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Messages - Happybobjr

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1726
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 27, 2010, 05:42:30 pm »
Do you mean when someone presses a key it starts waiting for the other calc to press a key? ???

opps typo....  I meant that when you press a key, the calc won't continue until the other calc receives the info.

1727
TI Z80 / Re: [Project] Sniper 101.
« on: October 27, 2010, 06:48:30 am »
Updatish|  I got flash bangs working after working on a block error for over an hour last night.....

1728
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 27, 2010, 06:46:07 am »
actually i only send the key press.

So if one calc starts before the other....

w/\/\/\/\/\/\/\/\/\/

I got shooting your opponent working. It resets him to (30,30)
II also fixed pixel checking with the gun. (i forgot the characters were 8 by 16)

EDIT: fixed a typo

1729
Axe / Re: How to be an utter n00b, by me
« on: October 26, 2010, 10:43:20 pm »
So, I won't be double posting and making useless threads/posts and crap. :)
I deleted 17 so far. Just kidding, don't worry, our views is that everyone gotta start somewhere so if a new member double-post we will not yell at them or something like that, we will just point them to the right direction. Welcome here by the way :)

To type lowercase you activate the ALPHA function in the Axe menu, or you can use another utility like Doors CS7 or CODEX to enable them. Why Texas Instruments disabled lowercase by default is beyond me.

As for Str1/2/3 you need to go in VARS and there you can find them. :)

Good luck in your Axe programming venture :)

i really want to double post now.... 8O

I agree with ti having lowercase disabled by default.
The Letter in all cases for basic calculator functions is to just be a variable.

What really gets me is why they didn't have lowercase available in the menu....

1730
General Discussion / Re: alternative spiderman may or may not be NSFW
« on: October 26, 2010, 10:39:53 pm »
spiderman games do tend to suck,  They just need lobsters ;0

1731
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 10:35:12 pm »
thank you very much.

1732
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 08:41:07 pm »
Has anyone experimented with compatibility between calcs yet?

1733
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 06:55:42 pm »
cool, anyone want to give me roms :P  j/k
I will try to do a screeny of both  for next update.

/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\

All help is appreciated about the compatibility of two (real) calculators and how they preform.

1734
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 06:35:21 pm »
The GIF looks weird... But the title looks quite promising. If maybe players walk +2 faster :)

Good luck

unfortunately no.  They can only go that fast
Note: If you are basing your assumption on the screeny, you should know that when the character moves, the program waits for the other calc to retrieve the information until time runs out.  Thus, it seems laggy.

The GIF looks weird...
It's because there's no way to do two player with gifs. :(

Thanks 8)

1735
TI Z80 / Re: [Project] 2 Player shooter game.
« on: October 26, 2010, 06:11:58 pm »
Hey, this looks neat!  I'll do some testing between an 83+SE, 84+SE, and 83+ for you. :)  I'll have results back later. ;D

Thank you so much!.  I really need results like these so i can figure out compatibility and everything

Such as... If Full speed mode works with 2 84+SE calcs.
Then i should right.

Start the game by pressing enter.
then....
If Full ->P.
Send(50000,P
If P=Get
full
else
normal
end

1736
TI Z80 / [Project] 2 Player shooter game.
« on: October 26, 2010, 05:43:20 pm »
Well I have a small demo ready for my 2 player shooter game.
All you can do right now is:

Have each player control a character.
And you can each shoot your gun.  '2nd'

DOWNLOAD: on page 6

I only have a 84+SE and a 83+BE

Spoiler For Spoiler:
84+SE & 84+SE: (untested)
Full works:
Other Compatibility:

84+SE & 84+SE (Nspire): (untested)
Full works:
Other Compatibility:

84+SE & 84+BE: (untested)
Full works:
Other Compatibility:

84+SE & 83+SE: Perfect

Full works:
Other Compatibility: No known issues.

84+SE & 83+: Poor
Full works: No
Other Compatibility: It doesn't crash, but over time the two screens get off; it looks like the 83+ sprite is slipping down on the 84+SE.

84+SE (Nspire) & 84+SE (Nspire): (untested)
Full works:
Other Compatibility:

84+SE (Nspire) & 84+: Complete crash. do not do!
Full works:
Other Compatibility: Doesn't crash in fsm  but still doesn't work.

84+SE (Nspire) & 83+SE: (untested)
Full works:
Other Compatibility:

84+SE (Nspire) & 83+BE: Complete crash. do not do!
Full works:
Other Compatibility: Doesn't crash in fsm  but still doesn't work.

84+ & 84+: (untested)
Full works:
Other Compatibility:

84+ & 83+SE: (untested)
Full works:
Other Compatibility:

84+ & 83+BE: (untested)
Full works:
Other Compatibility:

83+SE & 83+SE: (untested)
Full works:
Other Compatibility:

83+SE & 83+BE: Poor
Full works: No
Other Compatibility: It doesn't crash, but over time the two screens get off; it looks like the 83+ sprite is slipping down on the 83+SE.


83+BE & 83+BE: (untested)
Full works:
Other Compatibility:



1738
TI Z80 / Re: [Project] Sniper 101.
« on: October 26, 2010, 05:14:35 pm »


Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.

It's great. Maybe enlarge the sight? quite small :S

Already got 300points :)

Thanks.  Unfortunately my scope, for blackround, is just 4 sprites right next to each other.
On whiteround, it is simply a circle with lines ;)

so if you want to make a scope that is >16 by 16  and is <24 by 24, I would gladly put it in. and have an option that would make them interchangeable.
*I am sorry If any of my info on my game is incorrect.  I have already done some updates on my calc. ;0

1739
TI Z80 / Re: [Project] Sniper 101.
« on: October 26, 2010, 05:07:51 pm »
Nice game :)

One suggestion I have is to have a key lag after exiting the shop screens and when pressing a key after a hit so that you don't accidentally shoot when trying to advance the screen. This can be done with a simple Pause XXXX (I recommend around 1500).

Also you can make the text (Sniped....Miss) inverted colors to match the background with a simple Fix 2 (or 3) before the text command and a Fix 3 (or 2) afterwards

1. Thanks ;).

2. That is only a problem when going to lvl one. I also give an extra bullet right there, so it doesn't matter to me either way.

3.  If you want to add that after my final version, I will add you to the credits.  But i don't care enough to do it myself.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

After the game is done,  I am fine if you guys pull a Phoenix*.
* Pulling a Phoenix:  The act of making minuscule changes to a game that took much time and effort to make, and taking the credit for the game.  The original author is either listed as a co-producer or is not even mentioned at all.
/\/\/\/\/\/\/\//\/\/
EDIT:
Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.

It's great. Maybe enlarge the sight? quite small :S

Already got 300points :)

Thanks.  Unfortunately my scope, for blackround, is just 4 sprites right next to each other.
On whiteround, it is simply a circle with lines ;)

so if you want to make a scope that is >16 by 16  and is <24 by 24, I would gladly put it in. and have an option that would make them interchangeable.
*I am sorry If any of my info on my game is incorrect.  I have already done some updates on my calc. ;0

1740
TI Z80 / Re: [Project] Sniper 101.
« on: October 26, 2010, 03:46:53 pm »
Well, i will be updating Today, and then one more time.  Then i will be done with this.

After this update i will
*Finish the upgrades
*Make it 83+ friendly
*You win!  after lvl 50
*Rewrite how the score is done.
*add/remove high-scores.
*Change the timer ratio between lvls.
*Bonus lvl after 50 where you have to shoot lobsters to eat them >:D
*Headshot minigame
/\/\/\/\/\/\/\/\/\/\/\//\/\/\

Current project i am working on, when i am bored with this.
Deathmatch of http://www.crazymonkeygames.com/Boxhead-2Play-Rooms.html

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