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TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 07:36:37 pm »
ummm. 1/4 shouldn't work. That would be 0.
0.25 is truncated to 0
0.25 is truncated to 0
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1381
TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 07:36:37 pm »
ummm. 1/4 shouldn't work. That would be 0.
0.25 is truncated to 0 1382
The Axe Parser Project / Re: Features Wishlist« on: December 22, 2010, 07:34:24 pm »
or to do collision checking with sprites and the backround.
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The Axe Parser Project / Re: Features Wishlist« on: December 22, 2010, 07:01:52 pm »
yep that is what i mean.
It would make it nice, in black and white games, to have collision checking between two things this way. It would have some major speed increases. 1385
TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 06:57:51 pm »
no, i mean what change in the code fixed it?
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TI Z80 / Re: Axe Guitar Hero.« on: December 22, 2010, 06:57:21 pm »
i have i think.
The only change is a couple of optimizations and skipping to notes with buttons. I haven't had time with all my finals. Japanese final was one of the hardest i have every experienced. We had a speaking part- one conversation. A writing part- a paragraph A reading comprehension part- one page of reading Japanese. Yes I have doodled with TRON, but that takes so little effort right now. I have a completely free day tomorrow assuming i don't have to clean the house all day and i expect some progress in most of my projects and some screenies. 1388
TI Z80 / Re: Axe Guitar Hero.« on: December 22, 2010, 06:51:28 pm »
so much easier.
It only takes two bytes right now. I have been wondering about more than one sound at once. ie. alternating the note after the precision. 1389
TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 06:46:54 pm »
look at your last screeny.
I think that the gravity is just so strong. might take some work but move this code between the gravity and the displaying of the character. 1390
TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 06:42:19 pm »
ummm....
it should work. change 1391
TI Z80 / Re: Axe Guitar Hero.« on: December 22, 2010, 06:41:18 pm »
It is extremely possible for 4 bytes. but we are just so close to 3...
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TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 06:38:14 pm »
it should work. change
Y-3->Y to Y-10->Y and see if it is just a lack of visual responce also optimization... V change If pxl-Test(X,Y+8)=1 to If pxl-Test(X,Y+8) 1393
TI Z80 / Re: [Project] Ahead« on: December 22, 2010, 06:20:40 pm »
timer?
i suggest. If getkey=1 code code code.... if getkey(1) up just a bit higher) end end 1394
The Axe Parser Project / Re: Features Wishlist« on: December 22, 2010, 06:19:22 pm »
Feature Request: Double buffer.
Code: DisplayGraphrrr description. It will display both buffers but as black not as black and gray. 1395
TI Z80 / Re: [Project] 2 Player shooter game.« on: December 22, 2010, 06:17:43 pm »
maybe. although that might be pointless.
If i had skill i would make this like boxhead |
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