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Messages - Happybobjr

Pages: 1 ... 116 117 [118] 119 120 ... 166
1756
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:30:17 pm »
hum...  I could have my little code above where the game is pause till another button, and that animation would happen :P

Big Question!:  Is It bad to make a picture with random memory?

1757
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:28:36 pm »
Quote
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

I just want o see a level system where you can upgrade guns, some animations for when yuo kill someone, some scenery, a money system.

Other than that you have a great sniper game :3

problem is, someone has to seriously walk me through how to make menu's

1758
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:22:02 pm »
sorry about the quadrupal post. :P


Yeah. You can keep the pause if no key is pressed but if pressing an arrow key it would be nice if the game continued
so.....

at the end.

While getkey(54)
End
Repeat getkey
End


???

1759
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:16:48 pm »
Nice! However I think when missing/sniping pressing any arrow key should let you continue the game. Otherwise it's hard to control

???  Are you talking about just waiting for a key press to end the pause? ^


looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)

Great job! :D

What else do you want to see?

1760
General Discussion / Re: The (new) Omni-Torrent!
« on: October 24, 2010, 07:15:10 pm »
so what does this do?

What will the tracker do?

What exactly is a torrent?

1761
Miscellaneous / Re: Post your desktop
« on: October 24, 2010, 07:13:27 pm »
Firefox FTW

1762
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 07:04:06 pm »
thanks.

1763
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 05:31:13 pm »

look at the source for the collision checking :D
Very messy ;)

Wow
?

1764
TI Z80 / Re: [Project] Sniper 101.
« on: October 24, 2010, 05:16:18 pm »
Ok so i have a major update.


Sniper 101
Version: 2.0.10

James Oldiges of Happybobjr Prod. 2010.
[email protected]

Assisted by:
*Qwerty.55: optimizations
*Aichi: Some great design for upper part of screen

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Description and Features:

Description:
A very fun sniper game to play during math class.

Features:
*Multiple civilians.
*One bad guy
*Quick quit to avoid getting caught by your teacher. (Users discretion is advised)
*Open source code.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Controls:
Arrow keys move scope.
'2nd' shoots.
'clear' quits the game.
'^' cheat mode/normal mode.



Contact me for: Thoughts, comments, complaints, rants, optimizations,
                lobsters, peanuts etc. are all welcome here.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


Change Log:
*New Character
*Multiple innocent civilians.
*Cheat key...'^'
*-100 points for shooting civilians.
*Slightly different display to maximize scope locations.
*Truly is only good in full speed mode, but can be adjusted for normal speed.

1765
TI Z80 / Re: [Project] Sniper 101.
« on: October 23, 2010, 09:23:27 pm »
I understand. By the way, multiple targets don't appear to slow down the game unduly.
how about in normal speed mode?

1766
Humour and Jokes / Re: Good bye and good luck to you all.
« on: October 23, 2010, 08:28:28 pm »
Do they get sick of Rick, the beiber fever, or >9000!!! ?

1767
TI Z80 / Re: [Project] Sniper 101.
« on: October 23, 2010, 08:27:19 pm »
ok, i worked in some of the optimizations.
I didn't use them all though. A couple weren't easy for me to quickly comprehend, which is important to me when programing

1768
Humour and Jokes / Re: Good bye and good luck to you all.
« on: October 23, 2010, 06:43:51 pm »
didn't you guys look at the spoiler first?

1769
Humour and Jokes / Re: Good bye and good luck to you all.
« on: October 23, 2010, 05:46:18 pm »
You don't need to reup it.  I learned from the mistake. but the mistake still happened.

I didn't get you email qwerty

1770
well you could just substitute them?

Or maybe just be able to convert the asm games?

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