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Messages - Happybobjr

Pages: 1 ... 120 121 [122] 123 124 ... 166
1816
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:03:37 pm »
why not. I shall put tons of notes in the code to help.

1817
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:01:03 pm »
someone want to be a co-programmer for this?

1818
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 03:00:15 pm »
I don't know.... Wow this is getting attention.

If you can psudocode stuff. And/or pictures for your ideas, that would be great.

1820
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:56:43 pm »
um,  i don't think either will be feasible.

1821
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:54:10 pm »
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.
interesting.  Have gray people and black people :D (not racist >:D )

1822
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:51:27 pm »
can i have two polls at once?

1823
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:46:39 pm »
: )

If someone will test my game out, which i am attaching shortly to comment on speed of pauses, It would be great.
For full speed and regular. Thanks.

1824
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:44:00 pm »
when i quit programing it :P

1825
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:42:28 pm »
right to left and left to right wouldn't be too hard.

I am just going to add that in final version so i can keep my code organized

1826
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:40:49 pm »
no, my problem is controlling multiple guys at once.

1827
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:34:48 pm »
I opted for 'Other-Specify'.

You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.

More and more guys will come, and you have to eliminate them as they come.

If, for example, 20 guys are on the screen, you lose, set highscore :)

problem is that i don't know how to code that...
Help would be nice... (remember I like the game to be less that 2000 bytes.  So that cant take over 700 bytes.

1828
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 02:28:15 pm »
wow!  Thanks Builderboy.

I made a couple of changes in my code and saved over 300 bytes.

I had a empty circle then drew cross hair in it.
I changed it so the cross hairs were built into the circle...  ;)

This is coming nicly for a small project.

1829
TI Z80 / Re: [Project] Sniper 101.
« on: October 22, 2010, 12:20:53 pm »
:)

i  am using 4 pt-on commands now

1830
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: October 22, 2010, 12:20:07 pm »
No other problem occurs, right?

nope, just that ;)

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