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TI Z80 / Re: On-Calc RLE Compressor
« on: October 15, 2011, 09:05:59 pm »
okay then
and i just realized how stupid it was to ask about groups
and i just realized how stupid it was to ask about groups
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
TI Z80 / Re: On-Calc RLE Compressor« on: October 15, 2011, 09:05:59 pm »
okay then
and i just realized how stupid it was to ask about groups 422
TI Z80 / Re: On-Calc RLE Compressor« on: October 15, 2011, 08:25:57 pm »
how do you uncompress the data so you can use it?
Also compress groups? 423
Miscellaneous / Re: Let's hack some votes« on: October 15, 2011, 07:37:56 pm »
I have a stupid password for things like this. of course i won't tell you, but it is as bad as Random1
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Other Calculators / Re: How much stuff is on YOUR calc?« on: October 15, 2011, 02:02:44 pm »
my heart and soul.
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Miscellaneous / Re: Dreams« on: October 13, 2011, 05:36:36 pm »
Not rly. I mostly keep the peace. I host it and all computers have same IP now as we are forced to play through port 80. Our school stops us from doing things via proxy so... I ccan't ban indiv computers
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Miscellaneous / Re: Dreams« on: October 13, 2011, 05:13:59 pm »
I have been having extremely realistic dreams lately.
For example, going to school and playing minecraft all 1st period (happens in real life too) 427
Humour and Jokes / Re: Lobster Origins« on: October 10, 2011, 11:31:09 pm »On an unrelated note nice to see you around again.agreed 428
KnightOS / Re: KnightOS - A 3rd Party Operating System« on: October 10, 2011, 10:57:10 pm »
Death threats?
Does ne1 want my address 429
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 10, 2011, 05:24:39 pm »
The track is black though, only every other pixel is drawn.
@yeong: there is still a good chance i can implement rotation, even if it's just a little. think about cube runner 430
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 10, 2011, 05:12:32 pm »
Not sure why it would be faster with white ball.
The tracks are black. My code was sloppy, and i ended using all variables A-Z + theta (although I worked most out ) Rotation routine is extremely slow, so I am currently working on fixing that. 431
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 10, 2011, 03:51:36 pm »
Ok, so i have very rude rotation in right now, and it's not going over so well. It isn't smooth at all
This is highly likely to be split into several different projects. 432
KnightOS / Re: KnightOS - A 3rd Party Operating System« on: October 10, 2011, 03:36:59 pm »
We did miss you.
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Introduce Yourself! / Re: Hello!« on: October 09, 2011, 11:09:41 pm »
Hello and welcome. Please enjoy your stay.
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The Axe Parser Project / Re: MIDI To Axe Music Converter« on: October 09, 2011, 11:07:12 pm »That looks awesome. However I'm guessing many other people are going to run into the problem I did: it requires QtGui4.dll. Why is this library file necessary? Google tells me it's for Adobe Photoshop Elements, and I'm not sure why a music converter would need access to a Photoshop library file. You are right about that... (me) 435
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]« on: October 09, 2011, 10:59:20 pm »
Ya... just learned I have to rewrite a ton of stuff. I ran out of variables ... but i think i can cut 10 or so out.
I need to change the whole displaying routine so i can have a 32*32 block around the ball so I can add rotation support. Need to change allot of coordinates around so things will still work after transitions. So probably about 2-7 days to get this working well if I have time and things go well. I will also need to completely change the way maps are done, and/or learn smooth scrolling |
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