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Messages - Happybobjr

Pages: 1 ... 84 85 [86] 87 88 ... 166
1276
News / Re: OS 2.55MP released
« on: January 12, 2011, 01:49:11 pm »
Maybe Ti does all this as if publicity stunt.

1277
TI Z80 / Re: Axe game : Avoid
« on: January 12, 2011, 11:36:39 am »
Happybobjr, have you thought about posting your source code in the Axe sub-forum to get help on linking cross compatibility issues? I'm sure a lot of people could help you. If you never post any code, you'll be stuck with the same problem forever. When doing so, also make sure that your problem is explained well.

nope, I don't tend to think logically.
The Initial linking won't be a problem once i finish everything.
I have been running tests for the compatibility issues with the 83+ and think i have found a solution but i need to get my hands on an 83+.
today was the 2nd snow day in a row. And i can't test with my Nspire.

Also: I absolutely hate connecting my calc to my pc.  It takes too much time. Especially annoying is having to clear my ram before linking each time.

Also #2:  Most people here don't have one of each calc available for testing 24/7.  I am considering buying another calc so i don't have to borrow my friends' over weekends.

1278
The Axe Parser Project / Re: Bug Reports
« on: January 12, 2011, 11:32:15 am »
That's true... happybobjr, have you ran ALCDFIX first?  There's also something like that built into DCS now that does the same thing.

no, I haven't I shall try that when i get a chance, thanks.

1279
I assumed you just did the two shapes and subtracted them.

1280
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 12, 2011, 11:25:43 am »
I accept.
I need to make up for my last one...

1281
The Axe Parser Project / Re: Bug Reports
« on: January 11, 2011, 08:50:57 pm »
I know i can't speak for everyone but, I am completely fine with this occasional flutter in the screen.

1282
I smell first place in academic team this year with this.
thank you so much.

1283
The Axe Parser Project / Re: Bug Reports
« on: January 11, 2011, 05:40:08 pm »
I don't know if you can tell from the vid but...


1284
TI Z80 / Re: [Project] 2 Player shooter game.
« on: January 11, 2011, 04:33:18 pm »
I am still adjusting speeds and everything.
Currently for faster speeds i skip every other frame.

I need to make sure the bullet isn't just tele-porting 10 spaces.
I can't figure out a smooth way for the bullets to work.


I suppose i could do
if getkey(0)
While(?,#1,#2)
Sub(get)
'Do drawing routine'
Dispgraph
end
end

1285
TI Z80 / Re: [Project] 2 Player shooter game.
« on: January 11, 2011, 04:10:03 pm »
Ya, i am a little scattered :P

Today was a snow day :D
Well, I now have health class so that's 30 min of free time a day.

I am bad and I'm starting another mini-project.  Have you played on the Wii?
If yes. Wii Play?
if yes. Tanks?

i am in the process of starting to make tanks.
2 player (as always ;D)

1286
News / Re: OS 2.55MP released
« on: January 11, 2011, 02:47:35 pm »
^ what else would you expect :P  ^

1287
TI Z80 / Re: Axe game : Avoid
« on: January 11, 2011, 02:46:42 pm »
I was curious about how you dealt with linking.

My games lack serious structure for the initial linking. (ie Tron).
I have it so both users press enter when ready.

1288
News / Re: OS 2.55MP released
« on: January 11, 2011, 02:44:23 pm »
I think it may be their attempt at fixing problems that Brandon Wilson's patch fixed.
* happybobjr will not download until sure it is safe.

1289
TI Z80 / Re: [Mini-Project] Axe TRON Calcs oof Light
« on: January 11, 2011, 12:33:43 pm »
lmao i have had this for a while.

I even have a mode 7 version compliments to Quiablo.
When i figure out rotation, and if i get permission, i will release that version.

1290
TI Z80 / Re: [Mini-Project] Axe TRON
« on: January 11, 2011, 10:49:23 am »
I have actually never played a tron game :P so i am not 100% sure about everything you said.

One idea that you gave me, probably what you meant but, is to have a bunch of multiplayer games packaged into a lager game (app)
This app would keep record of your wins/loses against other players.

I have no idea how i could implement calcnet2.2 because i think he wrote that in pure asm, where as i have been using axe.

Tank: are you saying like tanks from Wii Play?
Disk fighting: could you describe that for me?

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