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Messages - Happybobjr

Pages: 1 ... 93 94 [95] 96 97 ... 166
1411
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 04:45:30 pm »
To use PTI you need to find or grab a 83+ ROM somewhere or from your calc.

As for me I got two calcs but my link cable is wearing out too and the other calc is a TI-Nspire so I don't know how well it would work, not to mention I don't know if I would have time to test.
great, no one cares.....
not that anyone cares but,
Also try to avoid posting stuff saying "nobody cares." When you edited your post, only 30 minutes elapsed between the edit, then a few hours for your double-post. It can take days before people reply. I myself didn't see your thread until now because I didn't check the entire forum since 2 days ago.


linking is bad on 83+'s.  i.e. extreme 4 error occurrences.

1412
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 04:05:11 pm »
oh! I get what you mean.
* happybobjr smacks his head.

Ya, I could add a setting to play all notes but only need to press every other one or something.

1413
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 04:02:57 pm »
Pause works fine as a slow down command :P And this sounds epic!  I have been working recently with linking but it seems my IO cable is going out :(

the problem with slow is that i might miss a send(.

I could add a ton of my sub(GET) though.

1414
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 03:44:00 pm »
major improvements.
Fully stable connection with the two calcs.
Perfect connection with the 3 foot cord !!!!!


New problem: the game runs too fast....

I think i shall have the bullet location be sent every frame which will make the came  completely stable and fix the speed issue.

1415
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 03:41:08 pm »
I have never played guitar hero XX.
I might add linked later, along with note size corresponding with notes.

can you explain this? "...and on easier modes there won't necessarily be a keypress for every note in the song. "

1416
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 09:08:28 am »
no I know the problem, unfortunately....

!if statements are just so much faster than if statements...

2nd.  The 2 characters shall always be in sync\. The bullets however are independent of each other so their speeds shall vary.

1417
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 08:59:08 am »
ya.  almost perfect connection.

Problems:

  *  both players cant go down right at  same time ???
  *  speed of bullet is awful which causes problems between the two users.

1418
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 08:57:36 am »
up to 250 notes.
the song is running together.  but that doesn't matter.
try this. make 251 notes of a length of 1000.  you will se something i have hidden :}

on a more important note,  2 hour delay!  so allot of free time in school.

1419
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 08:53:08 am »
I already have music saving "/" key.
Recall is "*" key.


1420
TI Z80 / Re: Axe Guitar Hero.
« on: December 21, 2010, 08:50:56 am »
music editor would be nice, although first I would worry about the game itself, since music editing could be harder.

There is already a music editor/maker. In fact, that's what there is xD

there is no music editor.  just a music creator.
I want to be able to change notes previously out in.

1421
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 21, 2010, 08:48:11 am »
I believe Kerm used PindurTI.

83 edition only. :(.

You can also record a video and upload it to youtube. He did that with CalcNet too :D

ya, i'm afraid thats what i'll have to do.

1422
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 20, 2010, 07:32:55 pm »
kerm has one with his calc net 2.2

1423
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 20, 2010, 07:30:57 pm »
not that anyone cares but,

UPDATE:  The best update since the original!

The problem is that i was using if getkey instead of if getkey(0)

Now the program literally goes over 50 times faster!

If someone can show me how to make a screeny for 2 calcs it would be great

1424
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: December 20, 2010, 07:05:13 pm »
I would suggest a 2nd version within the folder Developers Tools.
That way some noob won't just find it on his calc.

1425
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: December 20, 2010, 05:53:58 pm »
will this increase speed, decrease size or both?

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