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Messages - Happybobjr

Pages: 1 ... 131 132 [133] 134 135 ... 166
1981
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 27, 2010, 04:14:08 pm »
Question: In axe, can you store commands into a program or something like that? or would you have to do t in asm?
It's possible with Asm, Axe, or Celtic III/DCS7. :)

how would i do it with axe?

1982
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 03:58:29 pm »
:P

1983
TI Z80 / Re: Axe Minesweeper
« on: September 27, 2010, 03:54:55 pm »
wow... just what we wanted!
thanks for the multiple highscore!

downloading and copying again...

you definetly won my vote here :)

where's the download link?

1984
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 27, 2010, 03:52:33 pm »
so do you think you could easily and quickly make program like this?
Note:  xmin, xmax, ymin,........  make a difference on where the line goes. so that will need to be preset.


Note: this would be a bigger project but,  It might be cool to have a drawing program where you can choose circle and draw it your self on the screen, and turn that into ti-basic.

Question: In axe, can you store commands into a program or something like that? or would you have to do t in asm?

1985
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 27, 2010, 10:35:26 am »
It could simply do horizontal lines with the line command and plx_on( command for anything only one pixle
then the user could check if the outcome was more effecient or not.
That wouldn't be too difficult right?

1986
Axe / Re: Weighted average in Axe
« on: September 26, 2010, 10:04:24 pm »
!!! these internal server 500 errors are bugging me!.

well to the point.
try this. (based off your idea)

.axample
:
:(set the values of A-G)
:A+B->H+C->I+D->J+E->K+f->L+G->M
:Rand^256->N
:If N(less than)H:then: (code for being in A)
:If N(greater than or equal to)H and N(less than)I: then: (code for B)
:If N(greater than or equal to)I and N(less than)J: then: (code for C)
:If N(greater than or equal to)j and N(less than)K: then: (code for D)
:If N(greater than or equal to)K and N(less than)L: then: (code for E)
:If N(greater than or equal to)L and N(less than)M: then: (code for F)
:If N(greater than or equal to)G:then:(code for B)

^ mine is poorly written and won't work.

1987
TI-Nspire / Re: Would an NES emulator be possible on nSpire?
« on: September 26, 2010, 09:49:40 pm »
this is great  thanks :D

so when's the next update?  lol jk :P :P :P

1988
TI-Nspire / Re: Would an NES emulator be possible on nSpire?
« on: September 26, 2010, 09:28:54 pm »
only improve final fantasy? or does it do more?

1989
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 26, 2010, 09:22:30 pm »
Well what I think he wants is a program that takes the graphscreen, or a picture variable, and puts into a new program or something  syntax that would make it as optimized as possible to just draw it manually in the program, if that makes sense.

ya i think thats what i'm saying ^

think about builderboy's auto optimization program.  It changes a ti-basic program.
What i was thinking was, a similar program but would write a ti-basic program that would draw the picture.

my first pic. shows the pic that i want to be converted into a ti-basic program
the 2nd would be the output as a ti-basic program
the 3rd would be how the output would look in an optimized format compared to the 700 bytes of a pic variable.

1990
TI-Nspire / Re: Would an NES emulator be possible on nSpire?
« on: September 26, 2010, 09:17:08 pm »
legend of zelda and 1942 do not work

1991
TI Z80 / Re: Program request. Drawing of pictures.
« on: September 26, 2010, 06:46:51 pm »
i'm confused, does that do it on calc?

1992
Site Feedback and Questions / Re: Quick edit
« on: September 26, 2010, 06:18:52 pm »
wow thanks for showing this


EDIT: i used the quick edit to edit this :D

1993
TI Z80 / Program request. Drawing of pictures.
« on: September 26, 2010, 06:13:13 pm »
ok, this is kinda hard for me to say but,

Think of builderboy's auto optimization program.

Instead of optimizing programs, it would optimize picture variables.

For a simple example, lets say i wanted this in my game...


but i don't want the player to have to have the pic variable on their calc... what if their ram cleared or another game required the pic variable?
what if it was a simple picture that you shouldn't need to have 700 bytes or whatever taking up your calculators memory?

If you were to run a program like Builderboy's auto optimization program, except for a picture variable, it would out put a program ie. pic1-9 + pic0
such as this,  

where you could copy it into your game.



would someone be willing to write a program to do this?

1994
Other Calc-Related Projects and Ideas / Re: Auto Optimization Program
« on: September 26, 2010, 05:35:17 pm »
*bump*
how's progress going?

1995
TI-Nspire / Re: Would an NES emulator be possible on nSpire?
« on: September 26, 2010, 03:46:42 pm »
ok, thanks.

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