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Messages - Happybobjr

Pages: 1 ... 29 30 [31] 32 33 ... 166
451
It runs smoother and quite a bit faster from last update.

452
(@ TIOS) Nope, the code is slightly larger.  But it isn't very noticeable.

The program is currently 1927 bytes.  which is only about 300 more than the source ;)

453
Huge optimization thanks to Runner.

Using his LCDKIT Axiom, I can remove "+32".

That is 21 cycles removed per pixel shown. :D

454
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 09, 2011, 12:05:41 am »
there are?

455
I think he means you can turn. THAT would be cool
You two seem to think I am smarter than I am.  I will try to teach myself real 3d sometime then...

456
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 09, 2011, 12:02:13 am »
nope not since forever ago :(

edit: 3 days ago

457
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 09, 2011, 12:01:24 am »
Please revive this.

458
That, is illogical.
I'm all ears :3
EDIT: Not literally, that would be WEIRD
Only every other pixel gets chosen to be checked to be if drawn.  It cuts out half the routine.

Crazy Idea: rotation and velocity control. Think like the chocobo Screen in FF6
could you explain that one?

(Never played FF6 as i didn't have a supported system)

459
lol, quite the opposite.

Just trust me.  the way i am doing it is much faster.  Not sure how to explain it.

460
thank you for the kind words, but it really isn't close to finished :(
My most immediate problem is compatibility with 83+.  I am currently running in Full mode.


461
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 08, 2011, 08:42:04 pm »
This is prolly too big to be in the app, but how about a find/replace?  Is the program editor too unfriendly and/or poorly coded to handle it?

That's totally possible. I can see a little trouble with actually displaying the whole line that the search word is in, but it should be doable. However, when I say doable, this would be >2KB worth of code, so...

awesome

462
The Axe Parser Project / Re: Features Wishlist
« on: October 08, 2011, 01:16:02 pm »
request: Rect(X,Y,#, -#)

463
thanks.
progress is slow due to me being busy, but it is coming along.  Not sure how well it will turn out in the end however ;)


Made a few more slight optimizations by lowering the quality.  the funny thing is that the top pixels aren't shown anyways, so the quality is exactly the same.

My biggest problem is making the sprites for the tracks right now :/

464
TI Z80 / Re: Firefall (Beta)
« on: October 06, 2011, 07:50:20 am »
Epic fun.

Trouble with wabbit and school, but this was worth the effort.

465
TI Z80 / Re: testing gravity
« on: October 05, 2011, 09:48:48 pm »
emulator

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