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Messages - Happybobjr
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31
« on: November 10, 2014, 10:54:39 pm »
Best of luck. I always support test your own boundaries....
May I advise you split up the making SSB into component programs though? For example: Program to make a map --> Program that allows a character to move around/jump --> Program to animate action (walking/attacking) --> (optional) Program for map to follow a focal point --> Program for basic linking --> Program of two characters display with linking --> Program for object interaction --> (not optional) Program to make user lose the game --> Finished program
32
« on: November 09, 2014, 05:45:29 pm »
Try and make map where the character can move left right and jump?
33
« on: November 08, 2014, 09:58:44 pm »
Don't forget stabbing someone with a Banana Raz0r!
34
« on: November 08, 2014, 12:13:53 am »
Just trying to get enough homework done to go home
35
« on: November 07, 2014, 12:51:31 pm »
Before I joined I always thought forums were crap 
That was my impression too. As to how I found it here? I just followed my heart <3
36
« on: November 06, 2014, 05:24:54 pm »
So the only dangers are a) Program will not save if without shell b) it can break your calc if in an app?
How would i go about writing a code checking if its an app?
37
« on: November 06, 2014, 04:22:39 pm »
ok so here I have a question.
Can you safely edit a program you are running.
for example: [0000]->pic0 .2bytes 5->{pic0} 3->{pic0+1}
Would this modify your code do that pic0 would be [0503] on next run?
I would test this, but changing something outside the general scope can be dangerous if you don't know what you're doing (like I).
38
« on: November 04, 2014, 10:39:26 pm »
Ok here: A 8x8 map (or 16x16). Each object is indexed by 2 bytes. byte 1: Object identifier. Byte 2 x/y coordinate. Whenever you walk into a wall (not stairs) (use pixel checking not object for reason of stairs) rotate the map 90* in that direction. Your goal is to make it out of the maze.  centipede for ti84
39
« on: November 04, 2014, 10:14:05 pm »
Welcome James, I'm James!
Yes Angle Beats! is the best anime, but they could have made it better.....
40
« on: October 31, 2014, 11:13:09 am »
41
« on: October 30, 2014, 09:42:58 pm »
Would you show some pictures or a short video so those of us without a cx can see?
42
« on: October 28, 2014, 03:23:38 pm »
DJ: Peanuts is the name of the 'comics', brand, group, etc. Thomas the Death Machine, does your name reference this?
43
« on: October 28, 2014, 03:19:14 pm »
Sorry if I misinterpreted your question: TI-Basic does not really support self-modifying code (smc). However using graphing variables, there is a rudementary way of doing it as seen in the link below: http://tibasicdev.wikidot.com/selfmodify
44
« on: October 28, 2014, 03:12:40 pm »
Welcome aboard! No pun attended. Here are your welcoming peanuts!  Opps, wrong ones Edit to DJ: Peanuts is the name of the 'comics', brand, group, etc.
45
« on: September 19, 2014, 10:20:55 pm »
I am still on often enough, a comment or two on the irc, but that's about it. Just kinda became a lurker.
I have recently been lent Mario Party 2, SSB, Mario Kart, another Super Mario 64 indefinitely (or until they get another 64)
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