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Messages - guy6020665

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211
General Calculator Help / Re: Need help in battle engine
« on: October 20, 2010, 03:27:21 pm »
Well I don't know an easy way to figure out who goes first, but after that you could put the order in a list and use that to decide the battle cycle.

212
Other Calculators / Re: Programming Languages or TI-83/84 series
« on: October 19, 2010, 10:00:02 pm »
SirCmpwn you seem to do everything. Its kind of staggering how much you're working on.

213
The Axe Parser Project / Re: Axe Parser
« on: October 19, 2010, 09:47:07 pm »
Cool. (this is making me want to go work on my own RPG)

214
The Axe Parser Project / Re: Axe Parser
« on: October 19, 2010, 09:40:51 pm »
Really ztrumpet? Have you mentioned it before now?

Wow lot's of planned RPG's in axe

215
General Calculator Help / Re: Need help in battle engine
« on: October 19, 2010, 09:38:31 pm »
When you say monster come out does that mean at the very beginning? If so perhaps have a variable that holds the number of people in your party and use that for a loop?

like this?
Code: [Select]
(Number of people in your party)->B
For(A,B,1,-1
randint(1,(however many enemies you plan on))->C
If C=1
Theh
output(your choice,your choice+A,"enemy character"
enemy HP -> variable that holds the enemies hp
End
If C=2

"and so on"

That should display the enemies, you just have to add in numbers, thats just the beginning though.

216
Other Calculators / Re: Programming Languages or TI-83/84 series
« on: October 19, 2010, 09:10:11 pm »
Squirrel one?

217
The Axe Parser Project / Re: Axe Parser
« on: October 19, 2010, 09:08:19 pm »
Umm  I personally haven't tried an axe RPG so I don't know, but FinaleTI is working on an RPG called Nostalgia so i believe he would be able to best answer your question.

Personally i think that making an RPG with axe shouldn't be too much harder than in Basicif you are experienced in both, but you seem to have not been using axe so it might be harder for you, but if you learn axe well it should be about the same, unless you're planning on doing some extremely creative and complicated things.

If you haven't yet, take a look at Raylin's Rules for RPGs to start
http://ourl.ca/6546

Never mind I already told you about it before.

And a look at Nostalgia
http://ourl.ca/6009

Edit: actually now that i think again i think graphmastur was planning on making TAO Unleashed with axe

218
The Axe Parser Project / Re: Axe Parser
« on: October 19, 2010, 08:57:58 pm »
The pro(s) of axe over basic are many; speed, sprites, relatively easy greyscale, buffer shifting, and so much more.
As for a tutorial I believe one is included with the Zip file, and I think SirCmpwn was working on one but I don't know the status of it.

219
The Axe Parser Project / Re: Bug Reports
« on: October 19, 2010, 08:54:36 pm »
Ummm. not sure if this has been mentioned yet, but are Axe programs supposed to disable MirageOS [ON] functions after a while?

220
Other Calculators / Re: Programming Languages or TI-83/84 series
« on: October 19, 2010, 08:52:22 pm »
Well you already mentioned xLib, so the only other ones that i know of are Celtic, DCS Basic, and BBC Basic, making a total of 7 on-calc languages that I am aware of.

221
Art / Random sprites
« on: October 19, 2010, 08:32:11 pm »
So I've been bored and decided to try spriteing a bit, so I want to know what you think. The Alphabet is not yet complete, i'm having some issues with some letters.

Edit: by the way these are hex codes, I've gotten used to Axe

Edit2: could someone post screenshots for me please?

222
TI Z80 / Re: The Impossible Game
« on: October 17, 2010, 04:38:48 pm »
Wow i was not expecting that. That looks amazing, I think I now will have something to do for 10+ hours.

223
Introduce Yourself! / Re: Hello, World...I mean people
« on: October 14, 2010, 10:41:14 pm »
Hello! Welcome to Omnimaga! You know, i'm surprised yunhua98 didn't give you peanuts yet.

I'm currently making a huge RPG(At least, trying to) using xLib.

Making an RPG is a huge undertaking, heres a link that should help you out
http://ourl.ca/6546

224
Axe / Re: Bluescale
« on: October 14, 2010, 09:46:27 pm »
ah I remember getting yellow once... but that was on an occasion I don't even remember how the heck I got. it was when i got multiple blue lines of death flashing and then yellow burned on my lcd for maybe a second before going away.. good thing no damage was done! ^.^
Blue and Yellow!!!! Now all we need is Red and to figure out how to use them!

225
Axe / Re: Bluescale
« on: October 14, 2010, 09:26:05 pm »
Really? on the 83/84+SE's?

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