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Messages - Happybobjr

Pages: 1 ... 98 99 [100] 101 102 ... 166
1486
Axe / Re: Mouse
« on: December 05, 2010, 01:25:34 pm »
fix 4 does the opposite of fix 5.

If you use fix 5, you must have fix 4 at the end of your program or else you calc will go bye bye (not die, it just goes funky.)

1487
Axe / Re: Mouse
« on: December 05, 2010, 01:23:17 pm »
return, while not part of a subroutine quits the program.

I always have fix 4 because i always use fix 5.

1488
TI Z80 / Re: PapiJump
« on: December 05, 2010, 01:22:16 pm »
I finished!

ok... My calc won't connect to my pc. cleared the ram. lost some files (wow i'm dumb) now it connects.

1489
TI Z80 / Re: PapiJump
« on: December 05, 2010, 11:28:49 am »
umm sure. Want me to sketch you up how to make it when i'm done.

Progress.
Step 1. 2.5 mm jack connection is perfect. (finished)
Step 2. Making a box.

Edit: lost my wallet.  I have to run to the hardware store...

1490
TI Z80 / Re: PapiJump
« on: December 05, 2010, 11:25:11 am »
I should be finished in less than 10 min.

1491
TI Z80 / Re: PapiJump
« on: December 05, 2010, 11:21:59 am »
I am making one right now.

I have all that I need.

1. I hardware store less that a tenth of a mile from my house.
2. A 2.5 mm jack (that i already soldered wires to) at my house.
3. Alluminum foil.
4. A soldering iron and solder.
5. A high quality wood shop in my basement.
6. Skillz (at speeling)
7. Wood.

1492
TI Z80 / Re: PapiJump
« on: December 05, 2010, 11:19:01 am »
I have an idea that might get this featured
*happybobjr runs to the basement to get his soldering iron.

1493
Axe / Re: Mouse
« on: December 05, 2010, 11:07:15 am »
hum, that means i will be editing my code. thanks.

1494
Axe / Re: Mouse
« on: December 05, 2010, 10:46:07 am »
Code: [Select]
If getKey(3) and (X<92)
X+1→X
End
If getKey(2) and (X>2)
X-1→X
End
If getKey(1) and (Y<60)
Y+1→Y
End
If getKey(4) and (Y>2)
Y-1→Y
End

could be

Code: [Select]
X<92 * getKey(3) -  (X>2 * getKey(2)) + X -> X

Y<60 * getKey(1) -  (Y>2 * getKey(4)) + Y -> Y

I think this gives a speed increase and lowers the byte size.
It should also make the game speed slightly more stable, although this is so small that that wouldn't be noticed here.




Edit: are you tring to have clear end the game?

then you should have

:If Getkey(15)
:Fix 4
:Return
:End

1495
Axe / Re: [why] is display graph slow?
« on: December 04, 2010, 09:22:21 pm »
Trace or Graph it doesn't matter.

I was just asking if it was possible to draw the orrigional functions and only have it displayed after they are done being drawn.  Also, if it could transition straight into TRACE.

1496
Axe / Re: [why] is diplay graph slow?
« on: December 04, 2010, 08:43:18 pm »
hum... just a thought here, but would it be possible to make a graphing screen that would still allow allow the user to use trace, but only update after all functions have been drawn.
I am assuming this would work because it says the screen info is stored into the calculators ram.

1497
Axe / [why] is display graph slow?
« on: December 04, 2010, 08:13:18 pm »
why does dispgraph have too be so slow?

Is there not anyway to have the code continue to run while its updating?




Edit by ZTrumpet to fix spelling in title of thread.

1498
Axe / Re: Mouse
« on: December 04, 2010, 08:11:31 pm »
I see some potential relatively major optimizations. which code will you be using?

1499
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 06:03:22 pm »
idk?

1500
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 05:54:58 pm »
um..... me?

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