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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..
« on: October 09, 2011, 11:52:59 am »
It runs smoother and quite a bit faster from last update.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 09, 2011, 11:52:59 am »
It runs smoother and quite a bit faster from last update.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 09, 2011, 11:47:15 am »
(@ TIOS) Nope, the code is slightly larger. But it isn't very noticeable.
The program is currently 1927 bytes. which is only about 300 more than the source 453
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 09, 2011, 11:41:52 am »
Huge optimization thanks to Runner.
Using his LCDKIT Axiom, I can remove "+32". That is 21 cycles removed per pixel shown. 455
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 09, 2011, 12:05:21 am »I think he means you can turn. THAT would be coolYou two seem to think I am smarter than I am. I will try to teach myself real 3d sometime then... 456
Official Contest / Re: [BULLETIN] Cage Matches« on: October 09, 2011, 12:02:13 am »edit: 3 days ago 457
Official Contest / Re: [BULLETIN] Cage Matches« on: October 09, 2011, 12:01:24 am »
Please revive this.
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 08, 2011, 11:49:34 pm »That, is illogical.Only every other pixel gets chosen to be checked to be if drawn. It cuts out half the routine. Crazy Idea: rotation and velocity control. Think like the chocobo Screen in FF6could you explain that one? (Never played FF6 as i didn't have a supported system) 459
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 08, 2011, 10:23:05 pm »
lol, quite the opposite.
Just trust me. the way i am doing it is much faster. Not sure how to explain it. 460
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 08, 2011, 10:02:11 pm »
thank you for the kind words, but it really isn't close to finished
My most immediate problem is compatibility with 83+. I am currently running in Full mode. 461
TI Z80 / Re: zStart - an app that runs on ram clears« on: October 08, 2011, 08:42:04 pm »This is prolly too big to be in the app, but how about a find/replace? Is the program editor too unfriendly and/or poorly coded to handle it? awesome 462
The Axe Parser Project / Re: Features Wishlist« on: October 08, 2011, 01:16:02 pm »
request: Rect(X,Y,#, -#)
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 07, 2011, 09:39:23 pm »
thanks.
progress is slow due to me being busy, but it is coming along. Not sure how well it will turn out in the end however Made a few more slight optimizations by lowering the quality. the funny thing is that the top pixels aren't shown anyways, so the quality is exactly the same. My biggest problem is making the sprites for the tracks right now 464
TI Z80 / Re: Firefall (Beta)« on: October 06, 2011, 07:50:20 am »
Epic fun.
Trouble with wabbit and school, but this was worth the effort. |
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