196
Other Calc-Related Projects and Ideas / Re: Rpg planning
« on: October 21, 2010, 09:42:09 pm »
I haven't gotten to Illusiat 13 could you explain what the XCOPY utility is and what it does?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 196
Other Calc-Related Projects and Ideas / Re: Rpg planning« on: October 21, 2010, 09:42:09 pm »
I haven't gotten to Illusiat 13 could you explain what the XCOPY utility is and what it does?
198
Other Calc-Related Projects and Ideas / Re: Rpg planning« on: October 21, 2010, 09:08:47 pm »
Well I don't know if it's going to be mostly in basic, but even if in Axe or ASM It would require an amazing amount of subroutines, which I'm not used to.
Edit: Oh and i haven't learned too much in ASM yet 199
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 21, 2010, 08:25:48 pm »
657: you've seen his beard
200
News / Re: Site updates« on: October 21, 2010, 08:19:47 pm »
Sweetness!!!! Speed and new features!
201
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program« on: October 21, 2010, 08:18:11 pm »Oh Crap, Broke my calc... Wow weird 202
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 21, 2010, 08:03:30 pm »651. on your browser, typing "p" auto completes to omnimaga.org. (does for me. ) 654. When you can type in any letter in your browser and it auto completes to a branch of omnimaga.org 203
Other Calc-Related Projects and Ideas / Re: Rpg planning« on: October 21, 2010, 07:56:44 pm »
If I'm going to do this, it's going to require lots of subprograms.
204
Other Calc-Related Projects and Ideas / Re: Rpg planning« on: October 21, 2010, 07:54:50 pm »
So I'm thinking instead of just the normal Weapon/armor only, maybe go with multiple slots? as in Head, Body, R.Hand, L.Hand and Feet. And a choice to use two weapons, a two-handed weapon, or a weapon and a shield, or possibly two shields for those who want to.
Edit: I think this is beginning to sound too much for a calculator. 205
TI Z80 / Re: The Impossible Game« on: October 21, 2010, 07:43:00 pm »
I'm scared now, but I'm really excited at the same time!
206
The Axe Parser Project / Re: Bug Reports« on: October 21, 2010, 07:37:57 pm »
But I dont use dispgraph, I use output(
Code: [Select] 0->A And that sometimes disables after a while 207
Pokemon Red / Re: Pokemon Red« on: October 21, 2010, 07:18:11 pm »
For me the DCS battery car seems to only tell me the contrast setting.
208
The Axe Parser Project / Re: Bug Reports« on: October 21, 2010, 07:13:06 pm »
It seems to stop working after a while with just a simple display loop (with a counter going up of course.)
209
TI Z80 / Re: The Impossible Game« on: October 21, 2010, 07:11:12 pm »
Please tell me that those effects are optional. I don't think ill be able to beat it otherwise
210
Art / Re: Random sprites« on: October 21, 2010, 07:09:22 pm »
Right I'm going to do that now.
Edit: Added executables to see sprites, run with asm( and added more to the alphabet, anything I don't have I'm having issues getting them 6 pixels high |
|