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Messages - Happybobjr

Pages: 1 ... 119 120 [121] 122 123 ... 166
1801
TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 06:58:51 pm »
no, when i put the lvls already made to the calc. they are empty

1802
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 06:52:21 pm »
i did....  What is wrong?  checking....

EDit:  screeny on front page is the old one....

1803
TI Z80 / Re: The World's Hardest Game
« on: October 22, 2010, 06:50:10 pm »
i don't understand the lvls.

Are they just blank.   Or is my calc refusing them?

1804
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 06:21:34 pm »
you put it over 2000 bytes...

Update. As shown in screeny above.
^ key Changes between black and white. (for future modes.)

Here is the update: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3985
Compiled: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3984

Will someone make a screeny?

1805
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 05:59:03 pm »
reversible back color now ready for update.  Just waiting for Aichi for the sprites.

lmao ninja'd

1806
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 05:35:10 pm »
could you pseudo code it for me plz?  ^



I <3 Sniper 101 like this.
thanks

ok, thanks.  When will this be done by?

No idea. I'm rather busy today.
ok

I changed the ammo/time displaying. What do you think about it?


could you post source?

um,  i don't think either will be feasible.

um... why not, it would be fun, and would make you look likea  beast programmer...

It's very possible to do...
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.

i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)
Yeah same here. I like how it looks so far. Good luck!

thanks.

1807
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 04:36:15 pm »
ok thanks.  It does me no good with older versions :P

You will see some major optimizations :)

1808
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 04:25:44 pm »
no story in new version. just made it black :P

so are you going to be a co-programmer?  because you should have the newest version of the program to get all the optimisations in and everything.

1809
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 04:14:54 pm »
me? Yes.
aichi?  No.


Aichi,  You are not using the current version of sniper 101


1810
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 04:13:33 pm »
Explain to me what you want. I believe I have him moved to a random height  after each pass in the program provided.

1811
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 04:06:13 pm »
ok, thanks.  When will this be done by?

1812
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:34:45 pm »
could you point them out plz?

1813
TI Z80 / Re: Rule and Conquer gameplay
« on: October 22, 2010, 03:21:22 pm »
agreed ^

1814
The Axe Parser Project / Re: Bug Reports
« on: October 22, 2010, 03:07:12 pm »
oh.... opps....

1815
The Axe Parser Project / Re: Bug Reports
« on: October 22, 2010, 03:04:52 pm »
On doesn't do anything in assembly.. ^  pull a battery.

also   Input screws up fix 5.

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