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Messages - Happybobjr

Pages: 1 ... 90 91 [92] 93 94 ... 166
1366
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 04:16:01 pm »
60000 per note.

i can change that to 65000 though with 0 effort.

1367
The Axe Parser Project / Re: Axe Parser
« on: December 23, 2010, 01:27:17 pm »
where would one find these tables?

1368
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 12:43:48 pm »
huh, line?

i thinki know what you are saying so yes.

i was saying play 5000 of note A, 5000 of note B, over and over for a length and see where it gets me.

1369
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 11:44:05 am »
maybe, but as long as a mod doesn't mind.
If a new topic was started the conversation wouldn't continue.

1370
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 10:59:48 am »
our school just started this year.
last year we had German.

1371
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 10:16:29 am »
I am going to releasing If someone wants to look for optimizations in my code, it would be great before i start working all the suggestions in today.

Note: most of what i shall be working on is for developing tools only.  to make tests about speeds etc.

1372
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 23, 2010, 10:15:38 am »
here is the source and a compiled copy.
maybe quiblo can help with the 83+ problem.

1373
Humour and Jokes / Re: r
« on: December 23, 2010, 10:05:20 am »
* happybobjr points at himself     ^

1374
TI Z80 / Re: Axe Guitar Hero.
« on: December 23, 2010, 10:02:54 am »
ya, but they didn't require key presses between sounds.

1375
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 09:47:34 pm »
lmao, that is in the slow speed mode.

next screeny will be in fast mode >:D

1376
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 09:44:39 pm »


another bad screeny.

* happybobjr wonders how the real TRON looked and hopes to make improvements.

1377
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 09:24:07 pm »
oh, crud i forgot to make a screeny. I shall be making one in less than 5 min.
mind posting something so i won't have to double post ? ;P

1378
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 09:17:09 pm »
;)

linking in pokemon like in the original?
or like the underground mode in diamond and pearl?

they have two complete different ways of dealing with them.


If it is like trading pokemon, there wouldn't be a problem with the ti-83+ editions.

You would like to make multiple passes and then choose the most occurring bytes.
or
Not use the value of 4 at all. send all the info. and then if anything had received 4, send that value again.

1379
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 08:52:36 pm »
no, linking does not work in full speed mode.

connection between two calcs can be almost instantaneous if you are good at it like i have become.

1380
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 08:02:48 pm »
you can double all you y values and then display y/2
i am trying to say to use proportions.

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