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Messages - Happybobjr
Pages: 1 ... 85 86 [87] 88 89 ... 166
1291
« on: January 11, 2011, 10:00:02 am »
The display is still a little glitchy on my calc. It is completely usable and isn't really annoying. I haven't encountered rotating screens or the like again with the newer version of axe
1292
« on: January 11, 2011, 09:55:13 am »
archive your programs. Garbage collect. Clear your ram.
I have to do this every time i connect.
1293
« on: January 10, 2011, 06:00:00 pm »
Had some free time.
I have made speed and size optimizations. Better graphical display at beginning. Tells you what side your on during count down. and a few more things.
If you use the old version, it is worth updating.
1294
« on: January 10, 2011, 05:56:09 pm »
well i had some free time a while ago. which doesn't happen often enough.
I have made some large, small updates.
1. Bullets are 2x faster than humans. 2. Perfect syncing with bullets now. 3. Adjustable calc syncing speed thing. (can't explain. It's just a tool to help me test) 4. Speed and size optimizations.
1295
« on: January 10, 2011, 05:43:18 pm »
When finished, will this be open source?
1296
« on: January 09, 2011, 06:05:36 pm »
Feature request: Could you make it so you could delete a label from a program by Delvar"lbl" ?
I remember this was in earlier versions of axe but it was then removed because of lack of use. Could this be added again, even if it has different syntax? It would be extremely helpful in combining games into a gamepack (to save on size and excuse making it an app).
1297
« on: January 09, 2011, 05:52:02 pm »
Sugoicon, a Japanese animation and manga convention near me, Had the voices for a few characters from Hetalia giving free autographs. Needless to say i got a couple.
1298
« on: January 09, 2011, 10:30:14 am »
Thank you habbybobjr for all the tests !!!
I didn't do ant tests, yet. ( poorly written sentence -> ) I have just told you what i have experienced through my time in programming in axe. ( <- poorly written sentence )
1299
« on: January 08, 2011, 09:00:54 pm »
What about compiling on-calc for nspire and 83+? It also might use Full, which would explain 83+ not working.
full does mess up "Get" but does not seem to mess up "send". But On my games, i use normal because i don't like to use extra batteries. Nspire-Immediate crash. 83+- has the #4 error. This error also occurs with old worn out link cables to. Strange. Quigibo tries to make sure it works on all calcs. But he will never know if you actually never report your problem with source code available to him in the appropriate thread.
I have mentioned the issues with him before.
1300
« on: January 08, 2011, 08:29:58 pm »
Axe avoid compatibilities.
Untested, but this is what has happened to my games.
Nspire will always crash during send(?.____) 84+SE Good 84+ Good 83+SE Good 83+ Bad
83+ gives #4 error. Sending is fine. The receiving is what gets corrupted.
1301
« on: January 08, 2011, 02:35:03 pm »
86:use water plank... on their calc...
1302
« on: January 08, 2011, 01:28:57 pm »
6.15MHz and 15.4MHz (which is about how fast my TI-84+SE runs I believe).
Is this why my screen is extremely glitchy?
1303
« on: January 08, 2011, 01:26:29 pm »
If you have a ti-84+SE (a newer one) and axe 4.7 It might be an axe issue that i am also having.
but most likely, it is what FinaleTI said.
1304
« on: January 07, 2011, 04:50:53 pm »
The only thing I made that could maybe be some sort of poem is the ROL3 intro and what I wrote for ROL4, but I don't even know if that could be considered as a poem
Also a way to make sure your poem rhyme properly is to add the word "desu" at the end of every line.
That would be a boring poem as desu is the Japanese "being" verb. ie. am, is, was.
1305
« on: January 07, 2011, 04:15:29 pm »
i didn`t even vote for myself :p
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