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Messages - guy6020665
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436
« on: August 05, 2010, 04:42:53 pm »
527: You downloaded and ran the attached file 528: You already had a program that does that 529: You did it with Axe 0.4.1 530: You did it without using any of the actual characters
437
« on: August 05, 2010, 04:39:34 pm »
I always wondered about that. Doesn't optimizing as you go create problems if you happen to forget what line of code does what?
I see where your coming from, that is true if your working with complicated code, but from my point of view, if you have a hardcopy with notes, it should be fine
438
« on: August 05, 2010, 04:09:20 pm »
[Raylin] Rules edited in.
439
« on: August 05, 2010, 03:57:56 pm »
Wow! Excellent job on this. It looks great! Are you planning to go any farther with this? Regardless, it's a nice little RPG. Wonderful job!
Planning on going further but probably not until i finish my school work might take a while However i have added in the use of the sub( command.
440
« on: August 05, 2010, 03:54:58 pm »
Rage - (if hit by enemy) _'s rage is building!
It also says "_____________ Attack rose"
441
« on: August 04, 2010, 09:02:58 pm »
I like what you have so far. I hope it gets farther into development. I love RPGs.
Thanks Your forum signature... though... made me lose again
I did it because of a post in 1000 things that show your addicted to calcs and omni. "482. You can now make other people lose the Game without losing it yourself." - yunhua98 hmm... looks rather nice the map refresh was agonizingly slow, though, so i checked the code to see what was up instead of using separate if statements for each tile type just use a sub( command
so the new mapper would look like this:
:for(A,1,8 :for(B,1,16 :Output(A,B,sub("_XS",1+([A](A,B)),1 *you can store "_XS" to a string and then just stick the string token *here if you like. that 1+ can also be done away with if you increment *every value in you map matrix by one, which would make it draw slightly *faster, but might be a pain :end :end that should work and increase speed considerably(although i almost always get typos when first writing a longer command like that and never know until i try running it) i didnt check through anything else, but you should try to avoid menus as a general rule(especially in larger games) otherwise, it looks pretty awesome. good luck on making this into something! oh, and thanks a lot, dj, now im a loser too :'(
cheers
Thanks for the info never could figure out how to work with the "sub(" command and thanks for the encouragement
442
« on: August 04, 2010, 05:27:05 pm »
517: The omnimaga banner is your desktop wallpaper 518: The omnimaga banner is part of your room wallpaper
443
« on: August 04, 2010, 05:24:53 pm »
Tried the new version, battles and menus now work but after a few times the game crashed on exit.
444
« on: August 04, 2010, 05:23:18 pm »
Well i added a basic title screen, money, potions, and a save feature. still haven't decided on name or story yet.
445
« on: August 03, 2010, 06:58:27 pm »
501: You've attempted everything in this thread after reading it >9000 times 502: You've done it all before this thread existed
446
« on: August 02, 2010, 11:52:52 pm »
I think i might be able to do something interesting with this
I should say so! How are you on coming up with storylines?
Haven't gotten that far, just made this a few days ago and haven't touched it since Though I'm thinking maybe a nerd turns superhero just for all the calculator addicts out there (including me)
447
« on: August 02, 2010, 11:44:57 pm »
So I got bored a few days ago and I made this to entertain myself until I could get to sleep
It doesn't really have any point yet but, I think i might be able to do something interesting with this I would like some ideas of where I should go with this.
448
« on: August 02, 2010, 10:45:35 pm »
479: You recognize other omnimaga members on other websites that have nothing to do with calculators or programming even if they have a different username.
449
« on: August 02, 2010, 09:20:54 pm »
Third Progress Report
I'm having a problem I cannot identify. The program is set to display ship options, then wait until you press a key using the following code:
0->G While G=0 getKey->G End For some unknown reason, this is looping infinately. No matter what key I press. It shouldn't. Currently trying to resolve.
Try replacing it with Repeat getkey End
450
« on: August 01, 2010, 09:21:45 pm »
I haven't heard anything about this for a while. Any idea on how long it will be before it's up?
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