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Messages - Happybobjr

Pages: 1 ... 110 111 [112] 113 114 ... 166
1666
The Axe Parser Project / Re: Features Wishlist
« on: October 31, 2010, 08:15:36 pm »
if it 2.5 then it will work

1667
Other Calc-Related Projects and Ideas / Re: [idea] Stratego
« on: October 31, 2010, 12:14:28 pm »
i like playing with myself

1669
Other Calc-Related Projects and Ideas / [idea] Stratego
« on: October 31, 2010, 12:01:41 pm »
http://en.wikipedia.org/wiki/Stratego

hard to describe this game, but it looks reasonable as a two player game for calc.
I couldn't make it, but it would be cool to see someone make it.

1670
all the sprite just merge together.  I will post a couple of demos when my mom is done with the usb ports.

But i just don't see any way to do what i was thinking.

After seeing the demo, all suggestions on gameplay would be great.

1671
I am starting to doubt that ^

it looks like the game wouldn't be any fun w/o color.

I might change the game play into something different.
I will provide a small demo though of the basic workings.

1672
Other Calculators / Re: Key Group Check Program
« on: October 30, 2010, 11:58:04 pm »
or we could have a one big collection of programs and screenies, so if you don't know the name or existence of a prog. it can be found quite nicely.

1673
nothing, that what was wrong. nothing would happen....

I got it working.

pseudo code.

Draw line/lazier (front buffer)
collision check (both buffers)
draw bad guys (in back buffer)
Display graph (3lvl gray)
Clear draw (both buffers)

it took me a while to find this was going on....

it is so easy to see in pseudo code...

1674
The Axe Parser Project / Re: Axe Parser
« on: October 30, 2010, 12:34:12 pm »
On a related but not related note, how large are the Rect(), RectI(), Rect()r, and RectI()r routines?

Rect():   114 bytes
RectI():   114 bytes

Rect()r and RectI()r are just modified calls to the Rect() and RectI() routines, respectively.

...How big are the sprite routines?

Pt-On:   126 bytes
Pt-Off:   134 bytes
Pt-Change:   126 bytes

Like with the rectangle routines, back buffer calls are just modified calls to these routines.

thanks that really changes how i code

1675
TI Z80 / Re: The Impossible Game
« on: October 30, 2010, 11:53:19 am »
Ok, I have a problem, when I get to 108 attempts, it crashes (84+ keypad), is there a bug in the 108 attempt?

That's a really strange problem. I don't think there's anything special about the 108th attempt. So the obvious questions: How does it crash, freeze or turn off? And then does it happen every 108th attempt? Or can it happen on other numbers?

I would have to assume this is either an Nspire thing or you happened to die weird on your 107th attempt because nothing changes the more attempts you have. My friend actually accidentally left the game running for several hours and he had 19,000 attempts.

thats over 9000!

1676
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 30, 2010, 10:34:21 am »
i guess you could,  never thought about that...

1677
Axe / Re: How to be an utter n00b, by me
« on: October 30, 2010, 10:33:27 am »
On OS 2.53/54MP, I noticed that after running a no-stub Axe program, if you press ENTER again on the home screen, nothing happens at all, not even a Done message. Normally it would run the program again but not on the MP OSes. I have to press 2nd then ENTER twice to run it again.

Also, in rare occasions (earlier Axe versions), certain errors in your code could cause all ASM programs to just instantly display Done when ran, even if compiled no-stub, even if they had no errors. A RAM Clear would not even fix this, only a Mem Clear would.

not completely true.  Run the program when it does not have diagnosticsoff  8D
At least that fixes for me.

The really suckish thing is, Os 2.53  will occasionally not let me have mathprint at all.
It really sucks when i have to clear my ram to get it back in a middle of a question in academic team >(

1678
Art / Re: here are my circles ;o
« on: October 30, 2010, 10:30:08 am »

That guy has a pretty cool face.

Just saying.  ;)

thanks (or are you being sarcastic?) :P

1679
well i got enemy movement working, but collision checting is really messed up.

1680
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 29, 2010, 11:38:19 pm »
But it's entirely possible to have the shop on the homescreen, and not difficult, so I don't see any reason why it shouldn't be on the homescreen.  If the game is on the homescreen, anyway, then it's not going to have superb graphics.

I have large objections to using Menu(

It forces labels and goto's and what not.  And i was taught to avoid such things

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