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Messages - Happybobjr

Pages: 1 ... 109 110 [111] 112 113 ... 166
1651
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 07, 2010, 06:06:08 pm »
https://epsstore.ti.com/OA_HTML/ibeCCtpSctDspRte.jsp?a=b
graphing
84+
accessories
7.5 foot CBR I/O cable

1652
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 07, 2010, 04:24:36 pm »
ti does it once again.....

1653
Axe / Re: [Axe]Title Screen
« on: November 07, 2010, 01:30:22 pm »
it scrolls to the error

Edit: make sure you have... in your code.. in that order


.....
Dispgraph
Cleardraw.
.......

1654
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 07, 2010, 01:28:18 pm »
mine was from ti.
https://epsstore.ti.com/OA_HTML/ibeCCtpItmDspRte.jsp?section=10424&item=21896&JServSessionIdrootdlek22=79odmyixr1.n6LzoN8M/AzOnMTOogTxpQOUtxCLbx0Ka0--

My game constantly checks the other calculators getkey.

The rate at which it checks is what causes decides how well they are in sync

1655
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 07, 2010, 08:36:57 am »
ya, i am not exactly sure what happens.

I wonder if i should make a silver cord instead of their aluminum ones.
Note: silver is the 2nd most conductive element (right after gold) while aluminum is the 4th (right after coper)

1656
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 06, 2010, 10:53:32 pm »
well real calc testing is what is needed. i don't have a 6inch cord.


The longer the cord the less the games are in sync.
7foot cord is unplayable.  But my update made 3foot cord playable.

1657
TI Z80 / Re: Choice for TI-83+/84+
« on: November 05, 2010, 11:27:15 pm »
And yes, Choice 1-6 are prequels to Choice 7.

My drug adventure 2 game didn't have a prequel of DA1.   Its prequel was DA3. ;)  you can't always assume ;D

Edit: shortened quote to point where i was pointing at

1658
TI Z80 / Re: [Project] 2 Player shooter game.
« on: November 05, 2010, 11:21:30 pm »
UPDATE:

I improved connection by alot.... sort of....
   there are tons of issues of occasional incorrect data being sent.
   My 3 foot cord works rather well while my 7 foot is completely unplayable.  If anyone can test with a standard 6 inch...
Left and right sprites ;)

Found that nspire doesn't crash on normal speed mode, although still unplayable.

Note:  Down is now alpha as i was testing why connection problems made my character always go down.....

1659
TI Z80 / Re: [Project] Sniper 101.
« on: November 05, 2010, 11:16:50 pm »
not tonight.  I have currently halted progress, again, to work on my 2 player shooter game.  which i am about to post on.

1660
TI Z80 / Re: [Project] Sniper 101.
« on: November 05, 2010, 11:10:31 pm »
well i have gotten my appvariables to work perfectly in the past.


I am guessing i am using wrong pointers/mem locations/variable  together

1661
News / Re: OS 2.1 major bug
« on: November 05, 2010, 09:32:05 pm »
thanks.  I still have boot2 1.1

1662
TI Z80 / Re: [Project] Sniper 101.
« on: November 05, 2010, 09:29:42 pm »
I have been trying to work in high scores.  with 0 success

1663
The Axe Parser Project / Re: Axe Parser
« on: November 04, 2010, 05:11:52 pm »
*cough* sniper 101's super weapon *hack* happybobjr *wheeze*

...what? ;)

cough cough... really, i am very sick.  I bet i can make a missile that will eliminate all pedestrians.

It could cost 500 shop points,  and take away 1000-2000 (or maybe 25 per pedestrian) score points.  My current problem w/ sniper 101 is the lack of remaining variables.  And i hate using  L1  because that is where i use my pedestrian info.  I suppose i could put it at the end of it though, as no one would go past lvl 200 in ffa mode (example: Phoenix )

this is after i am finished on two player shooter though.

I got my 7 foot cable,  but i haven't got a chance to borrow a friends ti-84 because the cable came with a cold.  Once again ti-strikes.

1664
Miscellaneous / Re: Halloween
« on: November 01, 2010, 08:42:39 pm »
I haven't trick-or-treated since eighth grade (I'm in 11th right now), but I still dress up to hand out candy.
[Black pants + black long sleeve tee shirt + skeleton mask and gloves + trench coat w/popped collar] = scare crap out of little kids
i trick or treat with my new foster brother.  He doesn't know his way around yet.

1665
that interferes with collision checking.

Instead of trying to get a demo out. I have been thinking about the game and how I could make it workable

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