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Messages - Happybobjr

Pages: 1 ... 77 78 [79] 80 81 ... 166
1171
News / Re: Final Fantasy Tactics clone for the TI-86
« on: January 23, 2011, 10:41:30 am »
Anyone know how i can run 32 bit programs on my 64 bit windows 7?

1172
News / Re: Final Fantasy Tactics clone for the TI-86
« on: January 23, 2011, 09:27:44 am »
I saw an 83+ to 86 converter for PC on ticalc.org a while ago (before I joined, when I actually had an 86)

On this note, now I wish even more for an 86 emu for nspire (with 4x overclock support, since many games actually used this)
really? I should really check it out. Maybe that could make porting some of my old games to the 86 easier.

EDIT: I found it I think: http://www.ticalc.org/archives/files/fileinfo/211/21100.html

I wonder if it runs on 7...

quick and simple... no

So how could i do it???

1173
Computer Projects and Ideas / Re: Impossible Space Game
« on: January 22, 2011, 04:54:55 pm »
Isn't an upgrade from GM7 to Gm8 free?

Oh, and btw, you can use all the pro functions in the trial version, you just have to compile it into an exe every single time, rather than test it in the GM program.

Depending on when you bought the licence.
Can you really use the pro functions, I can't w/o buying it...
GM8 is an upgrade to GM7. But i still feel the Gm7 Pro is better than GM8 Lite

1174
Computer Projects and Ideas / Re: Impossible Space Game
« on: January 22, 2011, 04:42:45 pm »
I think i still have the activation code for GM 7

1175
Computer Projects and Ideas / Re: Impossible Space Game
« on: January 22, 2011, 04:41:13 pm »
You actually won the version that had a bug that made it too easy :P

What is the level with the monster that looks like a rock and how to win it? Also, is it the last?
press space.



Is this pro edition?
If yes: Can i have a code? >:D
If No:  Do you want pro for gm7?


Ruler: me too.  Just disable norton for a min.

1176
News / Re: Final Fantasy Tactics clone for the TI-86
« on: January 22, 2011, 03:12:11 pm »
how easily is 86 basic ported to 83+ basic?

1177
Gaming Discussion / Re: Quake Live
« on: January 22, 2011, 01:53:29 pm »
just joined, and learned my fan isn't strong enough to deal with it.

1178
TI Z80 / Re: Axe Memory Mapper
« on: January 22, 2011, 12:17:43 pm »
What use would this be?   (Happybobjr has no experience with these things)

1179
Gaming Discussion / Re: Quake Live
« on: January 21, 2011, 10:56:07 pm »
my account name is happybobjr

1180
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 21, 2011, 08:06:24 pm »
Here you go.

1181
Axe / Re: The Optimization Compilation
« on: January 21, 2011, 08:01:44 pm »
the code will create an endless loop.
that is faster than While I=1

1182
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 21, 2011, 07:58:20 pm »
I will have it up whenever ti-connect lets me.  (less than 10 min)

1183
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 21, 2011, 07:54:38 pm »
Sure, how long do you mind waiting?

1184
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 21, 2011, 07:49:42 pm »


happybojr, a special present for you and your game! It was bit hard but I made it!


The game looks quite cool, I really want to play this with my pals. I bet it's tricky to surround them and make them lose  :evillaugh:

1. You should ClrDraw the screen in the start of the game (when it asks for pressing ENTER)
2. The Winning/Losing thing, is it right?
3. Replaying without closing program :)
1. Good optimization, thanks
2. Ya, I am sure it is.  What looks wrong?
3. Ya, I thought about it.  I think I will wait until next year when i get all my multiplayer games done.

I am having trouble with calc of duty. Although i removed the scoring and the speed is much faster (dumb ti routines  :banghead: )



I just had an awesome, really hard to implement idea: Tron, with a raycaster!
lmao.  Already did that.
Due to laziness of not wanting to sort around with variables though, It is currently one player with collision turned off.  Should i post it?

1185
TI Z80 / Re: A present at any price
« on: January 21, 2011, 07:37:06 pm »
poor snowmen :(


Looks good. (and evil >D)

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