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Messages - Happybobjr

Pages: 1 ... 126 127 [128] 129 130 ... 166
1906
News / Re: The Game.
« on: October 05, 2010, 09:51:07 pm »
And you cannot even reach 16777216. At 16777215 your postcount can no longer increase as the board postcounts only supports 3 byte unsigned integers :P
Why not just have that change to an infinity sign?  And basically crown them king of all geeks.
Note: King Graphmastur hopes no one gets there so that he would never have to give up the throne. ;-)

I shall not let that happen my king.

1907
Miscellaneous / Re: Old poem by me.
« on: October 05, 2010, 09:49:01 pm »
Very nice! :D

* apcalc is happy he is now not the only person he knows who has all of his papers since like 1st grade

Thanks ;D.   I thought i was the only one ^

1908
Web Programming and Design / Re: Pure, pure epicness
« on: October 05, 2010, 09:23:48 pm »
LOVE IT! :D

1909
Miscellaneous / Old poem by me.
« on: October 05, 2010, 09:15:26 pm »
Ok, before I found my way into calculator programming, I was always very bored in math.  I did all sorts of things. I wrote, played chess, drew, talked, and other stuffs :P.
So recently i was looking through my old math assignments, with the random stuff that came with it ;D (I kept all my assignments for every class sense middleschool), and i came across one of my old poems. :)

/\/\/\/\//\/\/\/\\//\\/\/\/\/\/\/\\//\\/\/\/\/\/\\/\/\/\//\\/\/\/\/\/\/\/\/\/\\/\/\/VVVVVVVVVVVVV
MATH

Math is a language,
Older than any other.
A language of the young and new.
and a language for the old and gone.
It lives beyond us, for it we will never fully comprehend.

Math is a language,
changing like no other,
adding and multiplying,
removing by dividing.
Math changes and is not set. Understood or not.

Math is a language,
It is complex like no other,
There are sections that exist, are real.
and some that don’t, who are completely imaginary.
Math is complex, both parts real and imaginary

Math is a language.
The more you know the more questions you have,
The less you know, the fewer.
Math always adds on another section.
Algebra, geometry, physics, statistics, calculus, and many to come.

Math is a language.
Spoken in many ways,
5 times 4,
18 plus 2.
Spoken in many ways but the solutions are the same.

Math is a language.
It conveys a message,
It gives instruction,
It discovers truths,
Math informs, finds, and instructs.

Math is a language

1910
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 04, 2010, 08:45:12 pm »


Source :
Spoiler For Spoiler:
:.BITM
:∆List(1,1)→Pic1
:[57]→Pic1
:0→X→Y
:Repeat getKey(15)
:Text(30,20,X►Dec
:Text(30,30,Y►Dec
:Tangent(X,Y,Pic1)
:If getKey(3)
:X-2→X
:End
:If getKey(2)
:X+2→X
:End
:If getKey(1)
:Y-2→Y
:End
:If getKey(4)
:Y+2→Y
:End
:End


interesting :P
make sure you do a garbage collect!.... or else your calculator will mutiny (with lobsters)

1911
TI Z80 / Re: [project] Drawing to basic.
« on: October 03, 2010, 07:13:31 pm »
hummm, maybe the asm code might be the best way to do it.

1912
TI Z80 / Re: [project] Drawing to basic.
« on: October 03, 2010, 05:56:11 pm »
Thats why, when i figure a couple of bugs out with EAS, I am planning on useing Pxl_On  to make a circle if i can.

For( M,(some equation),(some equation)
Pxl_On(N,O
end.

Note: I just chose random variables, in no way do they correspond with the program.

But even that might not match perfectly with the BASIC circle (you noticed how it overlapped some pixels, right?). You should probably use the OS routine, but you'd need to use the Asm( command for that.

I was saying i would use it for both axe and ti-basic.  (basic would then have Abs( inside it to truncate the numbers.

Know where i would find the asm code for that?

1913
TI Z80 / Re: [project] Drawing to basic.
« on: October 03, 2010, 05:52:32 pm »
Thats why, when i figure a couple of bugs out with EAS, I am planning on useing Pxl_On  to make a circle if i can.

For( M,(some equation),(some equation)
Pxl_On(N,O
end.

Note: I just chose random variables, in no way do they correspond with the program.

1914
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 03, 2010, 05:48:59 pm »
the thread was never actually posted though....

1915
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 03, 2010, 05:45:57 pm »
I know what it was ( i think)
It took me 3 tries to make this topic.

I had screenies with the same name as some other here... so i had to remake the topic that was never made.... It was doing weird things to me

1916
Axe / Re: Find 768 bytes of screen
« on: October 03, 2010, 01:25:23 pm »
look at this maybe,



Why are you copying random bytes of RAM to the screen? (Not really randomly chosen, but arbitrarily chosen bytes that have no practical meaning) And why one byte at a time?
1 at a time to slow everything down, it was supposed to show how what ever value goes in that spot will output....

1917
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 03, 2010, 11:48:47 am »
I was saying that was the best i could word that.

1918
Axe / Re: Find 768 bytes of screen
« on: October 03, 2010, 11:46:46 am »
look at this maybe,


1919
Axe / Re: Find 768 bytes of screen
« on: October 03, 2010, 11:29:26 am »
L3 for back buffer
L6 for main buffer

1920
The Axe Parser Project / Re: axe progs that do funny things to your calc.
« on: October 03, 2010, 11:26:28 am »
???

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