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Messages - guy6020665
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361
« on: September 10, 2010, 02:32:12 pm »
So after working a bit with the program i've found that i have a lot more room than i thought i would, so feel free to size up the mansion sprite(not that i don't like these sprites they're much better that anything i came up with), it's going to be the main thing, and if someone wanted to take the time to make a title screen that would be great. The game is Mansion Impossible.
362
« on: September 09, 2010, 09:34:58 pm »
I think its just this computer being weird. Currently on a different computer.
363
« on: September 09, 2010, 09:30:46 pm »
Sounds to me like one of her friends got access to her computer...
I hope thats true, otherwise... (This is college right? If so, disregard my post)
364
« on: September 09, 2010, 09:29:02 pm »
For some reason the link doesn't work. I click it and then Internet Explorer crashes, i even tried copying the url. i guess i'll try on firefox tommorrow
365
« on: September 09, 2010, 09:24:59 pm »
Wow ouch that has got to hurt.
But at the E-mail, I just don't know what to say.
366
« on: September 08, 2010, 08:15:26 pm »
What about colors? Monochrome, 3-level gray, or 4-level gray?
Right thanks forgot about that, Monochrome please, though i may put it in as a grayscale picture.
367
« on: September 08, 2010, 08:09:19 pm »
Not help on how to use create arrays, just being able to write and recall L1, i've tried it by myself but it doesn't seem to work properly. I think I'm just doing something small wrong.
By the way i had it posted on the Axe thread, I'll go delete it now
Do you mean the entire game was posted there?
No just the details of the problem.
368
« on: September 08, 2010, 07:40:22 pm »
Can someone make an 8x8 house sprite and a 16x16 mansion sprite please? This is for Axe so if hex could be provided as well that would be great.
Thanks ahead of time.
By the way you can change the size if you want, the sizes i gave were just approximations.
369
« on: September 08, 2010, 07:35:01 pm »
Just don't write to anything behind L1. A through Z are right behind L1.
Ohhhh ok I remember reading somewhere that someone overwrote those vars by accident using L 1. Thanks! Will now get back to coding, may actually finish this on time now.
370
« on: September 08, 2010, 07:32:04 pm »
To read and write to L1 and all other mem locations except variables, remember the braces...
Sorry would like to clarify, i would like to write to L 1 without by chance rewriting some of the A-Z vars
371
« on: September 08, 2010, 07:26:42 pm »
Not help on how to use create arrays, just being able to write and recall L1, i've tried it by myself but it doesn't seem to work properly. I think I'm just doing something small wrong. By the way i had it posted on the Axe thread, I'll go delete it now
372
« on: September 08, 2010, 07:11:47 pm »
Comsidering entering, but don't think I will be able to finish coding in time, and I would rather wait to release an actual playable version of my game. My main issue is keeping track of multiple values within an 9x9 array
373
« on: September 08, 2010, 06:43:10 pm »
Best prank at my school that I've heard of (I have not taken part of any...yet) was that somehow, someone managed to get a garbage can on top of the flag pole, I'm talking about those huge ones, not a classroom one.
Edit: Btw i just saw you sig yunhua98 ouch about Bomberman, but will you still attempt to finish for the contest? and if not then will you still finish it just for the rest of us to enjoy?
374
« on: September 08, 2010, 06:39:58 pm »
Ok that's fine but at that speed would there even be need for a loading bar?
375
« on: September 08, 2010, 06:32:07 pm »
So i had a great idea! Why not use InData() to search for trigger tokens in the program to be optimized? I tested an 8000 bytes file and it could search through the entire file in less than a second! This means possibility for lightning fast optimization!
Wow 8000 bytes in less than a second...thats insane Edit: By the way, when's an executable coming? I think it seems to work well enough for a release.
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