Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Happybobjr

Pages: 1 ... 79 80 [81] 82 83 ... 166
1201
Axe / Re: The Optimization Compilation
« on: January 20, 2011, 02:36:34 pm »
Thank you very much.
One more question.

Which is faster.

For(A,0,5)
For(B,0,5)
Pt-On(A*8,B*8,Pic1)
End
End

Or

For(A,0,35)
Pt-On(A/6*8,A^6*8,Pic1)
end

1202
Axe / Re: The Optimization Compilation
« on: January 20, 2011, 01:43:03 pm »
Which is faster?

Pxl-on(X,Y)
Pxl-on(X+1,Y)
Pxl-on(X,Y+1)
Pxl-on(X+1,Y+1)

or

Rect(X,Y,2,,)

1203
TI Z80 / Re: Isometry
« on: January 20, 2011, 12:38:19 pm »
SWEET!!!
IT WAS THE BEST GAME EVER!
If there is anything i can do to help, don't hesitate to ask.

1204
TI Z80 / Re: Isometry
« on: January 20, 2011, 10:38:02 am »
Yay! It's recognizable!  Now even more so ;D

Got vertical lines working :) (came out to 4 Rect(/RectI( commands per tile, virtually bug-free, see screenie for only known bug)

Now what should water look like?  Transparent or just a couple waves?  Should it look different on the sides?

I had a little trouble with the new tiles.  Turns out Pt-Mask( and FlipH( don't like each other.  The back layer gets flipped, but the front doesn't.  Spits out garbage instead of a pretty tile... So I had to include images for the flipped tiles instead.
So was I right.  Is it from Final Fantasy Tactics Advance?


Is this just an engine or everyone to use?  Or are you planning to make a game with it first.
(Hint^ :P)

1205
TI Z80 / Re: Isometry
« on: January 19, 2011, 11:06:14 pm »
I'm still waiting for somebody to tell me where I pulled that map from :P

Final Fantasy Tactics Advance


Looks great.  (hint hint ^)

1206
TI Z80 / Re: Axalyzer (tentative)
« on: January 19, 2011, 06:31:03 pm »
Feature request:  Tell the user if a variable is in a program but not used.  (If anything is stowed to a variable, but the variable is never called.
Also:  Search for code in program feature.

1207
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: January 19, 2011, 01:05:58 pm »
It was, but he lost the source

1208
Graviter / Re: Graviter - Axe
« on: January 18, 2011, 09:52:51 pm »
Hey happybobjr...I was just wondering what progress you made. Not being pushy or anything, I'm just curious.

sorry, I can't be on my laptop on Monday, Wednesday, and Friday.  And I am extremely swamped with homework.



Here is what i have so far on my first scan,

1209
Other Calculators / Re: How do you feel about POTY Awards?
« on: January 18, 2011, 07:56:59 pm »
My opinion is that even if i were to win, programing in axe, Quigibo would still be the winner :P

1210
General Calculator Help / [Errors] Graph3
« on: January 18, 2011, 03:54:28 pm »
Ok I have been fiddling with graph 3d and have encountered some strange issues.

I have an 84+SE on OS 2.53


Here is what to do:

1) install graph3
2) click Y= twice
2a) press 3
3) Enter any equation but make sure that all of it is within abs(
4) Press Graph. you will get err: window range
5) Press y= twice
5a) press 3
6) Press Graph. You will get the same error.
7) Try to delete a program from your memory.
8) Instead of saying "are you sure",  it will say "SAVE THE PLATYPI"

What's the platypi????

1211
Axe / Re: linking issues
« on: January 18, 2011, 03:40:47 pm »
I am always open for testing between a ti-nspire and an 84+SE.
During school days I can also test with an 84+ and 83+.

1212
Axe / Re: linking issues
« on: January 18, 2011, 12:46:34 pm »
I got the batteries were from the Doller store.  They wern't good by any standards :P.

Calc of duty  is two player shooter by me.  Its moddified for collision detection.  I am adding a map now.

1213
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 17, 2011, 10:39:20 pm »
hummm.. i didn't see the gif.
Did you press enter on both calcs after linking?

how did u get the connected screeny?

1214
Axe / Re: linking issues
« on: January 17, 2011, 10:33:06 pm »
Kodak
Zinc Chloride Battery AAA 1.5V
Extra Heavy Duty  :P


A couple of notes:
* Since linking hasn't worked for me yes, I use full speed mode in my progs. (and turn it to normal during send( and Get)
* Every day for an hour, kids in health class play calc of duty on my calc.    (Calc's make kids popular)
* I probably could of gotten many more days out of the batteries.  They were just low enough to really mess up linking.
* Linking probably takes a little more power too, but i wouldn't know.

1215
TI Z80 / Re: Axalyzer (tentative)
« on: January 17, 2011, 10:27:40 pm »
how did you get Sub( to be scanned in properly?
It only worked if Sub(Sub( was done in a prog instead of Sub(  :P


I will be using this :)

Pages: 1 ... 79 80 [81] 82 83 ... 166