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TI Z80 / Re: Axe Raycaster
« on: December 04, 2010, 03:07:03 pm »
3d blockdude?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1502
Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 03:04:29 pm »
because i have -9000 experiance with assembly.
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TI Z80 / Re: Orbsim Space Flight Simulator« on: December 04, 2010, 03:03:01 pm »
I would like to help, but i would need more of an idea what gameplay would be like.
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TI Z80 / Re: Sprite Editor Feature Requests« on: December 04, 2010, 02:21:56 pm »One feature I'd love is to be able to move the image around, like the select tool in some image software. I know it's possible from experience, but I'm not sure you could implement it efficiently. i like that idea. 1505
Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 12:53:52 pm »
axe does support square root for 2 byte numbers.
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Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 12:50:28 pm »
now about square roots?
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Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 12:39:43 pm »
thank you much, i am starting too read...
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Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 12:28:38 pm »
how will that work with axe though?
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Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 12:11:49 pm »
any information would be great.
i would b using L1 for the byte probably. 1510
Axe / Re: [Help needed] 3-4 byte numbers« on: December 04, 2010, 10:41:36 am »
ya, thats why i am asking.
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Axe / [Help needed] 3-4 byte numbers« on: December 04, 2010, 10:39:07 am »
how can i deal with 3-4 byte numbers in axe?
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TI Z80 / Re: Axe Raycaster« on: December 03, 2010, 10:24:43 pm »
HOLY **** (sorry...)
Could this be used with my almost perfectly working (dumb cables) 2 player shooter game? it runs quite fine in normal speed mode, so adding it with the full speed mode into this.... 1513
Site Feedback and Questions / Re: posting pages randomly shakes whenever I post.« on: December 03, 2010, 10:20:58 pm »
yep. don't worry firefox is the best.
Or you might try IE9 Beta. That might have fixes 1514
TI Z80 / Re: Idea - Kill the Wabbits Port« on: December 03, 2010, 10:16:42 pm »
only problem would be doing it in a nicely visible version.
So many games can't be made because color is necessary to see properly. 1515
TI Z80 / Re: Axe Raycaster« on: December 03, 2010, 07:45:11 am »
cool good job.
downloading to wabbit at my school. |
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