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Messages - Happybobjr

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481
The Axe Parser Project / Re: Features Wishlist
« on: October 04, 2011, 06:09:57 pm »
I suck at smooth scrolling. so i would just have 8 pixels taken off from every side so i can just draw sprites and use horizontal and vertical.


But like Freyaday said, it would help with many other games too.

482
The Axe Parser Project / Re: Features Wishlist
« on: October 04, 2011, 03:15:35 pm »
Idea:  Only display/update a square/rectangle part of the screen.
         It would make for insanely easy smooth scrolling games.


483
Miscellaneous / Re: hello
« on: October 03, 2011, 10:39:53 pm »
Hello spambot you download them use ti-connect and send them to your calculator iddiot
be nice. that isn't a spambot.
The speech isn't discontinuous, and it made poll. do hold judgement for a while

484
Thank you for your interest.  That is what keeps projects like mine alive and well.

I thought the outline made it better, but you can disable it by holding down enter at the start of the game.
When changing viewing distance to 48 pixels, there is a major increase of visibility, but it is much slower and lags with the outline mode.

I do plan on having more tiles.
Also, I just made an awesome speed optimization :D.  Any optimization withing drawing routine is huge :P

485
That is fixable to some extent.
It costs speed though.  but it looks like i shouldn't have problems with that.
Only side effect is that it makes it go to slow with edges bolded.

486
source is 1600 bytes
Compiled is 1916 bytes


To do, in this order.

*Optimize and remove unneeded variables.  about 750 cycles per frame i think.
*Fix rolling ball sprite.
*organize code.
*Add more tiles.  ie Slowdown and conveyor belt tiles, anti gravity and such.
*Say hi to Frey.
* Request someone finds some more optimizations.
* Code death.
* Publish.

Edit: Best easy optimisation ever.
from
1,3
to
1,+2

487
Nope, i doubt that is a bug.
I was doing
Fill(loc,#,quantity)
instead of
Fill(loc,quantity,#)

Got the maker finished :)

488
I am using L3 just as free ram for the map maker.

489
Axe / Re: Axe Q&A
« on: October 02, 2011, 05:18:58 pm »
i am rather sure that will only check one byte equivalence.

490
Ok, so i figured out my problem.  I was  using the variable Z for two things :/

Also do not do Fill(L3,1,30)
It causes weirdnesses

491
OmnomIRC Development / Re: Firefox + IRC = mass crashing today
« on: October 02, 2011, 03:28:05 pm »
thats why i have an awesome fan under my laptop.
idles at 35C

492
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 02, 2011, 02:05:46 pm »
Yeah, but I think it won't be so hard (We can already see our last posts! Why not our last recieved +1 and -1??)
I think it'll be only a modification of the "latest Posts of this Person"

But, (You're right) I really don't know how hard it will be to make that in reality!

How about we just see a +-# in the lasts posts page.

493
Other Calculators / Re: light for 84
« on: October 02, 2011, 02:01:55 pm »
thx.

494
Other Calculators / Re: light for 84
« on: October 02, 2011, 01:51:19 pm »
Won't that only work while in the program though?

495
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 02, 2011, 01:44:38 pm »
I found this out because very often i am not allowed to edit programs with prgm, right, select.
Not sure if that is zstart though.

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