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Messages - Happybobjr

Pages: 1 ... 71 72 [73] 74 75 ... 166
1081
TI Z80 / Re: Unit 533D
« on: February 08, 2011, 08:26:01 pm »
wow,  this is cool,  I hadn't seen this before.

1082
News / Re: DJ no longer manager
« on: February 08, 2011, 04:48:32 pm »
I know no matter where i am, i am a burden, sry :/  (is that the appropriate smiley figure?)

I do feel however that swearing has been happening more and more frequently and I implore that the amount be slowed down.

1083
TI Z80 / Re: BimBall -- AKA super wallball
« on: February 07, 2011, 03:58:14 pm »
I hate internet explorer...  But what I can see great job.

1084
Axe / Re: [help] Mouse in axe
« on: February 07, 2011, 03:54:13 pm »
You could essentially make the U_calls like b_calls from Axe with hex.

Look at http://brandonw.net/svn/calcstuff/blue8x/trunk/usb8x.inc at the very bottom at U_Call and U_call_init.


could you give me a small example of how to do that?
It seems doing it in basic at all will be a real drag while coding this.

1085
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 07, 2011, 03:32:36 pm »
I'm still entering.
My game isn't gonna be all that long, but I think it looks pretty fantastic so far, especially considering it's Pure BASIC. (Aside from an ASM Lib on the TI BASIC Dev page that lets me Archive/Unarchive stuff)

Oh, and title-screen.  ;D

FMA!!!

1086
TI Z80 / Re: Four Level Grayscale Video
« on: February 07, 2011, 03:31:33 pm »
cool to hear.

1087
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 06, 2011, 03:18:56 pm »
Perhaps ti will surrender?

1088
The Axe Parser Project / Re: Bug Reports
« on: February 06, 2011, 02:45:38 pm »
you have that few programs?

1089
I say A+
I enjoy how you tell the truth and not deny that students play games/ cheat.  quite the opposite of ti adding awesome features to new os's :D

1090
ok, next chem test is next month.

1091
TI Z80 / Re: Rocket Ninja Cyborg
« on: February 06, 2011, 10:46:27 am »
I was unable to figure out how to transfer data between the basic part and the axe part.
I am also not familiar how to call usbdrv8x through asm.

I think since I have it working, even if it's slow, I will keep it the way it is.  Then I will fix it if i get everything else coded.
This is looking even more possible now that i am starting to feel better.

1092
TI Z80 / Re: [Project] 2 Player shooter game.
« on: February 06, 2011, 10:31:34 am »
I would prefer not to talk about it...

I am going to make backups with calc 1 and 3, erase all memory.  then see if connection is fixed.  I doubt it, but it's always worth a try.

1093
Unfortunately only a third of the students in my math class have programmable calcs.

and only 5 kids in my Chem class...

1094
Axe / Re: The Optimization Compilation
« on: February 05, 2011, 10:05:32 pm »
that would explain the random pixels remaining in one of my games

1095
Axe / Re: The Optimization Compilation
« on: February 05, 2011, 09:55:46 pm »

X/8->E
Y/8->F
X^8->I
Y^8->J
For(A,0,7)
*8-I->G
For(B,0,11)
If {+F*16+E+A+L1}->C
Pt-On(G,B*8-J,C*8+Pic0
End
End
End


could you optimize that to... ^

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