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Messages - Happybobjr

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391
The Axe Parser Project / Re: Features Wishlist
« on: October 23, 2011, 09:20:20 am »
 how about making an option to display the final size of the program after compilation?
It would require a keypress at the end if the option is on, but it would be much faster than scrolling through all your programs in the memory menu.

392
General Calculator Help / Re: Problems with Zoom Math
« on: October 22, 2011, 09:21:26 pm »
Google translate didn't process the link, but it's available in this post: http://ourl.ca/13584/54124;boardseen#new . It's a legal link, but IMHO I'M sure there are plenty of freely available alternatives on ticalc.org. People shouldn't have to pay for a calculator program when several and simpler versions are available elsewhere.

Also, discussing ways to pirate/hack paid softwares is against the rules, same for distributing paid softwares for free, so I would advise any future posters to refrain from doing it.

Sorry, I personally didn't think mentioning that ways exist and not mentioning the ways themselves was against the rules.

393
General Calculator Help / Re: Problems with Zoom Math
« on: October 22, 2011, 07:32:08 pm »
You say... download it here.  but there is no link.

Btw, people haven't had to pay for apps in so long it is ridiculous, and there are ways to avoid paying.  Don't buy until we get some more info.

394
Computer Programming / Re: Help with C++
« on: October 22, 2011, 03:06:33 pm »
Wow i was such a noob back then.
The biggest day of my life... when I realized how slow displaying the graph is :P

395
Computer Programming / Re: Help with C++
« on: October 22, 2011, 02:52:24 pm »
have you not seen it?  It was my first axe game <3


Note: I have changed it since, and mass optimized for speed.  (lol should probably take out of Full speed now :P )
         

396
Computer Programming / Re: Help with C++
« on: October 22, 2011, 02:39:35 pm »
ok thanks.  I am a lisle fluent in C++ due to Axe and a month of C.
So SDL then?

I think I wouldn't need to know much to port Sniper101 to computer :P

397
Computer Programming / Re: Help with C++
« on: October 22, 2011, 02:20:44 pm »
Ok  next question.

OpenGL or SDL?
I want something easy to quickly use/ learn.  And, I will probably be able to stay with in the future.

398
Computer Programming / Re: Help with C++
« on: October 22, 2011, 01:58:47 pm »
I hate Visual studios in general.  They lock everything down to be just windows.... just like TI does to their products :\
It reminds me of the Zune :/

399
Computer Programming / Re: Help with C++
« on: October 22, 2011, 01:47:49 pm »
you guys are awesome.  All I get is a bunch of junk about eclipse.  It looks like it was made for linux :/  And Linux programs on Windows just doesn't do well with me :P

400
Computer Programming / Re: Help with C++
« on: October 22, 2011, 01:44:55 pm »
However, if you're a beginner Code::Blocks installs it together with the Code::Blocks IDE.


???  rephrase that please

401
Computer Programming / Help with C++
« on: October 22, 2011, 01:35:51 pm »
Can someone plz help me set up a design environment (including a method of compilation) for C++ on Windows 7 computer?

Everything hates me.



Also: anyone know how to draw to the screen.  Like in axe you can use Pt-On() and Pxl-On()

402
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 12:06:42 pm »
I love the screenshots. For some reason they are not visible for me. But when I right click them I can view them.

they disappear for some reason on me.  then after 80 or so refreshes, they reappear.

403
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 10:16:54 am »
i see the screeny for 40 sec or so.  only 3 of which are the title screen....
thanks

HOw many bytes is it right now?

404
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 10:02:27 am »
can you make a screeny of just the title screen please....
and put it in25% speed in wabbit.

405
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:48:49 am »
can you give us a screeny?
if it fades in and out, you can just use shade()....

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