexity of it. I know it very well in fact. We're actually pretty much hoping to get lucky here. ;-)
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Introduce Yourself! / Re: *Waves« on: February 28, 2011, 05:23:33 pm »
No, they must fight to the death over the computer! Also, have some peanuts:
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