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Messages - Happybobjr

Pages: 1 ... 94 95 [96] 97 98 ... 166
1426
TI Z80 / Re: [Project] 2 Player shooter game.
« on: December 20, 2010, 04:15:51 pm »
Update:
MAJOR OPTIMIZATIONS that help ALLOT with calc to calc communication.
much smaller than my last version (200 bytes or so)


3 foot cord no has an almost perfect communication

umm.. anyone know how to do multi-calc screenshots?



great, no one cares.....

1427
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:13:44 pm »
pt on( 10*note.value Mod(4), 5, [FFFFFFFFFFFFFFFFFFF] )

1428
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:08:55 pm »
ummm how,  I was just going to do modulus for now.  Quick and practical

1429
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:04:16 pm »
ummm... you were the one that said gameplay would be hard....

1430
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 04:00:31 pm »

Hopeful features for the future:
  * Have it playable.  // Gameplay is definetely going to be tricky
  **Very easy to do,  just not bothering right now
 
 * Have editable songs.  // You will need quite a big Appvar, 1 for each or one for all? I recommend first
  **Songs are actually extremely small.  1 note takes up 3 bytes,  I can change this to 2, but i don't want to do the math right now.

  * Have Save songs save only what has been written.  // Same thing as above
  ** Sounds easy but I just couldn't get it right.  I am not working on that right now because it guarantees at least 50 ram clears to work it out.

  * Have Slurs. // Slurs? That would be unthinkable for my level, but you can always try it
  **Extremely easy.  But would require another byte in memory :P  or 1/8 more (might try that)
  ** I was just saying have a set time between notes for resting and if slurred, not rest.

  * Better quality  // I can't see how you can get better quality, you mean the sound?
  ** Better sound quallity,  I will check soon if  for(?,0,7):Vertical-:end  then draw the new note would be faster than clrDraw then draw all the notes

  * Better fingerings. You will need 5 Keys, hence I recommend the 5 keys right below the screen for the gameplay
  ** Again, I honestly don't care right now.  I just want the top quality sound before other stuff.

  * Keys to change notes/time length.  (easy and will come soon) // Nice.
  ** Done for note length but math class ended before I could do notes.

Concerning Gameplay and Graphics:

> I think the notes should start in the upper part of the screen and go down to a line very close to the bottom of the screen:
* do it right now if you want, I just didn't want to do the math right now.

1431
TI Z80 / Re: Axe Guitar Hero.
« on: December 20, 2010, 03:48:15 pm »
I have quick change for length of time now :P

I finally bothered to put it in :P
Thanks DJ about the pt-on vs Text(   I switched it to text but now i shall switch it back :P

1432
Axe / Re: How to program in Axe?
« on: December 20, 2010, 03:45:11 pm »
I would like to try my hand at programming in Axe, but I don't know precisely how to go about doing this. Anyone willing to give me a hand?

8. You should set your options to the following:

Backup: Auto-Backup;
Shell: No-Shell;
Lowercase: ON.



use ion.
It can be ran through mirage or asm(

1433
TI Z80 / Re: Tokens
« on: December 19, 2010, 07:34:42 pm »
Also, I illegally use your XML files as tokens databse since the .inc file is confusing :P
You probably shouldn't (admit to) steal(ing) someone's intellectual property... I don't appreciate you using the file without permission for anything outside of TokenIDE.

I use it for checking tokens only. Don't worry, no commercial activity here. Also, it's not for any special program!

scout, i recommend you tread carefully right now.

1434
TI Z80 / Re: Axe Guitar Hero.
« on: December 19, 2010, 07:31:44 pm »
naturally.

although it can be changed, it doesn't matter.

1435
TI Z80 / Re: Axe Guitar Hero.
« on: December 19, 2010, 07:30:15 pm »
thanks everyone.

I need to figure out a way to see the speed of some drawing commands XP

Quick question.
which is faster:  Pt-On  or Text( ?

1436
TI Z80 / Re: Axe Guitar Hero.
« on: December 19, 2010, 06:38:01 pm »
nope, not at all.

Thats that scoutdavid is for :P

1437
TI Z80 / Axe Guitar Hero.
« on: December 19, 2010, 05:44:02 pm »
I have decided to finally post the progress of 1-Byte Guitar Hero  (temporary name.  sequel will be 2 nibble :P )


Concept: Guitar Hero with sound.

Guitar Hero features:
  * Adjustable quality
  * Song making
  * Song saving
  * Song loading
  * 8 octaves
  * Song playback
  * Game screen.  (no scores and whatnot yet.)
  * Sound
  * Listen to current note
  * Adjustable note length.
  * Notes that are in tune!!!


Hopeful features for the future:
  * Have it playable.
  * Have editable songs.
  * Have Save songs save only what has been written.
  * Have Slurs.
  * Better quality
  * Better fingerings.
  * Keys to change notes/time length.  (easy and will come soon)


Here is a small video.
sound is better on calc than pc :P

1438
Art / Re: Sprite Request: Rain Drops
« on: December 19, 2010, 10:19:18 am »
hum,,, i liked the 3rd and 4th more XP ...
Sry, i hadn't seen this topic.

1439
Axe / Re: Full Normal Slow?
« on: December 18, 2010, 04:28:16 pm »
but, this is for axe.

1440
Axe / Re: Full Normal Slow?
« on: December 18, 2010, 04:23:52 pm »
I was thinking of saving power, not just to slow it down.

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