1666
The Axe Parser Project / Re: Features Wishlist
« on: October 31, 2010, 08:15:36 pm »
if it 2.5 then it will work
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1666
The Axe Parser Project / Re: Features Wishlist« on: October 31, 2010, 08:15:36 pm »
if it 2.5 then it will work
1667
Other Calc-Related Projects and Ideas / Re: [idea] Stratego« on: October 31, 2010, 12:14:28 pm »
i like playing with myself
1668
Other Calc-Related Projects and Ideas / Re: [idea] Stratego« on: October 31, 2010, 12:05:34 pm »1669
Other Calc-Related Projects and Ideas / [idea] Stratego« on: October 31, 2010, 12:01:41 pm »
http://en.wikipedia.org/wiki/Stratego
hard to describe this game, but it looks reasonable as a two player game for calc. I couldn't make it, but it would be cool to see someone make it. 1670
Other Calc-Related Projects and Ideas / Re: Sniper Defence or STD (sniper tower defence.)« on: October 31, 2010, 11:29:47 am »
all the sprite just merge together. I will post a couple of demos when my mom is done with the usb ports.
But i just don't see any way to do what i was thinking. After seeing the demo, all suggestions on gameplay would be great. 1671
Other Calc-Related Projects and Ideas / Re: Sniper Defence or STD (sniper tower defence.)« on: October 31, 2010, 09:42:01 am »
I am starting to doubt that ^
it looks like the game wouldn't be any fun w/o color. I might change the game play into something different. I will provide a small demo though of the basic workings. 1672
Other Calculators / Re: Key Group Check Program« on: October 30, 2010, 11:58:04 pm »
or we could have a one big collection of programs and screenies, so if you don't know the name or existence of a prog. it can be found quite nicely.
1673
Other Calc-Related Projects and Ideas / Re: Sniper Defence or STD (sniper tower defence.)« on: October 30, 2010, 11:55:10 pm »
nothing, that what was wrong. nothing would happen....
I got it working. pseudo code. Draw line/lazier (front buffer) collision check (both buffers) draw bad guys (in back buffer) Display graph (3lvl gray) Clear draw (both buffers) it took me a while to find this was going on.... it is so easy to see in pseudo code... 1674
The Axe Parser Project / Re: Axe Parser« on: October 30, 2010, 12:34:12 pm »On a related but not related note, how large are the Rect(), RectI(), Rect()r, and RectI()r routines? thanks that really changes how i code 1675
TI Z80 / Re: The Impossible Game« on: October 30, 2010, 11:53:19 am »Ok, I have a problem, when I get to 108 attempts, it crashes (84+ keypad), is there a bug in the 108 attempt? thats over 9000! 1676
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 30, 2010, 10:34:21 am »
i guess you could, never thought about that...
1677
Axe / Re: How to be an utter n00b, by me« on: October 30, 2010, 10:33:27 am »On OS 2.53/54MP, I noticed that after running a no-stub Axe program, if you press ENTER again on the home screen, nothing happens at all, not even a Done message. Normally it would run the program again but not on the MP OSes. I have to press 2nd then ENTER twice to run it again. not completely true. Run the program when it does not have diagnosticsoff 8D At least that fixes for me. The really suckish thing is, Os 2.53 will occasionally not let me have mathprint at all. It really sucks when i have to clear my ram to get it back in a middle of a question in academic team >( 1678
Art / Re: here are my circles ;o« on: October 30, 2010, 10:30:08 am »That guy has a pretty cool face. thanks (or are you being sarcastic?) 1679
Other Calc-Related Projects and Ideas / Re: Sniper Defence or STD (sniper tower defence.)« on: October 30, 2010, 10:29:13 am »
well i got enemy movement working, but collision checting is really messed up.
1680
Other Calc-Related Projects and Ideas / Re: Team Battles« on: October 29, 2010, 11:38:19 pm »But it's entirely possible to have the shop on the homescreen, and not difficult, so I don't see any reason why it shouldn't be on the homescreen. If the game is on the homescreen, anyway, then it's not going to have superb graphics. I have large objections to using Menu( It forces labels and goto's and what not. And i was taught to avoid such things |
|