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Messages - Happybobjr

Pages: 1 ... 88 89 [90] 91 92 ... 166
1336
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 30, 2010, 08:32:36 pm »
ok, so I wrote the entire program in one go, excluding the story line.
I ran it, and it didn't work...

I hate screwing around with L3 and L6 XD

1337
The Axe Parser Project / Re: Axe Parser
« on: December 30, 2010, 10:12:56 am »
thank you, i needed that too.

1338
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: December 29, 2010, 08:16:37 pm »
42*  break the prgm and apps button on their calc.
* happybobjr shudders at 41

1339
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 08:01:38 pm »
Are we allowed to start?
I know what i am going to do >:D.
Lets just say, there will be a lobster involved in the story line...

1340
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 07:39:36 pm »
Tetris: The world will end if you let a block reach the top.  so you have been chosen to keep the world safe.  ._.

1341
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 03:26:09 pm »
No point and click ruins my thoughts for games....

1342
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 03:14:57 pm »
I accept. Or do i need to send a pm?

What is point and click?

1343
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 29, 2010, 01:58:09 pm »
* happybobjr is really hoping to be in the next contest.   :w00t:
* happybobjr also hopes it will be axe.  ._.

1344
Axe / Re: The Optimization Compilation
« on: December 28, 2010, 01:03:17 pm »
This is great.

Will this will be updated regularly when ever a new optimization is found?


Part VI: Miscellaneous
All the stuff I couldn't fit into another category...

If you need to draw horizontal or vertical lines, use the Rect() function with a width or height of 1 instead:
Code: [Select]
Line(0,,20,0) to
Code: [Select]
Rect(0,,20,1)
this has speed improvement as well as size right?

1345
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 28, 2010, 09:19:43 am »
the issue only goes one way between the better calc and th ti-83+.

This is where you would have (can't remember what calc stays normal)  to hold all the data and just continuously transfer data in a patern.
That is the best way i can think to deal with it.

note: sorry if i don't make sense, i am not all the way here today.

1346
General Calculator Help / Re: [Help please] Mode 7.
« on: December 28, 2010, 09:16:20 am »
do what i did.
Take quigibo's mode 7 code.
in your program only draw to L3.
put in quigibo's code right where you would normally have display gragh.
note: change all Y's in quigibo's code to (20-y). (maybe 30-y  i can't remember and don't have my calc near me.)

Then you can fiddle around with his code to understand it.

1347
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 26, 2010, 06:40:03 pm »
well the same error occurs with a long cable too.

So i don't think there is much he can do.

1348
Official Contest / Re: Cage Match #3: One-Button Game
« on: December 26, 2010, 08:57:10 am »
sry downloading now. :P

1349
General Calculator Help / Re: [Help please] Mode 7.
« on: December 25, 2010, 08:10:00 pm »
Code: [Select]
:For(A,0,20)
:A*B->C
:End

Can be changed to:
Code: [Select]
:-B->A
:For(D,0,20)
:A+B->A->C
:End

And now you've removed a multiplication.  If you add rotation, you have to do 2 additions: one for the Y spacing and one for the X spacing.

that isn't in the code you linked to.

1350
General Calculator Help / Re: [Help please] Mode 7.
« on: December 25, 2010, 08:06:00 pm »
thanks i'll look into that.

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