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Messages - Happybobjr

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1681
Axe / Re: How to be an utter n00b, by me
« on: October 29, 2010, 11:35:41 pm »
If i am correct, mirage programs (asm) are identified with 'Return' at the beginning of the program.  In Asm( though,  that would immediately shut that off.

*happybobjr has a thought and runs away

1682
Art / Re: here are my circles ;o
« on: October 29, 2010, 11:34:10 pm »
no, i only update x and why (y ;) )  when you are pressing left or right.  So they aren't updated with z.  Ad in the game you would only go up 1 lvl at a time, it doesn't concern me.

1683
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 29, 2010, 11:32:40 pm »
I almost wanna say that the shops should be on the homescreen. Those are definitely part of gameplay.
i somewhat disagree.  Shops (to me) have always been kinda like a pause feature when you reach a certain part of a game.
I believe it more depends on what kind of shop you have.  (Phoenix shop vs Runescape shop)

1684
News / Re: The Game.
« on: October 29, 2010, 11:29:23 pm »
well i am way past there ;)

1685
thanks

1686
how do you switch buffers?

1687
how inefficient is that?

i hope Axe will have line(.,.,.,.)r  in the future.

1688
it always throws me an error.

1689
Art / Re: here are my circles ;o
« on: October 29, 2010, 09:16:11 pm »
well there was a glitch (that still exists) where when line doesn't update until you move it.  so when you moved the tower up....

1690
TI Z80 / Re: [Project] Sniper 101.
« on: October 29, 2010, 09:15:16 pm »
Darn I love it, especially how you can buy stuff to make the game easier as you progress. :)
thanks, that means allot coming from you.


I believe it is nearly impossible to win on hard though ;)

I'll need to add bonus points for being on hard.

1691
started working on basic enemy movement and collision checking.  This is where the project starts or dies.

Is there any way to draw a line on the back buffer? without affecting the front?

1692
Art / Re: here are my circles ;o
« on: October 29, 2010, 07:46:03 pm »
oh ya,  I should test to see if they match up,   Thanks.

1693
but there is (in my head)

the conflict of wanting to work on it vs the fact that i won't be able to is too much some times... ;)

But:  TIcks are very cooperative with each other.  If they lose to many members, they will temporary retreat.

Goal of lvl: kill a certain number of TIcks so they will retreat

1694
Art / Re: here are my circles ;o
« on: October 29, 2010, 06:38:16 pm »
what the guy is standing on is the tower.

for now alpha simulates an increase of your lvl.

do to issues of not being able to draw a line to back buffer.  I will have to make the game slower and in grayscale.... ;(

1695
truthfully i could have a working version in less than an hour.

But in general i am too stressed right now to think. (that is why i am uploading screenies and stuff)
(you can tell by my needing to fix spelling...)

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