Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - guy6020665

Pages: 1 ... 4 5 [6] 7 8 ... 33
76
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:32:04 am »
I never realized the potential of Ti-Basic until after losing the ability to create Axe programs.

77
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:24:54 am »
Something similar to that yeah, kind of want it to work like your spriter, where you can choose the size, and then it stores to 2 lists with coodinates rather than in a string in hex.

78
TI-BASIC / Re: Ti-Basic Custom Graphics
« on: January 05, 2011, 12:13:40 am »
Thanks for the replies guys, I will try these out soon, though probably not tonight. While we're at it, is there any utility made in pure Ti- Basic? My computer is down and no other computer that i have access to has the correct port for the calc-comp cable.

79
TI-BASIC / Ti-Basic Custom Graphics
« on: January 04, 2011, 11:47:38 pm »
I've been wondering how many games have been made in Ti-Basic using the graphscreen and custom graphics. I know of;

FFTOM 1
FFTOM 2
and Contra

are there any others? If so, do any of them use some sort of utility that allow making custom graphics easily?

I am thinking of making a program that stores the location of pixels into lists, and then graphing them quickly using Stat plots, but if there's a program out there that does the same thing, I would like to use it as reference.

80
TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: December 31, 2010, 02:25:12 am »
I ran Chemitab, it has a few little things that mess up, Pause is typed, its not the token for some reason, it might just be me though. And when quitting, typing in any number other than 2, will exit the program (this one doesn't really count as "messing up" but it bugs me a little bit).

81
TI Z80 / Re: Starcraft: Zeratul -- An RPG in the works
« on: December 31, 2010, 02:05:42 am »
I would love this!!! :love: It would add to the epicness if it was transferred into being a Starcraft custom map as well.

82
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 23, 2010, 12:06:25 am »
WOW. Both of these completely surpass what I expected of BASIC (and with only one button too.  O.O ) I have to say good job to both of you.

83
Pokémon Purple / Re: [PP] Progress '10
« on: December 20, 2010, 01:11:10 am »
Wow. O.O I wish I could sprite like that.

84
Miscellaneous / Re: Understanding ourselves and others
« on: December 20, 2010, 01:05:06 am »
Just edited it out

But from what I've seen and experienced, it seems like a universal truth.

85
Miscellaneous / Re: Understanding ourselves and others
« on: December 20, 2010, 01:03:30 am »
Its not a chain letter, it's something I came up with a little while ago while i was thinking about people and life.

actually i can see why its considered one, editing it now

86
Miscellaneous / Understanding ourselves and others
« on: December 20, 2010, 12:52:40 am »
Something I've noticed about many people, the person we show to everyone else is different from the person we really are. We are scared that someone else will find out who we truly are and yet, at the same time we yearn for someone to finally understand who we are and what we care about. So many people keep their true selves locked away.

To be able to truly understand, takes time and patience, on both sides. When people truly understand who we are, then the chains that we have put on ourselves will break and then we can be truly happy.

On the other hand, the longer we are misunderstood, the deeper into despair we fall.


I send this out to everyone, and I say, don't lose hope, no matter how misunderstood you are, or for how long. If you keep moving forward, someday, you will find someone who understands and cares.

87
Miscellaneous / Re: Another November Night
« on: December 18, 2010, 10:02:56 pm »
Also it might be cool if there was some sort of calc RPG where time always repeated or something, but you carried all your stuff over the loop. For example, if you found a key to open a door at 9 PM, once waking up again the same day at 8 AM, you would still have the key to open the door that is only accessible until 5 PM. Maybe a sci-fi RPG where a wayback machine was created two days before the world would end, but you are unable to go back in time within the last 24 hours?

Sounds almost like Zelda: Majora's Mask for the N64, except it was 3 days in that game.

88
Miscellaneous / Re: Shooting During School Board Meeting
« on: December 17, 2010, 12:02:36 am »
Good point, media is a controlling factor of most people's lives, and media is motivated by BIG stories.

89
Miscellaneous / Re: Shooting During School Board Meeting
« on: December 16, 2010, 11:50:26 pm »
Just saw this on the news O.O

Really? Its been 3 days now. How far away do you live from Florida? I posted the video here that day.

90
Gaming Discussion / Re: Best Starcraft custom map ever
« on: December 15, 2010, 09:17:53 pm »
Wow, i never thought that was possible.

Pages: 1 ... 4 5 [6] 7 8 ... 33