This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Happybobjr
Pages: 1 ... 88 89 [90] 91 92 ... 166
1336
« on: December 30, 2010, 08:32:36 pm »
ok, so I wrote the entire program in one go, excluding the story line. I ran it, and it didn't work... I hate screwing around with L3 and L6
1337
« on: December 30, 2010, 10:12:56 am »
thank you, i needed that too.
1338
« on: December 29, 2010, 08:16:37 pm »
42* break the prgm and apps button on their calc. * happybobjr shudders at 41
1339
« on: December 29, 2010, 08:01:38 pm »
Are we allowed to start? I know what i am going to do . Lets just say, there will be a lobster involved in the story line...
1340
« on: December 29, 2010, 07:39:36 pm »
Tetris: The world will end if you let a block reach the top. so you have been chosen to keep the world safe.
1341
« on: December 29, 2010, 03:26:09 pm »
No point and click ruins my thoughts for games....
1342
« on: December 29, 2010, 03:14:57 pm »
I accept. Or do i need to send a pm?
What is point and click?
1343
« on: December 29, 2010, 01:58:09 pm »
* happybobjr is really hoping to be in the next contest. * happybobjr also hopes it will be axe.
1344
« on: December 28, 2010, 01:03:17 pm »
This is great. Will this will be updated regularly when ever a new optimization is found? Part VI: Miscellaneous All the stuff I couldn't fit into another category...
If you need to draw horizontal or vertical lines, use the Rect() function with a width or height of 1 instead: Line(0,,20,0) to Rect(0,,20,1) this has speed improvement as well as size right?
1345
« on: December 28, 2010, 09:19:43 am »
the issue only goes one way between the better calc and th ti-83+.
This is where you would have (can't remember what calc stays normal) to hold all the data and just continuously transfer data in a patern. That is the best way i can think to deal with it.
note: sorry if i don't make sense, i am not all the way here today.
1346
« on: December 28, 2010, 09:16:20 am »
do what i did. Take quigibo's mode 7 code. in your program only draw to L3. put in quigibo's code right where you would normally have display gragh. note: change all Y's in quigibo's code to (20-y). (maybe 30-y i can't remember and don't have my calc near me.)
Then you can fiddle around with his code to understand it.
1347
« on: December 26, 2010, 06:40:03 pm »
well the same error occurs with a long cable too.
So i don't think there is much he can do.
1348
« on: December 26, 2010, 08:57:10 am »
sry downloading now.
1349
« on: December 25, 2010, 08:10:00 pm »
:For(A,0,20) :A*B->C :End
Can be changed to:
:-B->A :For(D,0,20) :A+B->A->C :End And now you've removed a multiplication. If you add rotation, you have to do 2 additions: one for the Y spacing and one for the X spacing.
that isn't in the code you linked to.
1350
« on: December 25, 2010, 08:06:00 pm »
thanks i'll look into that.
Pages: 1 ... 88 89 [90] 91 92 ... 166
|