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TI Z80 / Re: Rocket Ninja Cyborg
« on: February 05, 2011, 08:17:08 pm »
thank you.
Why -2?
Edit: It's not working for me
Why -2?
Edit: It's not working for me
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1096
TI Z80 / Re: Rocket Ninja Cyborg« on: February 05, 2011, 08:17:08 pm »
thank you.
Why -2? Edit: It's not working for me 1097
TI Z80 / Rocket Ninja Cyborg« on: February 05, 2011, 08:03:06 pm »
I am attempting it in axe and basic with UsbDrv8x.
(also holing high score or the month) http://www.eiswuxe.de/games/rocket-ninja-cyborg/ I figure i will have many questions so I night as well make a topic. Question. How could i relay a byte of info between a basic program and it's asm (axe) subprograms? Edit: could i use Getcalc("varX")+8->Q 1098
CaDan SHMUP / Re: CaDan: CD« on: February 05, 2011, 06:58:45 pm »
i could do your sprites, If you don't mind them all being 8 by 8 black blocks.
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Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 05, 2011, 03:29:55 pm »
Quadratic formulas ftw!!!
but seriously, it is a good thought. 1100
Axe / Re: [help] Mouse in axe« on: February 05, 2011, 02:15:51 pm »
wow 3 ninjas are here.
I am just starting now. I am going to code my mouse movements differently from the sample code though. So i am going to do a small piece of code to see if it will be fast enough. 1101
Axe / Re: [help] Mouse in axe« on: February 05, 2011, 02:13:40 pm »
it is usb8x 's full name.
It is a library and can be called through OpenLib(USBDRV8X) {(command number) ExecLib Edit: Ninja'd 1102
Humour and Jokes / Re: My new domain name« on: February 05, 2011, 01:27:48 pm »
wow i had the volume all the way up...
1103
TI Z80 / Re: [Project] Calc of Duty« on: February 05, 2011, 01:01:07 pm »
Major improvments.
Collision checking was made. Everything was optimized so much that I can't even begin to explain. So much smoother. new commands * + - Increases the number of times subroutine GET is called * - - Decreases ^ All bugs that can be fixed were fixed. New bug * Random occurrence that when a bullet is destroyed, it will not disappear. Don't worry, it can't hurt you or anything. Sorry no screeny. New version of wabbit isn't liking linking. 1104
Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 05, 2011, 12:47:48 pm »using my e-mail address?using someone else's email address is extremely easy. There is a homebrew program on the ds that will do it for you. Code: (long) [Select] [quote author=ACagliano link=topic=3786.msg117139#msg117139 date=1296927246] Maybe there should be more effort into making math/science programs more friendly twords teachers. 1105
Other Calculators / Re: TI-Cares response to lack of ASM support & limited BASIC programming [MERGED THREADS]« on: February 05, 2011, 12:05:44 pm »
I am a spy. I secretly work with members of ti. jk :p.
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Axe / Re: [help] Mouse in axe« on: February 05, 2011, 09:44:37 am »
I think i an just going to make a basic program. call asm (axe) programs in it. and also call Usbdrv8x in it.
That way dealing with x and y values will be easy. after that, I will compile the asm subprograms and the basic program together with basic builder. then if i want to do a different game. the GAME (basic part) will be done, so that would save time and space. 1107
TI Z80 / Re: [Project] 2 Player shooter game.« on: February 05, 2011, 09:39:03 am »
Yes, i can send programs between 1 and 3. only occasionally does it not work. I think when transferring, it does double checks.
I am very sure it is just a linkport issue. calc 1. My I/O port has the sides covered in cold ,hot glue. calc 2. Perfectly clean. Barely ever uses linkport calc 3. Well, if you knew the person, you would understand..... 1108
Graviter / Re: Graviter - Axe« on: February 04, 2011, 11:18:42 pm »
Do you want me to scan the code again for optimizations? I have found quite a few i have missed.
1109
Axe / Re: [help] Mouse in axe« on: February 04, 2011, 04:37:07 pm »
Sorry, but I don't know assembly.
All the tutorals i have seen require 32 bit computers or older 1110
Axe / [help] Mouse in axe« on: February 04, 2011, 04:25:48 pm »
Is there anyway you can use a usb mouse in axe?
This would be done through usbdrv8x. Would I have to make the game in basic and have alot of subprograms from axe to do this? Sorry for not being clear. I really want to make this game now... http://www.eiswuxe.de/games/rocket-ninja-cyborg/ And it looks likeit would take less than an hour to make. (depending on how the mouse would have to be done.) |
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