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Messages - guy6020665
Pages: 1 ... 13 14 [15] 16 17 ... 33
211
« on: October 20, 2010, 03:27:21 pm »
Well I don't know an easy way to figure out who goes first, but after that you could put the order in a list and use that to decide the battle cycle.
212
« on: October 19, 2010, 10:00:02 pm »
SirCmpwn you seem to do everything. Its kind of staggering how much you're working on.
213
« on: October 19, 2010, 09:47:07 pm »
Cool. (this is making me want to go work on my own RPG)
214
« on: October 19, 2010, 09:40:51 pm »
Really ztrumpet? Have you mentioned it before now?
Wow lot's of planned RPG's in axe
215
« on: October 19, 2010, 09:38:31 pm »
When you say monster come out does that mean at the very beginning? If so perhaps have a variable that holds the number of people in your party and use that for a loop?
like this?
(Number of people in your party)->B For(A,B,1,-1 randint(1,(however many enemies you plan on))->C If C=1 Theh output(your choice,your choice+A,"enemy character" enemy HP -> variable that holds the enemies hp End If C=2
"and so on"
That should display the enemies, you just have to add in numbers, thats just the beginning though.
216
« on: October 19, 2010, 09:10:11 pm »
Squirrel one?
217
« on: October 19, 2010, 09:08:19 pm »
Umm I personally haven't tried an axe RPG so I don't know, but FinaleTI is working on an RPG called Nostalgia so i believe he would be able to best answer your question. Personally i think that making an RPG with axe shouldn't be too much harder than in Basicif you are experienced in both, but you seem to have not been using axe so it might be harder for you, but if you learn axe well it should be about the same, unless you're planning on doing some extremely creative and complicated things. If you haven't yet, take a look at Raylin's Rules for RPGs to start http://ourl.ca/6546Never mind I already told you about it before. And a look at Nostalgia http://ourl.ca/6009Edit: actually now that i think again i think graphmastur was planning on making TAO Unleashed with axe
218
« on: October 19, 2010, 08:57:58 pm »
The pro(s) of axe over basic are many; speed, sprites, relatively easy greyscale, buffer shifting, and so much more. As for a tutorial I believe one is included with the Zip file, and I think SirCmpwn was working on one but I don't know the status of it.
219
« on: October 19, 2010, 08:54:36 pm »
Ummm. not sure if this has been mentioned yet, but are Axe programs supposed to disable MirageOS [ON] functions after a while?
220
« on: October 19, 2010, 08:52:22 pm »
Well you already mentioned xLib, so the only other ones that i know of are Celtic, DCS Basic, and BBC Basic, making a total of 7 on-calc languages that I am aware of.
221
« on: October 19, 2010, 08:32:11 pm »
So I've been bored and decided to try spriteing a bit, so I want to know what you think. The Alphabet is not yet complete, i'm having some issues with some letters.
Edit: by the way these are hex codes, I've gotten used to Axe
Edit2: could someone post screenshots for me please?
222
« on: October 17, 2010, 04:38:48 pm »
Wow i was not expecting that. That looks amazing, I think I now will have something to do for 10+ hours.
223
« on: October 14, 2010, 10:41:14 pm »
Hello! Welcome to Omnimaga! You know, i'm surprised yunhua98 didn't give you peanuts yet. I'm currently making a huge RPG(At least, trying to) using xLib.
Making an RPG is a huge undertaking, heres a link that should help you out http://ourl.ca/6546
224
« on: October 14, 2010, 09:46:27 pm »
ah I remember getting yellow once... but that was on an occasion I don't even remember how the heck I got. it was when i got multiple blue lines of death flashing and then yellow burned on my lcd for maybe a second before going away.. good thing no damage was done! ^.^
Blue and Yellow!!!! Now all we need is Red and to figure out how to use them!
225
« on: October 14, 2010, 09:26:05 pm »
Really? on the 83/84+SE's?
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