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Messages - Happybobjr

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1396
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 22, 2010, 06:14:30 pm »
thanks.

I am planning on making a game pack application of:

Calc of Duty (2 player shooter)
TRON- the calc's legacy.
and probably take some source codes , with permission, and make them 2 player.  such as chess.


any ideas for this once bullets are done?

1397
TI Z80 / Re: [Project] Ahead
« on: December 22, 2010, 06:10:52 pm »
might i suggest for showing your character you use this code.

Pt-change(X,Y,Pic1)
DisplayGraph
Pt-change(X,Y,Pic1)


EDIT: ninja'd

1398
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 06:07:08 pm »
music storage in no way is complicated.
The complicated part is making it compressed to a usable amount.
* happybobjr intends no rudeness as he can see that it might seem so.

1399
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 22, 2010, 06:03:51 pm »
thanks.
once i get m bullets matched up, it will go to ti-calc.
* happybobjr hopes for the unlikely feature.

After bullets, and if this is popular i shall add grenades, shot guns, health etc.

1400
Humour and Jokes / Re: r
« on: December 22, 2010, 06:01:07 pm »
I'm not a bit fan of the idea of having facepalm style smileys, though, because it might encourage people to use the Facepalm style reply to other people and I'm afraid it may eventually get used maliciously (to make another member feel stupid)
i agree with you, but there are just so many times you/I wish there was one ...

1401
TI Z80 / Re: Axe Guitar Hero.
« on: December 22, 2010, 05:56:04 pm »
Ah you would have to work with 2 one bits unfortunately.  And how many Key's are there going to be?  With that setup it would be 3 per difficulty since you only have 4 states: 00 01 10 11, and i assume one of them has to say when the note has no corresponding key?
poo i forgot about that.


Byte 1-2: Note value (either 1 byte or 2 bytes to get full note range)

I have the note actually pointing to a location in the memory. so it only requires  7 bits.  (currently just using a byte.)
this was one of my ways to keep the size down.

I would like 6 bits to work with not length though.

1402
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 05:40:00 pm »
umm. there has been allot of confusion.


Regarding TRON.
 * It is as DJ said, a snake like game.  But two player.
 * 83+ compatibility seems impossible and i am sorry.  if anyone has 2 83's and wants to test it with a 6 inch cord, i would like to hear the results.
 * I have no intention of a mode 7 engine as i have never even seen an example...   but i do have an idea for a 45* angle effect.

Regarding bullets.
 * I only meant that this game was a product of some code for the bullets in my two player shooter game.
 * I did think about having power ups though.
    *Line Bombs-  will make a 4 by 4 section impassable.
    *Oil leak-  instead of two pixels for the trail, it will temporarily be 4


I am sorry about the confusion, although this game is still fun :P.
If someone can show me how the original TRON game was like, it might help for the future.

What about plain old TI-83+? Will it work on that one?
* holmes221b clearly can not wait for this to become a reality...
I do not understand linking all that well but when linking with: the 83+, a calc in full speed mode, or a 7 foot cord
you will get an unreasonable amount of the 4 Error.

1403
TI Z80 / Re: [Mini-Project] Axe TRON
« on: December 22, 2010, 12:49:58 pm »
no.
I will have to post a vid.

1404
TI Z80 / [Mini-Project] Axe TRON
« on: December 22, 2010, 12:44:21 pm »
Ok, so while working on how I was going to deal with my two layer shooter bullets, I came up with this :P.

Here are a picture i have up before i can post a video...  ._.




Features:
  * Full two player compatibility up to 3.5 feet of cord.
  * Works on Ti-84+, Ti-84+SE, Ti-83+SE, (Unknown about the Nspire)
  * Fun
  * Has grayscale.

1405
News / Re: DJ Omnimaga resigns from Omnimaga manager
« on: December 22, 2010, 11:28:42 am »
noticing that my respect level has been going down, i hope i wasn't causing more stress on you.

1406
The Axe Parser Project / Re: Features Wishlist
« on: December 21, 2010, 10:40:59 pm »
Just saw you changed your progress change to 70%.  Good job.
I wonder how many non-omnimaga users use axe.  I occasionally see something on ti-calc  from a non-omnigamian.

Anyways, great work, i can't wait.

request: what are the chances of two bytes for send( ?

1407
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: December 21, 2010, 10:31:22 pm »
or just have Axe version ?.?.? A  and ?.?.?B

EDIT: post 1000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1408
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 10:28:57 pm »
Oh, great idea.  I currently am using 3 bytes per note.  I can reduce the size in a heart beat but i don't want to bother remaking my test song.

Can axe work with 2 bits, or would i have to work with 2 one bits?

I was thinking for the layout:
Byte 1:  The note
Byte 2:
*Bits 1-2: Key for expert difficulty.
*Bits 3-4: Key for hard difficulty.
*Bits 5-6: Key for medium difficulty.
*Bits 7-8: Key for hard difficulty.
byte 3:  Length of the note.

1409
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 07:34:34 pm »
thanks

I can double or triple the speed too.

Just change my
If 1
to
!If A+1^(2 or 3)->A



I know I have been skipping around many projects :P  but i am going to start making that 2 player line racer game thing.

1410
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 05:23:42 pm »

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