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Messages - Happybobjr

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1546
Other Calculators / [POLL] RAM CLEARED (BY/FROM) SINGAPRE.
« on: November 29, 2010, 08:51:56 pm »
Have you ever had your RAM CLEARED (BY/FROM) SINGAPORE?

1547
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 29, 2010, 08:45:22 pm »
947:  You refuse to post the 1000'th post because you want to see how long people can resist posting it.
948:  You measure that amount of time with a battery hacked calculator.  (runs on D batteries for long life. )

1548
Other Calculators / Re: Sound for calculators with bad ram
« on: November 28, 2010, 08:58:15 pm »
so is music through the usb being worked on? or was that just wishing around?

1549
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 06:56:46 pm »
first  8 are. x,y
2nd 8 are x+8,y
3rd 8 are x,y+8
4th 8 are x+8,y+8

Ok, first stuff!

At the moment, you open the screen, press 1 (which will have a Play button later) and see how the interface will start like.

4 squares and the apple, which will be the first thing you can plant.

I've also made a 16*16 sprite of a pear (.png below). I'm gonna have to split it into four and make 4 8*8 sprites, I know.

Code: [Select]
0000000000400080008003C006600420042008200820081008100810081007E0
This is the HEX code, can I split the code into 4, I mean, does that work?

1550
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 06:01:04 pm »
idk...

but when you finish i shall steal your source and make it 2 player... :P

1551
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 04:10:22 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S
Oh ok, I didn't knew that'S what you meant. I think it could be fun in single player too. Just have some game modes or objectives in the game where you need to provide a big farm in X amount of time, make a certain amount of money in a certain amount of time, etc. Kinda like Starcraft missions, but with building a farm instead of attacking other armies.

Yes, missions, great idea! Thanks much!

Another thing, can the game be named 'Farmville'?

I'm worried with copyrights :S

If you're worried, name it Farmvill

or Farmvillage

1552
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 03:26:18 pm »
Does this game have to be played in multiplayer? You could maybe focus on single player for now, maybe, then 2 players later (or someone else can do it).

Yes, that's what I said before... Unlike the original farmville it will be a single player, which goal is to make your farm bigger, just that. So, you can now suppose it won't be very fun :S

So no job for me? :( ;( :(

1553
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 03:23:53 pm »
I wouldn't mind helping with 2 player.

keep in mind how you want your 2 player to work.


Note: i make up my own terms ;).

1. Touch to touch
    each calc. Sends and receives the previous getkey
Pro.  Small and easy.
Cons.  More likely to obtain the 4 error*

2. Update- Send/Receive


Note.   sry going to save and continue writing.

That would be helpful, but I'm not interested in doing it. Maybe when I finish the project you can do it?

I think it is extremely hard :S

Anyways, I'm making vegetables sprites now. No grayscale, though. I'll be doing them black/white only :S

multilayer is rather easy for me.
note: i updated my post.

1554
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 28, 2010, 03:11:32 pm »
I wouldn't mind helping with 2 player.

keep in mind how you want your 2 player to work.


Note: i make up my own terms ;).

1. Touch to touch
    each calc. Sends and receives the previous getkey
Pro.  Small and easy.
Cons.  More likely to obtain the 4 error*

2. Update- Send/Receive
    You have an option in your game that lets the user send or receive data.
Pro.  Not much really.
Cons.  Well, you probably can see them...

3. Update- full
    Update as much as you want but only after a period of time (recommended about 10 sec.)
Pro.  Great for data transfer.  Not terrible to program in.
Cons.    Might not be how you want your game to look...  all depends on your game.
            Chances are that the programmer will screw up a couple of times before succeeding so back up the program.



*4 Error*
   An error which occurs when the linking cord has some interference which makes the receiving calculator get 4
Note:  The longer the cord the more this error occurs
       -7 foot cord.
              Almost unusable. (1 out of 5-10)
       -3 foot cord.
              Tons better than the 7 foot cord.  But still shouldn't be used with touch to touch multilayer. (1 out of 50-100)
       -6 inch cord.
               Works great and  only gets the four error (once in about 1000)

Note: My calculations are done by observation and have not been tested.

1555
Other Calculators / Re: Sound for calculators with bad ram
« on: November 27, 2010, 08:51:21 pm »
i ran Asm(trusound   It gave me 2H
What does that mean?

What did you even do? I don't see how you could possibly run an app with Asm(.

USB support would be awesome! :D

Also, I'm really looking forward to a version that doesn't crash my calc, and can be created with a program (and not hex editing!)

There's no hex editing involved. Just some audacity stuff, which is unavoidable. And how does it crash?


I meant Truspeed.

Also, I got it fixed. I had to change my mode to classic instead of math print.

1556
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 27, 2010, 06:26:40 pm »
908:  you have renamed the keys on your keyboard to match your wabbit emu. when you turn the keyboard sideways.

1557
Other Calculators / Re: Sound for calculators with bad ram
« on: November 27, 2010, 02:40:35 pm »
i ran Asm(trusound   It gave me 2H
What does that mean?

1558
The Axe Parser Project / Re: Axe Parser
« on: November 27, 2010, 02:14:04 pm »
Yeah, I have no idea of just how many times omnicalc has saved my rear end...about 1 time out of 30 it doesn't work properly though :(
(And yes, I've used it that much)

how has omnicalc saved you?

I could never use it because i have the 2.53MP os.

1559
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 04:24:39 pm »
ok guys, this isn't randomness section, back on track.

1560
Other Calculators / Re: [IDEA/Random thought] 84+ emu on nspire
« on: November 26, 2010, 04:22:54 pm »
I think the old one was in ARM ASM, but he might use a combination of both ASM and C in this version.

eta for a demo? :)

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