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Messages - Happybobjr

Pages: 1 ... 91 92 [93] 94 95 ... 166
1381
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 07:36:37 pm »
ummm.  1/4 shouldn't work.  That would be 0.
0.25 is truncated to 0

1382
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 07:34:24 pm »
or to do collision checking with sprites and the backround.

1383
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 07:02:41 pm »
yes. that would be 65024

1384
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 07:01:52 pm »
yep that is what i mean.

It would make it nice, in black and white games, to have collision checking between two things this way.  It would have some major speed increases.

1385
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:57:51 pm »
no, i mean what change in the code fixed it?

1386
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 06:57:21 pm »
i have i think.
The only change is a couple of optimizations and skipping to notes with buttons.

I haven't had time with all my finals.
Japanese final was one of the hardest i have every experienced.
We had a speaking part- one conversation.
A writing part- a paragraph
A reading comprehension part- one page of reading Japanese.


Yes I have doodled with TRON, but that takes so little effort right now.
I have a completely free day tomorrow assuming i don't have to clean the house all day and i expect some progress in most of my projects and some screenies.

1387
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:53:06 pm »
what worked?

1388
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 06:51:28 pm »
so much easier.
It only takes two bytes right now.

I have been wondering about more than one sound at once.  ie. alternating the note after the precision.

1389
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:46:54 pm »
look at your last screeny.
I think that the gravity is just so strong.

might take some work but move this code between the gravity and the displaying of the character.

1390
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:42:19 pm »
ummm....

it should work.  change
Y-3->Y
to
Y-10->Y
and see if it is just a lack of visual responce

1391
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 06:41:18 pm »
It is extremely possible for 4 bytes. but we are just so close to 3...

1392
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:38:14 pm »
it should work.  change
Y-3->Y
to
Y-10->Y
and see if it is just a lack of visual responce

also optimization... V


change
If pxl-Test(X,Y+8)=1
to
If pxl-Test(X,Y+8)

1393
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:20:40 pm »
timer?

i suggest.

If getkey=1
code code code....
if getkey(1)
up just a bit higher)
end
end

1394
The Axe Parser Project / Re: Features Wishlist
« on: December 22, 2010, 06:19:22 pm »
Feature Request:  Double buffer.
Code: DisplayGraphrrr
description.  It will display both buffers but as black not as black and gray.

1395
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 22, 2010, 06:17:43 pm »
maybe. although that might be pointless.

If i had skill i would make this like boxhead :D

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