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Messages - Happybobjr

Pages: 1 ... 99 100 [101] 102 103 ... 166
1501
TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:07:03 pm »
3d blockdude?

1502
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 03:04:29 pm »
because i have -9000 experiance with assembly.

1503
TI Z80 / Re: Orbsim Space Flight Simulator
« on: December 04, 2010, 03:03:01 pm »
I would like to help,  but i would need more of an idea what gameplay would be like.

1504
TI Z80 / Re: Sprite Editor Feature Requests
« on: December 04, 2010, 02:21:56 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.

i like that idea.

1505
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 12:53:52 pm »
axe does support square root for 2 byte numbers.

1506
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 12:50:28 pm »
now about square roots?

1507
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 12:39:43 pm »
thank you much, i am starting too read... ;)

1508
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 12:28:38 pm »
how will that work with axe though?

1509
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 12:11:49 pm »
any information would be great.
i would b using L1 for the byte probably.

1510
Axe / Re: [Help needed] 3-4 byte numbers
« on: December 04, 2010, 10:41:36 am »
ya, thats why i am asking.

1511
Axe / [Help needed] 3-4 byte numbers
« on: December 04, 2010, 10:39:07 am »
how can i deal with 3-4 byte numbers in axe?


1512
TI Z80 / Re: Axe Raycaster
« on: December 03, 2010, 10:24:43 pm »
HOLY **** (sorry...)


Could this be used with my almost perfectly working (dumb cables) 2 player shooter game?

it runs quite fine in normal speed mode, so adding it with the full speed mode into this....

1513
yep.  don't worry firefox is the best.

Or you might try IE9 Beta.  That might have fixes

1514
TI Z80 / Re: Idea - Kill the Wabbits Port
« on: December 03, 2010, 10:16:42 pm »
only problem would be doing it in a nicely visible version.
So many games can't be made because color is necessary to see properly.

1515
TI Z80 / Re: Axe Raycaster
« on: December 03, 2010, 07:45:11 am »
cool good job.

downloading to wabbit at my school.

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