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TI Z80 / Re: Unit 533D
« on: February 08, 2011, 08:26:01 pm »
wow, this is cool, I hadn't seen this before.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1081
TI Z80 / Re: Unit 533D« on: February 08, 2011, 08:26:01 pm »
wow, this is cool, I hadn't seen this before.
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News / Re: DJ no longer manager« on: February 08, 2011, 04:48:32 pm »
I know no matter where i am, i am a burden, sry (is that the appropriate smiley figure?)
I do feel however that swearing has been happening more and more frequently and I implore that the amount be slowed down. 1083
TI Z80 / Re: BimBall -- AKA super wallball« on: February 07, 2011, 03:58:14 pm »
I hate internet explorer... But what I can see great job.
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Axe / Re: [help] Mouse in axe« on: February 07, 2011, 03:54:13 pm »You could essentially make the U_calls like b_calls from Axe with hex. could you give me a small example of how to do that? It seems doing it in basic at all will be a real drag while coding this. 1085
Official Contest / Re: [BULLETIN] Cage Matches« on: February 07, 2011, 03:32:36 pm »I'm still entering. FMA!!! 1087
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!« on: February 06, 2011, 03:18:56 pm »
Perhaps ti will surrender?
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The Axe Parser Project / Re: Bug Reports« on: February 06, 2011, 02:45:38 pm »
you have that few programs?
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Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 06, 2011, 12:42:16 pm »
I say A+
I enjoy how you tell the truth and not deny that students play games/ cheat. quite the opposite of ti adding awesome features to new os's 1090
Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 06, 2011, 10:49:17 am »
ok, next chem test is next month.
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TI Z80 / Re: Rocket Ninja Cyborg« on: February 06, 2011, 10:46:27 am »
I was unable to figure out how to transfer data between the basic part and the axe part.
I am also not familiar how to call usbdrv8x through asm. I think since I have it working, even if it's slow, I will keep it the way it is. Then I will fix it if i get everything else coded. This is looking even more possible now that i am starting to feel better. 1092
TI Z80 / Re: [Project] 2 Player shooter game.« on: February 06, 2011, 10:31:34 am »
I would prefer not to talk about it...
I am going to make backups with calc 1 and 3, erase all memory. then see if connection is fixed. I doubt it, but it's always worth a try. 1093
Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 06, 2011, 10:20:21 am »
Unfortunately only a third of the students in my math class have programmable calcs.
and only 5 kids in my Chem class... 1094
Axe / Re: The Optimization Compilation« on: February 05, 2011, 10:05:32 pm »
that would explain the random pixels remaining in one of my games
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Axe / Re: The Optimization Compilation« on: February 05, 2011, 09:55:46 pm »
could you optimize that to... ^ |
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