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Messages - Happybobjr

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406
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:44:00 am »
well, it is highly likely in an animated title screen, that the next frame will have similarities with the prior, thus we oonly have to do a little shifting around.

407
Axe / Re: Animated titlescreen optimizing code
« on: October 22, 2011, 09:27:55 am »
can u show us the pictures? there is a possibility for optimization there.

408
Axe / Re: Nothing is working
« on: October 21, 2011, 11:41:54 pm »
A subroutine is....

Several lines of code that can be called from any part of a program.  Subroutines are helpful in reducing coding size and program size by removing repeated code.

409
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 11:37:45 pm »
I hate to nag... but can the +1 and -1 buttons be a pixel or two apart please.

410
Axe / Re: The Optimization Compilation
« on: October 21, 2011, 08:12:21 pm »
just like....
0->A+1->B
is more optimized than
0->A
1->B
....
4->A * 2->B
is more optimized than
4->A
8->B

||||||||||||||||||||||||

also, i think 'number less than 256' /256 might be more efficient than just 0

411
Axe / Re: Walking man
« on: October 21, 2011, 02:59:46 pm »
a variable that is used for counting :P
In general only goes in one direction.

a walking man is very easy (to those who can draw (I can't))

Example...
Code: [Select]
[picture still]->PIC1
[pictures left]->PIC2
[]
[]
[]
[pictures right]->PIC3
[]
[]
[]
0->A


getkey(3)-getkey(2)->D+X->X
.......
!If D+1
Pt-On(X ,Y ,A-D^4->A + PIC2)
else!If +1
0->!
Pt-On(X ,Y , Pic1)
else!If +1
Pt-On(X, Y, A+D^4->A + Pic3)
End

This one is really easy to modify and allows for both left and right direction with ease.

412
Axe / Re: The Optimization Compilation
« on: October 20, 2011, 10:19:51 pm »
don't forget about just *2

413
The Axe Parser Project / Re: Features Wishlist
« on: October 20, 2011, 10:18:04 pm »
what is the point?
A constant is a constant, and that will not be more optimized.

414
KnightOS / Re: KnightOS - A 3rd Party Operating System
« on: October 20, 2011, 06:43:05 pm »
twice

415
The Axe Parser Project / Re: Features Wishlist
« on: October 18, 2011, 04:01:43 pm »
O.o  thanks.

416
The Axe Parser Project / Re: Features Wishlist
« on: October 18, 2011, 03:59:20 pm »
Ok I got a good request that should be very easy...

How about we could be able to define constants with this  'number' -> x1

That would replace all occurrences of x1 with the number we had told it to be.  That way we wouldn't have to change every value we wanted to change, and still have the speed increase of not having a variable.

417
Miscellaneous / Re: Random YouTube Videos
« on: October 16, 2011, 10:59:38 pm »

418
Other Calculators / Re: Glow in the Calc
« on: October 16, 2011, 02:59:52 pm »
agreed.

419
TI Z80 / Re: On-Calc RLE Compressor
« on: October 16, 2011, 12:32:55 am »
How about a shell that runs RLE compressed files :P

420
TI Z80 / Re: [Project] Sniper 101.
« on: October 16, 2011, 12:31:24 am »
Ok so I am really frustrated with my rolling ball game right now, and i need long amounts of time w/o interruptions to work on it, so i picked this back up.


To you newer members, this game was made when I was first learning axe so there were many problems... such as optimizing like you would ti-basic :P
In the past hour or so I have reworked much of the code so it can now run on a regular ti-83+.   I have optimized it by several hundred bytes and some more will be shaved off soon.

Right now I am just working on making things better before I screw around with gameplay or anything.

BTW: can someone remove the poll (or edit it to be blank)?  This was before my account got deleted so I doesn't recognize it as mine

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