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Messages - Happybobjr

Pages: 1 ... 69 70 [71] 72 73 ... 166
1051
The Axe Parser Project / Re: Bug Reports
« on: February 12, 2011, 08:37:02 pm »
EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is false.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is true.

Shouldn't that be


EndIf EXP    In loops, it works just like a regular "End" if the condition is true. But it will exit the loop if the condition is true.
End!If EXP    In loops, it works just like a regular "End" if the condition is false. But it will exit the loop if the condition is false.

1052
News / Re: Axe Parser v0.5.0 Released
« on: February 12, 2011, 08:19:51 pm »
 :w00t:

The day has come.

1053
Miscellaneous / Re: What is your avatar?
« on: February 11, 2011, 03:00:02 pm »
Mine is a ghost.

It only appears sometimes :P

1054
Graviter / Re: Graviter - Axe
« on: February 10, 2011, 10:01:33 pm »
A quicky screenshot.

This looks very nice.  I assume you got rid of dieing for the screeny ;)

1055
Miscellaneous / Re: Some thoughts about Omnimaga.
« on: February 10, 2011, 09:55:21 pm »
Isn't there a FAQ already, though? ??? (Meishe made a topic containing one, IIRC)

I've never seen it???

1056
Site Feedback and Questions / Re: I have 0 posts.
« on: February 10, 2011, 08:07:21 pm »
should i delete a couple of posts :P


thank you ;)

1057
Site Feedback and Questions / I have 0 posts.
« on: February 10, 2011, 08:03:10 pm »
what should I do?
I did log out and log back in.


[img-]http://img.removedfromgame.com/imgs/svdsfvsd.png[/img]



Nvm... its back....

1058
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 10, 2011, 07:52:07 pm »
holy cow,  the replay really is amazing looking.

1059
Axe / Re: A Question Of Data(
« on: February 10, 2011, 06:46:52 pm »
So, first off, I'd like to say hello all, as this is my first post here.

Anyway, getting to the matter at hand, and I don't know if this is the right place, I have a question about how I should properly use the Data( command.

I have a variable in my program, let's call it A, and I do
Code: [Select]
:Data(1,0,1,0,0,0,0,0,0,1,0,1)->Ato write to it. I then read from it like so:
Code: [Select]
:If {B+A}=0
:(stuff)
:Else
:(other stuff)
:End
where B is added to get me the value stored in the Bth position after A.

This all works very well, just as I'd expect it to, but the problem arises when I try to assign different values to A using Data(. Throughout the course of a level in the game, all the values in A are set to 1. The problem I'm experiencing currently is that using Data( again to just rewrite to A doesn't work and re-entering the level after completion (without actually ending and re-executing the game, mind you) has all those values still set to 1. I've tried DelVar, storing 0 to the first place then Fill( -ing, using the same method I used to write to it (0->{B+A}) and just more Data(, but it seems I don't have an appropriate grasp on what I'm doing because all the values in A remain at 1 after being set once. I can't tell if I'm performing these actions wrong or it doesn't work, so I'm wondering if any of you gurus out there know how to rewrite a list of data to a variable. And also, is Data( even supposed to be used on variables, or am I writing onto the first byte which is the variable and then into the positions onward, which are not meant for the variable?

The source is really big, messy, and hard to sift through so I won't include it unless someone thinks it'll help. :-X

If you want to manipulate the data, I suggest you don't use the data command.
Try this where ? = the number in the list of data.

:? -> {L1}
:? -> {L1+1}
:? -> {L1+2}
:? -> {L1+3}
and so on.




1060
Other Calculators / Re: Illusiat 11: Kin Master Quest
« on: February 10, 2011, 06:41:37 pm »
How long ago was it? Because I remember getting my original ticalc.org profile taken down in April 2008. I  think it used to be available on this Omni site, not just the old one, but I think I accidentally deleted it.

It would have been in the later months of 08.
Either way, I wouldn't have it anymore.

1061
Other Calculators / Re: Illusiat 11: Kin Master Quest
« on: February 10, 2011, 06:36:00 pm »
I think I probably had it at one time.

When I was just starting to learn how to put games on my calc, I downloaded over 400 games in total trying to find ones that worked.  (I didn't know about Mirage or asm(  :P )

1062
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 10, 2011, 05:34:19 pm »
Software development Kit.

1063
Other Calculators / Re: Illusiat 11: Kin Master Quest
« on: February 10, 2011, 05:30:54 pm »
wow, I shouldn't have wiped my backup drive last week :/

1064
TI Z80 / Re: uPong
« on: February 10, 2011, 04:57:25 pm »
I was serious,  try not to be hard on him.

1065
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 10, 2011, 04:56:05 pm »
it does require about 14K open RAM, but it's safecoded to tell you when you're getting near low RAM and if you have enough to allow playing of movies.  It's worth the memory however, as it is REALLY cool... :)

and also, the program can be ran from the RAM nostub and still have enough room for the replay data.

Could this cause "wear and tear" on the memory though? (question directed twords everyone)
Maybe have a list of all previous commands and reverse engineer with current variables to be smaller?

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