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Axe / Re: Never got around to asking :P
« on: May 31, 2012, 11:37:39 am »
uhh, divide by 256 to snap to a pixel.
From there, before you draw anything but the ground or solid platforms, use pxl-test(x,y+#) the plus number will be different depending on the height of your sprite. 0 means no pixel there, 1 means pixel there
From there, before you draw anything but the ground or solid platforms, use pxl-test(x,y+#) the plus number will be different depending on the height of your sprite. 0 means no pixel there, 1 means pixel there