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Messages - Happybobjr
Pages: 1 ... 93 94 [95] 96 97 ... 166
1411
« on: December 21, 2010, 04:45:30 pm »
To use PTI you need to find or grab a 83+ ROM somewhere or from your calc.
As for me I got two calcs but my link cable is wearing out too and the other calc is a TI-Nspire so I don't know how well it would work, not to mention I don't know if I would have time to test.
great, no one cares..... not that anyone cares but, Also try to avoid posting stuff saying "nobody cares." When you edited your post, only 30 minutes elapsed between the edit, then a few hours for your double-post. It can take days before people reply. I myself didn't see your thread until now because I didn't check the entire forum since 2 days ago.
linking is bad on 83+'s. i.e. extreme 4 error occurrences.
1412
« on: December 21, 2010, 04:05:11 pm »
oh! I get what you mean. * happybobjr smacks his head. Ya, I could add a setting to play all notes but only need to press every other one or something.
1413
« on: December 21, 2010, 04:02:57 pm »
Pause works fine as a slow down command And this sounds epic! I have been working recently with linking but it seems my IO cable is going out
the problem with slow is that i might miss a send(. I could add a ton of my sub(GET) though.
1414
« on: December 21, 2010, 03:44:00 pm »
major improvements. Fully stable connection with the two calcs. Perfect connection with the 3 foot cord !!!!!
New problem: the game runs too fast....
I think i shall have the bullet location be sent every frame which will make the came completely stable and fix the speed issue.
1415
« on: December 21, 2010, 03:41:08 pm »
I have never played guitar hero XX. I might add linked later, along with note size corresponding with notes.
can you explain this? "...and on easier modes there won't necessarily be a keypress for every note in the song. "
1416
« on: December 21, 2010, 09:08:28 am »
no I know the problem, unfortunately....
!if statements are just so much faster than if statements...
2nd. The 2 characters shall always be in sync\. The bullets however are independent of each other so their speeds shall vary.
1417
« on: December 21, 2010, 08:59:08 am »
ya. almost perfect connection. Problems: * both players cant go down right at same time * speed of bullet is awful which causes problems between the two users.
1418
« on: December 21, 2010, 08:57:36 am »
up to 250 notes. the song is running together. but that doesn't matter. try this. make 251 notes of a length of 1000. you will se something i have hidden :}
on a more important note, 2 hour delay! so allot of free time in school.
1419
« on: December 21, 2010, 08:53:08 am »
I already have music saving "/" key. Recall is "*" key.
1420
« on: December 21, 2010, 08:50:56 am »
music editor would be nice, although first I would worry about the game itself, since music editing could be harder.
There is already a music editor/maker. In fact, that's what there is xD
there is no music editor. just a music creator. I want to be able to change notes previously out in.
1421
« on: December 21, 2010, 08:48:11 am »
I believe Kerm used PindurTI.
83 edition only. . You can also record a video and upload it to youtube. He did that with CalcNet too
ya, i'm afraid thats what i'll have to do.
1422
« on: December 20, 2010, 07:32:55 pm »
kerm has one with his calc net 2.2
1423
« on: December 20, 2010, 07:30:57 pm »
not that anyone cares but,
UPDATE: The best update since the original!
The problem is that i was using if getkey instead of if getkey(0)
Now the program literally goes over 50 times faster!
If someone can show me how to make a screeny for 2 calcs it would be great
1424
« on: December 20, 2010, 07:05:13 pm »
I would suggest a 2nd version within the folder Developers Tools. That way some noob won't just find it on his calc.
1425
« on: December 20, 2010, 05:53:58 pm »
will this increase speed, decrease size or both?
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