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Messages - Happybobjr

Pages: 1 ... 122 123 [124] 125 126 ... 166
1846
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: October 21, 2010, 04:59:55 pm »
great!

1847
TI Z80 / Re: [Project] Sniper 101.
« on: October 21, 2010, 04:07:33 pm »
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)

I was thinking about it.

Code: 

X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y


This is more efficient
Code: [Select]
X+rand^5-2->X
Y+rand^5-2->Y

It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.

thanks.

Update:  Game sucks when at normal speed.... (trying to fix it)

1848
TI Z80 / Re: [Project] Sniper 101.
« on: October 21, 2010, 11:48:46 am »
I added swaying of scope.
I added Infinite amount of shot.
I fixed timer (i'll need to make a version for 6 mH calcs....)
I added a score  feature.  IE.  5  /9
The guy changes locations when shot.

Upcoming:
Guy doesn't have to walk in straight line.
I will Undo "Full"  so i can be used on different calcs.

1849
TI Z80 / Re: [project] Drawing to basic.
« on: October 21, 2010, 11:45:50 am »
lmao, i was only kidding. This is just a project for me to learn with ;)

1850
OmnomIRC Development / Re: Omnomnom.tk, nommm.tk, or other?
« on: October 20, 2010, 10:12:26 pm »
anythings good i say

1851
TI Z80 / Re: [Project] Sniper 101.
« on: October 20, 2010, 10:06:40 pm »
mod 5.


0,1,2,3,4
equals
0,0,1,1,2



EDIT:  can someone make me some nice 8x8 pixel sprites for walking stick men?

1852
TI Z80 / Re: [Project] Sniper 101.
« on: October 20, 2010, 10:02:20 pm »
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)

I was thinking about it.

Code: 

X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y

1853
TI Z80 / Re: [Project] Sniper 101.
« on: October 20, 2010, 09:57:41 pm »
Is there a clrdraw after the dispgraph or does it just change the buffer?  If it has a clrdraw and the buffer is redrawn every frame, you can draw the circle to the front, store it to the back, then draw everything else.

humm... that might work.. But I don't think i could get the speeds matched up well...

Looks cool so far, keep up the good work! ;)

thanks

1854
TI Z80 / Re: [Project] Sniper 101.
« on: October 20, 2010, 08:26:36 pm »
Best idea: features wishlist.
You might be able to draw it to the front buffer and do storepic if you redraw it every frame, though.

uhh??? rewrite that plz.

1855
General Calculator Help / Re: TI NSpire Touchpad: 84+ Keypad or Clickpad?
« on: October 20, 2010, 07:39:20 pm »
take the click pad.

the girl is not smart enough to figure the click pad out...

1856
TI Z80 / Re: [Project] Sniper 101.
« on: October 20, 2010, 07:07:30 pm »
took 20 min. ;)
I did it during band.
The compiled code is about 1100 bytes.
I need to figure out some optimizations for it.

@ztrumpet:  You control the sniper.


anyone know how to draw a circle to the back buffer?

1857
TI Z80 / [Project] Sniper 101.
« on: October 20, 2010, 06:54:00 pm »
Spoiler For Spoiler:
Ok so i have a major update.


Sniper 101
Version: 2.0.10

James Oldiges of Happybobjr Prod. 2010.
[email protected]

Assisted by:
*Qwerty.55: optimizations
*Aichi: Some great design for upper part of screen

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Description and Features:

Description:
A very fun sniper game to play during math class.

Features:
*Multiple civilians.
*One bad guy
*Quick quit to avoid getting caught by your teacher. (Users discretion is advised)
*Open source code.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Controls:
Arrow keys move scope.
'2nd' shoots.
'clear' quits the game.
'^' cheat mode/normal mode.



Contact me for: Thoughts, comments, complaints, rants, optimizations,
                lobsters, peanuts etc. are all welcome here.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


Change Log:
*New Character
*Multiple innocent civilians.
*Cheat key...'^'
*-100 points for shooting civilians.
*Slightly different display to maximize scope locations.
*Truly is only good in full speed mode, but can be adjusted for normal speed.




Download at:  here

1858
TI Z80 / Re: [project] Drawing to basic.
« on: October 20, 2010, 06:48:45 pm »
Very big update :D
Download now: http://www.omnimaga.org/index.php?action=dlattach;topic=4619.0;attach=3938

thanks for you support.  (the one person who downloaded last version...)

1859
Other Calc-Related Projects and Ideas / Re: [Suggestion]: Exit Path
« on: October 20, 2010, 06:05:42 pm »
love the idea

1860
TI Z80 / Re: [project] Drawing to basic.
« on: October 19, 2010, 06:58:21 am »
its all right.  Is my project useless? ;D

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