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Messages - Happybobjr

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436
thanks DJ :)
The platforms are much better grey than the screeny.  I just can't figure out how to make wabbit show it :P


Wow.  I didn't realize that rotation was that easy.  I'm looking forward to playing your game and seeing all of the visual effects. 
Ya i was surprised too.  Keeping good speed is a problem though.  But I feel I have a good chance of getting it in.

437
Axe / Re: Optimize me plz.
« on: October 09, 2011, 08:48:51 pm »
Ok thanks, but i don't exactly get what inverse-project means.

Didn't realize i put them inside the loop :/.  Thank you very much for that.  Guess i need sleep.

438
here is the unoptimized version...
Code: [Select]
:For(X,0,95)
:For(Y,0,63)
:cos(A)->D
:sin(A)->E
:If pxl-Test(X,Y)^r
:Pxl-on((X*D-(Y*E)//128,Y8D+(X-16*E)//128)
:END:END:END



What I am planning to do about speed is only checking aprox, a 32*32 area.
If that is too little, i will change it to a 48*48 area, or change depth perception.

439
Axe / Re: Optimize me plz.
« on: October 09, 2011, 07:48:52 pm »
I am good now, thanks for trying to help.

440
Ya I do,  Not sure if this will be the same game from start to finish ;)  Goals in it may change along the way.

I didn't realize that i wouldn't have to rotate the whole screen, just what the user could see.


Time to make some calculations for depth seen, then use that to determine how much of the screen should be rotated.



Also, about time for bed.  (to dream about Mariokart on calc)... (oh and dream about the Nspire's RSA keys to be factored)

441
Miscellaneous / Re: Where Did Your Name Come From?
« on: October 09, 2011, 07:45:13 pm »
My name just came to me when picking out a Runescape name :P
Unfortunately, one of my friends decided to take "Happybobjr" as their own name on Youtube...

My name is James Oldiges, and never has been Bob, nor am i happy all the time.  nor am I a Jr (except this year in HS).  Jr prevented the necessity of having a # at the end of the username ;)

442
Ok, I might actually be able to implement rotation in the game this game.  Haven't tried it out yet as i have to move some buffers around :/  but i will be working on it.

Anyone know a way i can do...
Data(768 0's)->GDB2
other than typing them in manually...

443
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: October 09, 2011, 07:37:42 pm »
what is checksum do?

444
Axe / Re: Optimize me plz.
« on: October 09, 2011, 05:42:09 pm »
that will only turn 90 degrees though, correct :(

445
Axe / Re: Optimize me plz.
« on: October 09, 2011, 05:20:47 pm »
lol.  I was looking more for an optimization in concept.

Like it would be better to only test pixels above (lesser y value) than vertical shift.

446
Axe / Optimize me plz.
« on: October 09, 2011, 04:55:47 pm »
Ok, so i have a rotation routine.

Code: [Select]
:For(X,0,95)
:For(Y,0,63)
:cos(A)->D
:sin(A)->E
:If pxl-Test(X,Y)^r
:Pxl-on((X*D-(Y*E)//128,Y8D+(X-16*E)//128)
:END:END:END

And i do that for every pixel on screen.
Anyone know of a fast way to do this?

447
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 09, 2011, 04:10:43 pm »
seems i do not have the newest version :P

448
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 09, 2011, 01:57:37 pm »
I don't think it was removed.

Source: 5 sec ago :P

449
TI Z80 / Re: Rolling ball that jump on tracks in mode-7 3d. [HBJ project]
« on: October 09, 2011, 12:01:42 pm »
i did http://www.omnimaga.org/index.php?action=dlattach;topic=10657.0;attach=9799

I do it separately out of habit.   There used to be a bug where it would fail sometimes, and i didn't like rewriting things :P

and here is source if u want to look for optimizations.

450
Lol, my problem is getting a strong amount of time for only programming :P
I only get a few min here and there between homework, Karate, Pole-vault, and boyscouts.  (and trying to teach myself about rotating 3d ;) )

I think the first features i will add are new tile types, including an anti-gravity block.

Edit: here is the latest build  (and if someone can make a screeny, it would be appreciated.  I can't get wabbit to make the screeny smooth grey)

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